Player Matchup

Hercules
Hercules
 
Hercules
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Owari_Da_UwU
Zeus
Level 123
God Stats
6W - 2L
1,603 SR
Queue Stats
402W - 371L
1,470 Elo+
Solo
Cu Chulainn
Cu Chulainn
StatiK74
Cu Chulainn
Level 93
God Stats
3W - 3L
1,414 SR
Queue Stats
11W - 9L
1,415 Elo+
Solo
Jormungandr
Jormungandr
xrf00rfx
Jormungandr
Level 89
God Stats
274W - 248L
1,595 SR
Queue Stats
861W - 905L
1,499 Elo+
Party 1
Rama
Rama
だいぞう
Rama
Level 67
God Stats
7W - 11L
1,353 SR
Queue Stats
172W - 168L
1,476 Elo+
Party 1
Team Averages
Level 90
1,493 SR
1,472 Elo+

VS

Team Averages
Level 118
1,509 SR
1,458 Elo+
Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
GrOs-_-SouRcis
Vulcan
Level 154
God Stats
1W - 2L
1,457 SR
Queue Stats
32W - 35L
1,443 Elo+
Solo
The Morrigan
The Morrigan
THE_Storm_CaIIer
The Morrigan
Level 127
God Stats
6W - 4L
1,576 SR
Queue Stats
20W - 19L
1,506 Elo+
Solo
Fenrir
Fenrir
jarjarBlinkz007
Fenrir
Level 36
God Stats
2W - 9L
1,308 SR
Queue Stats
62W - 91L
1,307 Elo+
Solo
Cliodhna
Cliodhna
zachjjj
Cliodhna
Level 112
God Stats
0W - 1L
1,702 SR
Queue Stats
64W - 57L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
5 / 1 / 14
11,228
1,021
14,884
17,017
19,396
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
9 / 2 / 7
12,582
1,144
15,853
7,472
2,041
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
StatiK74
Cu Chulainn
18
3 / 0 / 16
11,354
1,032
10,282
14,146
12,841
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
xrf00rfx
Jormungandr
18
3 / 1 / 15
11,074
1,007
17,189
11,322
9,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
1 / 2 / 10
10,443
949
6,918
9,934
2,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

232

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
0 / 4 / 5
9,908
901
12,585
19,622
22,804
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
0 / 2 / 3
10,183
926
10,313
10,044
3,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

The Morrigan
THE_Storm_CaIIer
The Morrigan
17
1 / 1 / 5
11,076
1,007
13,127
6,410
3,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 4 / 2
10,309
937
6,570
11,468
5,022
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cliodhna
zachjjj
Cliodhna
16
2 / 10 / 2
10,478
953
13,999
23,057
11,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
23
21
Kills
6
6
Deaths
21
62
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
1
14
12
L
Cerberus
 
Cerberus
0
4
5
0.63
L
0
2
3
0.75
W
9
2
7
6.25
W
Cu Chulainn
StatiK74
Cu Chulainn
3
0
16
11
L
The Morrigan
THE_Storm_CaIIer
The Morrigan
1
1
5
3.5
L
3
4
2
1
W
Jormungandr
xrf00rfx
Jormungandr
3
1
15
10.5
L
Cliodhna
zachjjj
Cliodhna
2
10
2
0.3
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,126
Damage
56,594
59,891
Taken
70,601
46,090
Mitigated
45,952
9,525
Healing
7,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
14,884
4,120
0
5,297
17,017
19,396
0
8,081
8,486
0
18,960
L
Cerberus
 
Cerberus
12,585
212
0
1,358
19,622
22,804
0
10,726
8,896
23,788
0
L
10,313
2,721
0
1,099
10,044
3,968
0
5,757
4,287
32,978
0
W
15,853
1,020
0
1,021
7,472
2,041
0
4,329
3,023
48,240
0
W
Cu Chulainn
StatiK74
Cu Chulainn
10,282
1,651
0
0
14,146
12,841
0
6,833
6,951
12,617
24,416
L
The Morrigan
THE_Storm_CaIIer
The Morrigan
13,127
1,558
0
821
6,410
3,049
0
2,277
4,133
43,623
6,612
L
6,570
485
0
246
11,468
5,022
0
5,240
6,228
0
11,992
W
Jormungandr
xrf00rfx
Jormungandr
17,189
1,724
0
2,432
11,322
9,551
0
6,953
4,143
50,659
0
L
Cliodhna
zachjjj
Cliodhna
13,999
1,913
308
4,015
23,057
11,109
0
12,272
10,785
0
35,888
W
6,918
6,455
0
775
9,934
2,261
0
5,634
3,992
0
26,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,681
Gold Earned
51,954
274
Minions Killed
237
6
Camps Cleared
11
1,217,294
Distance Traveled
1,122,031
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,228
1,021
9
1
0
269,296
1
L
Cerberus
9,908
901
41
4
0
231,028
1
L
Vulcan
10,183
926
51
5
2
232,161
0
W
Zeus
12,582
1,144
95
9
3
232,736
0
W
Cu Chulainn
11,354
1,032
57
5
0
262,527
0
L
The Morrigan
11,076
1,007
89
8
1
212,198
1
L
Fenrir
10,309
937
12
1
1
212,132
0
W
Jormungandr
11,074
1,007
56
5
0
247,445
0
L
Cliodhna
10,478
953
44
4
7
234,512
0
W
Rama
10,443
949
57
5
3
205,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role