Player Matchup

Bacchus
Bacchus
Nervosoamille
Bacchus
Level 16
God Stats
2W - 2L
1,802 SR
Queue Stats
8W - 9L
1,406 Elo+
Party 2
Anhur
Anhur
Recotron
Anhur
Level 11
God Stats
5W - 3L
1,526 SR
Queue Stats
8W - 7L
1,430 Elo+
Solo
Raijin
Raijin
SenzaZucchero
Raijin
Level 29
God Stats
2W - 1L
1,794 SR
Queue Stats
27W - 33L
1,394 Elo+
Party 2
Hercules
Hercules
SpammaQuaglie
Hercules
Level 15
God Stats
1W - 1L
1,293 SR
Queue Stats
7W - 6L
1,548 Elo+
Party 2
Arachne
Arachne
Vienzo
Arachne
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,472 Elo+
Party 2
Team Averages
Level 17
1,583 SR
1,450 Elo+

VS

Team Averages
Level 19
1,655 SR
1,476 Elo+
Gilgamesh
Gilgamesh
Mexicx
Gilgamesh
Level 23
God Stats
14W - 11L
1,821 SR
Queue Stats
194W - 215L
1,421 Elo+
Party 1
Cthulhu
Cthulhu
NeighBourPL
Cthulhu
Level 17
God Stats
1W - 3L
1,717 SR
Queue Stats
154W - 160L
1,448 Elo+
Party 1
Medusa
Medusa
PoProstuJoe
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Mercury
Mercury
codboyy77
Mercury
Level 29
God Stats
1W - 1L
1,738 SR
Queue Stats
89W - 93L
1,467 Elo+
Solo
Zeus
Zeus
eMus201
Zeus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
5
1 / 0 / 4
3,941
788
1,585
2,512
1,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Recotron
Anhur
6
4 / 0 / 1
3,810
762
2,230
1,549
361
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

6
1 / 0 / 0
3,461
692
1,027
1,511
393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
SpammaQuaglie
Hercules
6
3 / 1 / 0
3,534
707
1,385
2,188
1,104
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Vienzo
Arachne
4
0 / 0 / 0
3,070
614
175
1,617
439
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Mexicx
Gilgamesh
5
1 / 2 / 0
3,248
650
456
2,522
679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
NeighBourPL
Cthulhu
3
0 / 3 / 0
2,804
561
878
2,866
1,178
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
2
0 / 2 / 0
2,641
528
861
1,434
177
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
codboyy77
Mercury
5
0 / 1 / 1
3,278
656
358
2,467
500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
eMus201
Zeus
4
0 / 1 / 0
3,135
627
759
1,912
486
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
9
Kills
1
1
Deaths
9
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Mexicx
Gilgamesh
1
2
0
0.5
L
Cthulhu
NeighBourPL
Cthulhu
0
3
0
0
W
Bacchus
1
0
4
3
L
Medusa
0
2
0
0
W
Anhur
Recotron
Anhur
4
0
1
4.5
W
1
0
0
1
W
Hercules
SpammaQuaglie
Hercules
3
1
0
3
W
Arachne
Vienzo
Arachne
0
0
0
0
L
Mercury
codboyy77
Mercury
0
1
1
0.5
L
Zeus
eMus201
Zeus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,402
Damage
3,312
9,377
Taken
11,201
4,185
Mitigated
3,020
3,424
Healing
1,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Mexicx
Gilgamesh
456
123
0
649
2,522
679
25
20
2,502
0
5,524
L
Cthulhu
NeighBourPL
Cthulhu
878
370
0
108
2,866
1,178
0
1,126
1,740
4,825
0
W
Bacchus
1,585
492
0
1,068
2,512
1,888
0
490
2,022
5,895
0
L
Medusa
861
501
0
90
1,434
177
0
459
975
0
3,854
W
Anhur
Recotron
Anhur
2,230
1,858
0
753
1,549
361
64
430
1,119
0
13,059
W
1,027
117
0
679
1,511
393
513
717
794
13,402
0
W
Hercules
SpammaQuaglie
Hercules
1,385
216
0
471
2,188
1,104
0
0
2,188
25
6,668
W
Arachne
Vienzo
Arachne
175
65
0
453
1,617
439
0
0
1,617
0
9,945
L
Mercury
codboyy77
Mercury
358
134
0
250
2,467
500
0
0
2,467
0
11,148
L
Zeus
eMus201
Zeus
759
232
0
582
1,912
486
0
891
885
9,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,816
Gold Earned
15,106
105
Minions Killed
81
0
Camps Cleared
0
490,875
Distance Traveled
415,256
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
3,248
650
14
3
0
82,326
1
L
Cthulhu
2,804
561
6
1
0
91,791
0
W
Bacchus
3,941
788
7
1
0
99,540
2
L
Medusa
2,641
528
8
2
0
50,513
0
W
Anhur
3,810
762
31
6
0
90,620
2
W
Raijin
3,461
692
19
4
0
92,513
1
W
Hercules
3,534
707
18
4
0
97,757
0
W
Arachne
3,070
614
30
6
0
110,445
0
L
Mercury
3,278
656
27
5
0
100,459
1
L
Zeus
3,135
627
26
5
0
90,167
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role