Player Matchup

Janus
Janus
Henry221
Janus
Level 19
God Stats
0W - 2L
1,303 SR
Queue Stats
24W - 25L
1,432 Elo+
Party 2
Charybdis
Charybdis
Xyzaro
Charybdis
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,420 Elo+
Party 2
Sun Wukong
Sun Wukong
azzrraeLL
Sun Wukong
Level 157
God Stats
7W - 4L
1,675 SR
Queue Stats
159W - 151L
1,430 Elo+
Party 2
Team Averages
Level 104
1,493 SR
1,427 Elo+

VS

Team Averages
Level 92
1,531 SR
1,424 Elo+
Ares
Ares
LidorKool
Ares
Level 6
God Stats
1W - 2L
1,800 SR
Queue Stats
7W - 17L
1,179 Elo+
Party 1
Medusa
Medusa
Madman667
Medusa
Level 141
God Stats
4W - 6L
1,346 SR
Queue Stats
251W - 257L
1,461 Elo+
Solo
Agni
Agni
itamarhamazrim
Agni
Level 130
God Stats
1W - 0L
1,446 SR
Queue Stats
4W - 6L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Henry221
Janus
13
5 / 5 / 4
9,063
697
8,334
8,788
3,060
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Xyzaro
Charybdis
11
1 / 6 / 5
7,768
598
7,063
10,412
3,378
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
azzrraeLL
Sun Wukong
11
3 / 6 / 6
8,478
652
10,668
18,713
17,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
1 / 4 / 11
9,355
720
3,000
12,597
12,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
Madman667
Medusa
14
10 / 3 / 6
10,787
830
14,486
10,228
4,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
6 / 2 / 11
10,273
790
13,278
9,854
3,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
9
Kills
17
17
Deaths
9
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Janus
Henry221
Janus
5
5
4
1.4
W
Ares
1
4
11
1.63
W
Medusa
Madman667
Medusa
10
3
6
4.33
L
Charybdis
Xyzaro
Charybdis
1
6
5
0.58
L
Sun Wukong
azzrraeLL
Sun Wukong
3
6
6
1
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,065
Damage
30,764
37,913
Taken
32,679
23,874
Mitigated
20,664
5,021
Healing
7,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Henry221
Janus
8,334
576
0
0
8,788
3,060
0
4,341
4,261
29,977
0
W
Ares
3,000
321
0
2,056
12,597
12,600
451
3,525
8,776
4,755
0
W
Medusa
Madman667
Medusa
14,486
6,897
0
3,496
10,228
4,370
2,051
2,584
7,294
0
48,922
L
Charybdis
Xyzaro
Charybdis
7,063
3,447
0
818
10,412
3,378
0
3,790
6,428
0
26,919
L
Sun Wukong
azzrraeLL
Sun Wukong
10,668
1,165
0
4,203
18,713
17,436
24
7,692
10,595
0
19,116
W
13,278
618
100
1,626
9,854
3,694
397
2,750
6,758
47,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,309
Gold Earned
30,415
125
Minions Killed
151
4
Camps Cleared
6
626,275
Distance Traveled
715,052
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,063
697
68
5
2
209,181
3
W
Ares
9,355
720
3
0
1
234,939
0
W
Medusa
10,787
830
71
5
2
227,480
1
L
Charybdis
7,768
598
46
4
0
213,075
0
L
Sun Wukong
8,478
652
11
1
2
204,019
3
W
Agni
10,273
790
77
6
3
252,633
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role