Player Matchup

Izanami
Izanami
Diamond IV
 
Izanami
Diamond IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond IV
KoSphoenix4
Tyr
Diamond IV
Level 156
God Stats
16W - 11L
1,711 SR
Queue Stats
537W - 530L
2,141 MMR
Solo
Ares
Ares
Platinum V
OriginOfMorgoth
Ares
Platinum V
Level 119
God Stats
4W - 4L
1,580 SR
Queue Stats
158W - 145L
1,860 MMR
Solo
Arachne
Arachne
Platinum IV
TheDmc123
Arachne
Platinum IV
Level 148
God Stats
14W - 13L
1,656 SR
Queue Stats
120W - 116L
1,840 MMR
Solo
The Morrigan
The Morrigan
Diamond IV
gillisprilli
The Morrigan
Diamond IV
Level 147
God Stats
17W - 31L
1,372 SR
Queue Stats
629W - 606L
2,141 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,564 SR
1,896 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,580 SR
1,897 MMR
Nike
Nike
Diamond IV
 
Nike
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Diamond IV
DarkWolf30
Eset
Diamond IV
Level 149
God Stats
5W - 5L
1,750 SR
Queue Stats
147W - 124L
2,164 MMR
Party 1
Hachiman
Hachiman
Diamond V
coolcam54
Hachiman
Diamond V
Level 148
God Stats
15W - 10L
1,735 SR
Queue Stats
64W - 41L
2,188 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum I
glorbuz
Gilgamesh
Platinum I
Level 149
God Stats
10W - 10L
1,589 SR
Queue Stats
151W - 130L
1,784 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum I
hiimnas
Morgan Le Fay
Platinum I
Level 126
God Stats
4W - 3L
1,327 SR
Queue Stats
132W - 116L
1,851 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
1 / 5 / 3
11,262
512
10,619
14,350
3,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
1 / 3 / 1
12,390
563
18,125
27,544
31,606
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 3 / 3
10,423
474
9,511
20,468
22,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Arachne
TheDmc123
Arachne
18
3 / 5 / 4
11,040
502
6,773
18,881
9,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Morrigan
gillisprilli
The Morrigan
17
1 / 5 / 1
10,542
479
7,712
12,776
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
TiamatArtioOdinUllr

VS

Bans
PersephoneHelYemojaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
19
2 / 2 / 7
12,609
573
11,776
30,287
22,750
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 3 / 10
11,729
533
11,233
14,116
15,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
coolcam54
Hachiman
18
5 / 1 / 5
12,456
566
14,618
12,785
4,407
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
glorbuz
Gilgamesh
20
5 / 3 / 5
13,207
600
12,732
18,080
12,410
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
hiimnas
Morgan Le Fay
20
5 / 0 / 9
13,365
608
16,589
10,201
4,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
9
Kills
21
21
Deaths
9
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
5
3
0.5
W
Nike
 
Nike
2
2
7
2.75
W
4
3
10
3
L
1
3
1
0.5
L
3
3
3
1.5
L
Arachne
TheDmc123
Arachne
3
5
4
1
W
Hachiman
coolcam54
Hachiman
5
1
5
7.5
L
The Morrigan
gillisprilli
The Morrigan
1
5
1
0.3
W
Gilgamesh
glorbuz
Gilgamesh
5
3
5
2.5
W
Morgan Le Fay
hiimnas
Morgan Le Fay
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,740
Damage
66,948
94,019
Taken
85,469
71,688
Mitigated
60,227
25,332
Healing
34,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
10,619
5,324
0
1,988
14,350
3,526
2,498
3,634
10,648
0
91,134
W
Nike
 
Nike
11,776
1,899
0
11,334
30,287
22,750
969
8,095
22,192
0
90,425
W
11,233
1,495
618
4,304
14,116
15,938
182
4,729
9,387
34,533
0
L
18,125
1,814
0
12,225
27,544
31,606
0
5,711
21,719
22,431
84,143
L
9,511
266
0
2,489
20,468
22,365
0
9,046
11,134
33,248
0
L
Arachne
TheDmc123
Arachne
6,773
3,313
0
7,400
18,881
9,356
475
3,596
15,191
0
92,197
W
Hachiman
coolcam54
Hachiman
14,618
7,506
0
5,833
12,785
4,407
6,750
3,320
9,459
0
102,268
L
The Morrigan
gillisprilli
The Morrigan
7,712
491
0
1,230
12,776
4,835
0
5,579
6,890
83,655
5,545
W
Gilgamesh
glorbuz
Gilgamesh
12,732
4,946
0
6,946
18,080
12,410
549
3,377
14,701
0
123,720
W
Morgan Le Fay
hiimnas
Morgan Le Fay
16,589
991
308
5,160
10,201
4,722
1,761
5,074
5,123
116,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,657
Gold Earned
63,366
731
Minions Killed
783
0
Camps Cleared
0
2,105,981
Distance Traveled
2,301,153
20
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,262
512
166
8
0
389,295
2
W
Nike
12,609
573
196
9
0
463,239
6
W
Eset
11,729
533
34
2
0
433,563
3
L
Tyr
12,390
563
210
10
0
438,719
3
L
Ares
10,423
474
37
2
0
392,838
8
L
Arachne
11,040
502
138
6
0
479,761
5
W
Hachiman
12,456
566
166
8
0
430,706
7
L
The Morrigan
10,542
479
180
8
0
405,368
2
W
Gilgamesh
13,207
600
166
8
0
494,272
6
W
Morgan Le Fay
13,365
608
221
10
0
479,373
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role