Player Matchup

Loki
Loki
Emel Jaye
Loki
Level 21
God Stats
7W - 10L
1,582 SR
Queue Stats
194W - 241L
1,353 Elo+
Solo
Da Ji
Da Ji
FleshEatingDino
Da Ji
Level 6
God Stats
11W - 13L
1,564 SR
Queue Stats
168W - 200L
1,703 Elo+
Solo
Neith
Neith
TrueJacksonVPGas
Neith
Level 4
God Stats
1W - 4L
1,377 SR
Queue Stats
4W - 7L
1,256 Elo+
Solo
Cthulhu
Cthulhu
momiji-to963
Cthulhu
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 18L
1,348 Elo+
Solo
Izanami
Izanami
scramble1009
Izanami
Level 25
God Stats
10W - 8L
1,413 SR
Queue Stats
63W - 65L
1,449 Elo+
Solo
Team Averages
Level 13
1,487 SR
1,422 Elo+

VS

Team Averages
Level 16
1,508 SR
1,441 Elo+
Bellona
Bellona
GrumGrowsDro
Bellona
Level 4
God Stats
1W - 1L
1,607 SR
Queue Stats
5W - 2L
1,635 Elo+
Solo
Apollo
Apollo
MoMoF_13
Apollo
Level 26
God Stats
4W - 2L
1,453 SR
Queue Stats
42W - 53L
1,344 Elo+
Party 1
Ymir
Ymir
free_nation73
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
gavin0520
Cliodhna
Level 28
God Stats
5W - 4L
1,500 SR
Queue Stats
14W - 13L
1,463 Elo+
Solo
Nu Wa
Nu Wa
theofel-974
Nu Wa
Level 18
God Stats
4W - 4L
1,480 SR
Queue Stats
34W - 44L
1,265 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
8 / 6 / 4
10,781
490
7,406
15,098
5,400
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 13 / 3
9,607
437
10,189
19,696
7,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 7 / 5
10,671
485
14,475
16,643
6,637
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
momiji-to963
Cthulhu
13
2 / 11 / 3
8,985
408
7,418
23,667
27,105
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
scramble1009
Izanami
10
0 / 10 / 4
7,559
344
2,900
11,963
3,108
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GrumGrowsDro
Bellona
16
7 / 7 / 12
11,075
503
12,959
17,982
25,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
MoMoF_13
Apollo
18
12 / 5 / 8
12,150
552
14,206
15,552
6,832
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

3
0 / 4 / 0
6,334
288
0
2,816
1,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
gavin0520
Cliodhna
20
19 / 3 / 7
12,906
587
20,730
13,445
5,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 6 / 9
10,574
481
16,164
13,943
4,479
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
80
21
Kills
44
47
Deaths
25
19
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Loki
8
6
4
1.67
L
5
13
3
0.5
W
Bellona
GrumGrowsDro
Bellona
7
7
12
1.86
W
Apollo
MoMoF_13
Apollo
12
5
8
3.2
L
6
7
5
1.21
W
0
4
0
0
W
Cliodhna
gavin0520
Cliodhna
19
3
7
7.5
L
Cthulhu
momiji-to963
Cthulhu
2
11
3
0.32
L
Izanami
scramble1009
Izanami
0
10
4
0.2
W
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,388
Damage
64,059
87,067
Taken
63,738
49,338
Mitigated
44,326
11,380
Healing
7,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
7,406
1,492
0
3,350
15,098
5,400
0
3,530
11,568
0
46,949
L
10,189
3,441
0
1,890
19,696
7,088
23
3,634
16,062
0
43,422
W
Bellona
GrumGrowsDro
Bellona
12,959
3,964
17
1,921
17,982
25,908
1,668
2,124
15,858
0
57,773
W
Apollo
MoMoF_13
Apollo
14,206
8,502
0
0
15,552
6,832
1,504
1,648
13,904
0
57,942
L
14,475
2,760
0
3,956
16,643
6,637
258
2,799
13,844
0
60,845
W
0
0
0
12
2,816
1,128
176
0
2,816
437
0
W
Cliodhna
gavin0520
Cliodhna
20,730
2,073
0
5,192
13,445
5,979
1,382
2,294
11,151
0
94,181
L
Cthulhu
momiji-to963
Cthulhu
7,418
840
317
1,497
23,667
27,105
213
4,331
19,336
40,902
0
L
Izanami
scramble1009
Izanami
2,900
1,883
0
370
11,963
3,108
0
1,870
10,093
0
21,919
W
16,164
4,247
0
139
13,943
4,479
1,536
1,352
12,591
53,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,603
Gold Earned
53,039
351
Minions Killed
416
0
Camps Cleared
0
1,644,193
Distance Traveled
1,663,128
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,781
490
77
4
0
417,720
2
L
Da Ji
9,607
437
68
3
0
359,305
0
W
Bellona
11,075
503
79
4
0
380,001
0
W
Apollo
12,150
552
102
5
0
394,003
2
L
Neith
10,671
485
99
5
0
339,359
1
W
Ymir
6,334
288
2
0
0
74,461
1
W
Cliodhna
12,906
587
150
7
0
471,587
0
L
Cthulhu
8,985
408
72
3
0
318,143
0
L
Izanami
7,559
344
35
2
0
209,666
1
W
Nu Wa
10,574
481
83
4
0
343,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role