Player Matchup

Kali
Kali
 
Kali
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Flexbus
Ah Puch
Level 22
God Stats
7W - 0L
1,500 SR
Queue Stats
129W - 80L
1,617 Elo+
Party 1
Mulan
Mulan
Lifebloomer
Mulan
Level 15
God Stats
30W - 14L
1,706 SR
Queue Stats
103W - 82L
1,655 Elo+
Solo
Janus
Janus
Yongenitales1
Janus
Level 27
God Stats
23W - 23L
1,693 SR
Queue Stats
211W - 204L
1,557 Elo+
Solo
Apollo
Apollo
vorschlag1235
Apollo
Level 17
God Stats
7W - 2L
1,769 SR
Queue Stats
123W - 62L
1,653 Elo+
Party 1
Team Averages
Level 22
1,633 SR
1,597 Elo+

VS

Team Averages
Level 19
1,481 SR
1,619 Elo+
Osiris
Osiris
PapitoSVK
Osiris
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 22L
1,559 Elo+
Solo
Janus
Janus
Thhugger
Janus
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 9L
1,653 Elo+
Solo
Ymir
Ymir
lodo4kaTV
Ymir
Level 28
God Stats
6W - 4L
1,663 SR
Queue Stats
60W - 56L
1,522 Elo+
Solo
Heimdallr
Heimdallr
xDoorbell
Heimdallr
Level 29
God Stats
1W - 3L
1,263 SR
Queue Stats
137W - 129L
1,637 Elo+
Solo
Bastet
Bastet
ШебанирСХС
Bastet
Level 7
God Stats
0W - 1L
1,481 SR
Queue Stats
78W - 60L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
3 / 2 / 5
6,779
616
5,108
6,467
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Flexbus
Ah Puch
12
1 / 0 / 3
6,722
611
4,740
5,299
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 0 / 1
7,309
664
6,072
6,243
3,829
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 1 / 4
6,270
570
4,778
3,817
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 7 / 4
5,550
505
1,962
8,078
2,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
PapitoSVK
Osiris
9
1 / 2 / 0
5,247
477
2,411
5,188
3,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Thhugger
Janus
10
6 / 5 / 3
5,987
544
4,825
7,865
2,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
8
1 / 1 / 5
5,384
489
2,286
10,063
7,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Heimdallr
xDoorbell
Heimdallr
6
0 / 1 / 2
4,443
404
1,270
2,420
711
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 4 / 1
5,428
493
2,193
7,551
2,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
13
Kills
9
10
Deaths
13
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
3
2
5
2.75
W
Ah Puch
Flexbus
Ah Puch
1
0
3
2.5
W
5
0
1
5.5
L
Osiris
PapitoSVK
Osiris
1
2
0
0.5
L
Janus
Thhugger
Janus
6
5
3
1.5
W
3
1
4
5
L
Ymir
1
1
5
3.5
W
1
7
4
0.43
L
Heimdallr
xDoorbell
Heimdallr
0
1
2
1
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,660
Damage
12,985
29,904
Taken
33,087
11,402
Mitigated
16,122
10,545
Healing
6,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
5,108
2,397
0
2,878
6,467
2,597
0
1,578
4,829
0
30,801
W
Ah Puch
Flexbus
Ah Puch
4,740
226
0
3,249
5,299
1,706
1,114
1,335
3,942
41,144
0
W
6,072
906
0
3,530
6,243
3,829
0
660
5,579
0
34,863
L
Osiris
PapitoSVK
Osiris
2,411
528
0
386
5,188
3,848
0
290
4,598
0
17,255
L
Janus
Thhugger
Janus
4,825
794
0
661
7,865
2,244
0
2,726
4,911
28,565
0
W
4,778
40
0
678
3,817
894
0
1,277
2,488
30,221
0
L
Ymir
2,286
477
203
2,563
10,063
7,092
0
4,095
5,784
9,117
0
W
1,962
813
0
210
8,078
2,376
624
2,044
5,955
0
14,771
L
Heimdallr
xDoorbell
Heimdallr
1,270
892
0
723
2,420
711
0
955
1,427
0
15,297
L
2,193
711
0
2,372
7,551
2,227
0
990
6,417
0
24,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,630
Gold Earned
26,489
327
Minions Killed
218
0
Camps Cleared
0
1,091,646
Distance Traveled
965,937
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,779
616
66
6
0
220,053
0
W
Ah Puch
6,722
611
83
8
0
205,203
0
W
Mulan
7,309
664
83
8
0
225,664
0
L
Osiris
5,247
477
42
4
0
226,230
0
L
Janus
5,987
544
57
5
0
177,561
1
W
Janus
6,270
570
65
6
0
226,802
3
L
Ymir
5,384
489
23
2
0
228,620
4
W
Apollo
5,550
505
30
3
0
213,924
0
L
Heimdallr
4,443
404
31
3
0
120,292
1
L
Bastet
5,428
493
65
6
0
213,234
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role