Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
EdibleSoftware
Charybdis
Level 129
God Stats
2W - 1L
1,715 SR
Queue Stats
776W - 749L
1,475 Elo+
Solo
Tiamat
Tiamat
RikiTikiMafi
Tiamat
Level 97
God Stats
3W - 0L
1,705 SR
Queue Stats
168W - 176L
1,549 Elo+
Solo
Bacchus
Bacchus
Whimsiical
Bacchus
Level 157
God Stats
5W - 4L
1,468 SR
Queue Stats
368W - 355L
1,552 Elo+
Solo
Team Averages
Level 130
1,578 SR
1,515 Elo+

VS

Team Averages
Level 125
1,428 SR
1,516 Elo+
Raijin
Raijin
Alkaline91
Raijin
Level 39
God Stats
0W - 2L
1,332 SR
Queue Stats
34W - 33L
1,537 Elo+
Solo
Sobek
Sobek
Cypirien
Sobek
Level 155
God Stats
3W - 5L
1,356 SR
Queue Stats
436W - 458L
1,485 Elo+
Solo
Nu Wa
Nu Wa
Frustail
Nu Wa
Level 155
God Stats
1W - 1L
1,432 SR
Queue Stats
126W - 108L
1,528 Elo+
Solo
Chernobog
Chernobog
NASSAFROMAN
Chernobog
Level 160
God Stats
1W - 3L
1,501 SR
Queue Stats
298W - 282L
1,490 Elo+
Solo
Serqet
Serqet
nigmot
Serqet
Level 118
God Stats
4W - 3L
1,519 SR
Queue Stats
219W - 209L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
19
7 / 5 / 6
11,075
791
21,206
12,033
5,281
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
 
Hachiman
18
1 / 2 / 11
10,305
736
13,208
10,059
3,314
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
EdibleSoftware
Charybdis
15
2 / 4 / 9
9,579
684
9,050
9,896
3,379
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Tiamat
18
3 / 4 / 8
10,802
772
7,321
10,832
6,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Whimsiical
Bacchus
16
6 / 5 / 11
10,519
751
10,273
15,053
12,819
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Alkaline91
Raijin
17
4 / 4 / 13
10,548
753
12,462
12,696
4,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
Cypirien
Sobek
18
2 / 2 / 15
10,606
758
8,694
16,869
21,235
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
Frustail
Nu Wa
17
5 / 6 / 11
10,498
750
11,355
14,105
5,683
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
NASSAFROMAN
Chernobog
17
6 / 4 / 6
10,318
737
7,819
13,149
5,182
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
nigmot
Serqet
15
3 / 4 / 13
9,640
689
6,342
10,092
3,613
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
78
19
Kills
20
20
Deaths
20
45
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
7
5
6
2
W
Hachiman
 
Hachiman
1
2
11
3.25
L
Raijin
Alkaline91
Raijin
4
4
13
2.63
L
Sobek
Cypirien
Sobek
2
2
15
4.75
W
Charybdis
EdibleSoftware
Charybdis
2
4
9
1.63
L
Nu Wa
Frustail
Nu Wa
5
6
11
1.75
L
Chernobog
NASSAFROMAN
Chernobog
6
4
6
2.25
W
Tiamat
3
4
8
1.75
W
Bacchus
Whimsiical
Bacchus
6
5
11
2.3
L
Serqet
nigmot
Serqet
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,058
Damage
46,672
57,873
Taken
66,911
31,111
Mitigated
40,500
20,429
Healing
26,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
21,206
2,574
409
2,274
12,033
5,281
1,604
5,999
5,641
0
47,513
W
Hachiman
 
Hachiman
13,208
6,319
2,891
3,476
10,059
3,314
1,926
8,038
2,021
0
33,148
L
Raijin
Alkaline91
Raijin
12,462
458
3,795
3,320
12,696
4,787
1,131
4,063
8,337
36,950
0
L
Sobek
Cypirien
Sobek
8,694
292
2,546
5,354
16,869
21,235
390
4,129
12,610
13,786
0
W
Charybdis
EdibleSoftware
Charybdis
9,050
3,141
1,395
1,685
9,896
3,379
1,696
6,441
3,209
0
18,011
L
Nu Wa
Frustail
Nu Wa
11,355
1,848
1,888
3,066
14,105
5,683
1,033
3,018
10,923
30,274
0
L
Chernobog
NASSAFROMAN
Chernobog
7,819
4,727
0
2,249
13,149
5,182
86
2,492
10,555
0
19,506
W
Tiamat
7,321
732
1,701
3,754
10,832
6,318
167
6,858
3,974
32,447
0
W
Bacchus
Whimsiical
Bacchus
10,273
653
211
2,633
15,053
12,819
0
5,175
9,431
13,437
0
L
Serqet
nigmot
Serqet
6,342
1,227
2,958
1,178
10,092
3,613
1,046
2,966
6,892
0
6,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,280
Gold Earned
51,610
176
Minions Killed
182
0
Camps Cleared
0
1,261,122
Distance Traveled
1,247,800
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,075
791
49
4
0
278,990
0
W
Hachiman
10,305
736
37
3
0
234,674
2
L
Raijin
10,548
753
80
6
0
252,640
1
L
Sobek
10,606
758
19
1
0
300,257
0
W
Charybdis
9,579
684
22
2
0
242,684
2
L
Nu Wa
10,498
750
40
3
0
209,047
0
L
Chernobog
10,318
737
38
3
0
218,029
0
W
Tiamat
10,802
772
55
4
0
266,070
3
W
Bacchus
10,519
751
13
1
0
238,704
1
L
Serqet
9,640
689
5
0
0
267,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role