Player Matchup

Osiris
Osiris
CritMePapa
Osiris
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,457 Elo+
Solo
Bakasura
Bakasura
DeltaKhaos
Bakasura
Level 10
God Stats
4W - 2L
1,581 SR
Queue Stats
17W - 9L
1,741 Elo+
Solo
Ymir
Ymir
Donnievitooo
Ymir
Level 29
God Stats
1W - 2L
1,627 SR
Queue Stats
2W - 7L
1,225 Elo+
Party 1
Anhur
Anhur
Rawtu
Anhur
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 9L
1,373 Elo+
Party 1
Agni
Agni
liquido-criador
Agni
Level 17
God Stats
15W - 19L
1,384 SR
Queue Stats
204W - 209L
1,433 Elo+
Solo
Team Averages
Level 14
1,519 SR
1,446 Elo+

VS

Team Averages
Level 24
1,381 SR
1,394 Elo+
Ao Kuang
Ao Kuang
Bergwijn
Ao Kuang
Level 26
God Stats
5W - 2L
1,496 SR
Queue Stats
149W - 96L
1,570 Elo+
Solo
Jing Wei
Jing Wei
NumbersComplex
Jing Wei
Level 22
God Stats
8W - 12L
1,466 SR
Queue Stats
76W - 67L
1,549 Elo+
Solo
Cerberus
Cerberus
bananaman ffej
Cerberus
Level 7
God Stats
8W - 13L
1,218 SR
Queue Stats
81W - 108L
1,235 Elo+
Party 2
Anhur
Anhur
gdoobie007
Anhur
Level 28
God Stats
10W - 13L
1,414 SR
Queue Stats
53W - 74L
1,264 Elo+
Solo
Anubis
Anubis
kpootedestroyer
Anubis
Level 35
God Stats
17W - 35L
1,311 SR
Queue Stats
78W - 122L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CritMePapa
Osiris
11
2 / 2 / 0
6,460
646
3,153
6,133
3,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bakasura
DeltaKhaos
Bakasura
12
8 / 1 / 0
7,111
711
4,918
6,888
2,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
3 / 0 / 4
5,507
551
1,363
2,763
1,015
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Rawtu
Anhur
8
2 / 0 / 2
5,277
528
2,864
2,813
710
10
1 / 3 / 3
5,904
590
5,232
5,133
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bergwijn
Ao Kuang
13
5 / 2 / 0
6,580
658
6,364
7,921
2,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jing Wei
2
0 / 1 / 0
3,470
347
0
601
80
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
6
0 / 4 / 0
4,234
423
397
6,368
2,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
8
1 / 5 / 0
5,176
518
2,359
5,233
1,132
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 5 / 1
4,655
466
1,706
5,947
2,353
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
16
Kills
6
6
Deaths
17
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Bergwijn
Ao Kuang
5
2
0
2.5
W
Osiris
CritMePapa
Osiris
2
2
0
1
W
Bakasura
DeltaKhaos
Bakasura
8
1
0
8
W
3
0
4
5
L
Jing Wei
0
1
0
0
W
Anhur
Rawtu
Anhur
2
0
2
3
L
Cerberus
0
4
0
0
L
Anhur
1
5
0
0.2
L
0
5
1
0.1
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,530
Damage
10,826
23,730
Taken
26,070
9,258
Mitigated
8,207
8,647
Healing
5,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Bergwijn
Ao Kuang
6,364
1,627
0
2,898
7,921
2,537
0
989
6,328
39,954
0
W
Osiris
CritMePapa
Osiris
3,153
1,146
0
2,240
6,133
3,382
0
2,407
3,726
0
36,391
W
Bakasura
DeltaKhaos
Bakasura
4,918
3,422
0
3,324
6,888
2,732
0
2,172
4,716
0
30,701
W
1,363
346
70
411
2,763
1,015
255
287
2,476
6,707
0
L
Jing Wei
0
0
0
35
601
80
0
0
601
0
1,295
W
Anhur
Rawtu
Anhur
2,864
1,678
0
1,000
2,813
710
552
129
2,684
0
21,112
L
Cerberus
397
97
0
1,084
6,368
2,105
0
684
5,538
13,529
0
L
Anhur
2,359
1,197
0
292
5,233
1,132
0
939
4,146
0
12,799
L
1,706
273
0
1,400
5,947
2,353
0
3,587
1,906
19,826
0
W
5,232
279
0
1,602
5,133
1,419
270
3,472
1,661
28,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,259
Gold Earned
24,115
251
Minions Killed
219
0
Camps Cleared
0
969,591
Distance Traveled
682,439
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,580
658
92
9
0
192,313
1
W
Osiris
6,460
646
78
8
0
189,393
2
W
Bakasura
7,111
711
73
7
0
215,857
0
W
Ymir
5,507
551
14
1
0
190,021
0
L
Jing Wei
3,470
347
5
1
0
19,657
1
W
Anhur
5,277
528
38
4
0
172,082
2
L
Cerberus
4,234
423
44
4
0
168,713
3
L
Anhur
5,176
518
31
3
0
148,926
3
L
Anubis
4,655
466
47
5
0
152,830
1
W
Agni
5,904
590
48
5
0
202,238
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role