Player Matchup

Persephone
Persephone
ByJoTa612
Persephone
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 15L
1,689 Elo+
Party 1
Ymir
Ymir
Craguy
Ymir
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 36L
1,448 Elo+
Solo
Nemesis
Nemesis
Darkphoenix1214
Nemesis
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,517 Elo+
Party 1
Neith
Neith
M0zzzy
Neith
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
137W - 167L
1,410 Elo+
Solo
Gilgamesh
Gilgamesh
darknesscaliph7
Gilgamesh
Level 7
God Stats
21W - 16L
1,423 SR
Queue Stats
397W - 427L
1,474 Elo+
Solo
Team Averages
Level 25
1,485 SR
1,508 Elo+

VS

Team Averages
Level 25
1,508 SR
1,419 Elo+
Chaac
Chaac
Dekaron丶
Chaac
Level 24
God Stats
5W - 16L
1,320 SR
Queue Stats
55W - 53L
1,468 Elo+
Solo
Olorun
Olorun
LethalSmurfettee
Olorun
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 44L
1,375 Elo+
Solo
Horus
Horus
Nukota
Horus
Level 29
God Stats
2W - 4L
1,456 SR
Queue Stats
61W - 59L
1,381 Elo+
Solo
Kuzenbo
Kuzenbo
RamosKlei
Kuzenbo
Level 22
God Stats
6W - 6L
1,674 SR
Queue Stats
41W - 49L
1,490 Elo+
Solo
Gilgamesh
Gilgamesh
juggernaut489
Gilgamesh
Level 25
God Stats
18W - 12L
1,590 SR
Queue Stats
41W - 46L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
ByJoTa612
Persephone
17
6 / 0 / 4
11,208
560
19,156
9,555
3,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
Craguy
Ymir
15
1 / 0 / 9
9,386
469
5,473
11,418
10,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
6 / 4 / 6
10,035
502
10,593
15,680
7,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
M0zzzy
Neith
15
6 / 2 / 3
9,316
466
13,048
9,791
3,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gilgamesh
darknesscaliph7
Gilgamesh
15
2 / 3 / 2
8,803
440
4,279
9,448
9,835
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
1 / 1 / 1
9,720
486
5,696
10,265
13,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
4 / 5 / 0
9,939
497
8,235
15,719
5,698
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
Nukota
Horus
14
0 / 5 / 2
8,924
446
7,271
21,692
15,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
RamosKlei
Kuzenbo
13
1 / 5 / 2
8,881
444
9,588
16,326
16,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
juggernaut489
Gilgamesh
16
3 / 5 / 1
9,882
494
4,898
14,965
10,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
21
Kills
9
9
Deaths
21
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Persephone
ByJoTa612
Persephone
6
0
4
8
W
Ymir
Craguy
Ymir
1
0
9
5.5
W
6
4
6
2.25
L
Chaac
1
1
1
1.5
L
4
5
0
0.8
W
Neith
M0zzzy
Neith
6
2
3
3.75
L
Horus
Nukota
Horus
0
5
2
0.2
L
Kuzenbo
RamosKlei
Kuzenbo
1
5
2
0.4
W
Gilgamesh
darknesscaliph7
Gilgamesh
2
3
2
1
L
Gilgamesh
juggernaut489
Gilgamesh
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,549
Damage
35,688
55,892
Taken
78,967
34,582
Mitigated
61,869
16,203
Healing
21,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
ByJoTa612
Persephone
19,156
1,305
192
2,967
9,555
3,347
210
2,225
6,772
88,126
0
W
Ymir
Craguy
Ymir
5,473
856
408
4,326
11,418
10,499
34
5,520
5,756
31,732
0
W
10,593
5,536
0
5,133
15,680
7,057
0
6,133
9,271
0
70,590
L
Chaac
5,696
1,115
0
3,611
10,265
13,105
212
704
9,561
0
49,542
L
8,235
3,662
526
6,915
15,719
5,698
1,939
2,137
13,542
78,640
0
W
Neith
M0zzzy
Neith
13,048
5,202
0
2,639
9,791
3,844
102
5,851
3,797
0
63,112
L
Horus
Nukota
Horus
7,271
2,260
439
3,973
21,692
15,748
715
11,877
9,191
10,713
28,889
L
Kuzenbo
RamosKlei
Kuzenbo
9,588
2,343
0
2,747
16,326
16,905
10
4,716
11,454
34,595
0
W
Gilgamesh
darknesscaliph7
Gilgamesh
4,279
1,065
0
538
9,448
9,835
0
947
8,448
0
38,552
L
Gilgamesh
juggernaut489
Gilgamesh
4,898
1,035
0
3,395
14,965
10,413
0
4,245
10,590
0
72,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,748
Gold Earned
47,346
499
Minions Killed
457
0
Camps Cleared
0
1,885,469
Distance Traveled
1,831,384
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
11,208
560
150
8
0
386,459
4
W
Ymir
9,386
469
47
2
0
377,848
4
W
Nemesis
10,035
502
106
5
0
417,542
0
L
Chaac
9,720
486
84
4
0
376,775
1
L
Olorun
9,939
497
114
6
0
343,605
5
W
Neith
9,316
466
111
6
0
356,394
6
L
Horus
8,924
446
91
5
0
323,819
0
L
Kuzenbo
8,881
444
46
2
0
371,614
3
W
Gilgamesh
8,803
440
85
4
0
347,226
12
L
Gilgamesh
9,882
494
122
6
0
415,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role