Player Matchup

Set
Set
Andreruano
Set
Level 8
God Stats
5W - 2L
1,763 SR
Queue Stats
23W - 21L
1,307 Elo+
Solo
Chaac
Chaac
GayLord13
Chaac
Level 28
God Stats
18W - 18L
1,518 SR
Queue Stats
118W - 120L
1,516 Elo+
Party 1
Izanami
Izanami
Mitrios19
Izanami
Level 17
God Stats
3W - 3L
1,600 SR
Queue Stats
7W - 15L
1,214 Elo+
Party 1
Nu Wa
Nu Wa
Servantion
Nu Wa
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 95L
1,461 Elo+
Party 1
Hera
Hera
Вованчик
Hera
Level 26
God Stats
0W - 2L
1,234 SR
Queue Stats
0W - 3L
1,143 Elo+
Solo
Team Averages
Level 23
1,523 SR
1,328 Elo+

VS

Team Averages
Level 11
1,379 SR
1,320 Elo+
Fenrir
Fenrir
Elosphere
Fenrir
Level 17
God Stats
4W - 6L
1,089 SR
Queue Stats
111W - 112L
1,358 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gligamesch
Tsukuyomi
Level 6
God Stats
2W - 3L
1,304 SR
Queue Stats
2W - 4L
1,230 Elo+
Solo
Ymir
Ymir
Rogrol
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 39L
1,500 Elo+
Solo
Sol
Sol
TopKor
Sol
Level 22
God Stats
8W - 2L
1,500 SR
Queue Stats
106W - 103L
1,298 Elo+
Solo
Bellona
Bellona
发飚的蜗牛
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 5 / 1
9,360
520
7,931
10,980
6,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
GayLord13
Chaac
16
3 / 4 / 5
9,675
538
11,311
15,289
7,812
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Mitrios19
Izanami
14
3 / 8 / 5
9,084
505
6,763
11,521
2,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
14
6 / 10 / 4
9,634
535
7,904
11,307
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 13 / 3
8,057
448
7,031
11,941
3,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Elosphere
Fenrir
17
8 / 2 / 4
10,087
560
7,001
11,320
5,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tsukuyomi
Gligamesch
Tsukuyomi
16
13 / 5 / 5
10,130
563
11,999
12,282
5,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Rogrol
Ymir
14
3 / 6 / 9
9,321
518
4,233
12,728
10,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
TopKor
Sol
16
12 / 2 / 6
10,586
588
10,820
13,979
4,899
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 5 / 3
9,503
528
8,990
13,572
13,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
66
19
Kills
39
40
Deaths
20
18
Assists
27
Player
Kills
Deaths
Assists
KDA
L
7
5
1
1.5
W
Fenrir
Elosphere
Fenrir
8
2
4
5
L
Chaac
GayLord13
Chaac
3
4
5
1.38
W
Tsukuyomi
Gligamesch
Tsukuyomi
13
5
5
3.1
L
Izanami
Mitrios19
Izanami
3
8
5
0.69
W
Ymir
Rogrol
Ymir
3
6
9
1.25
L
Nu Wa
6
10
4
0.8
W
Sol
TopKor
Sol
12
2
6
7.5
L
0
13
3
0.12
W
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,940
Damage
43,043
61,038
Taken
63,881
22,802
Mitigated
39,492
8,997
Healing
15,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,931
3,572
0
1,975
10,980
6,256
335
3,207
7,773
0
36,805
W
Fenrir
Elosphere
Fenrir
7,001
2,453
0
3,609
11,320
5,244
642
1,867
9,313
0
61,231
L
Chaac
GayLord13
Chaac
11,311
3,286
0
4,756
15,289
7,812
274
5,378
9,911
0
64,664
W
Tsukuyomi
Gligamesch
Tsukuyomi
11,999
3,466
0
2,437
12,282
5,239
645
3,020
9,060
0
58,981
L
Izanami
Mitrios19
Izanami
6,763
4,978
0
1,791
11,521
2,186
676
738
10,783
0
42,866
W
Ymir
Rogrol
Ymir
4,233
1,301
0
1,696
12,728
10,794
913
2,575
9,855
30,350
0
L
Nu Wa
7,904
1,922
0
366
11,307
2,768
0
2,057
9,250
35,556
0
W
Sol
TopKor
Sol
10,820
4,667
34
7,211
13,979
4,899
2,591
5,226
8,325
56,105
0
L
7,031
2,579
0
109
11,941
3,780
283
5,999
5,942
44,178
0
W
8,990
1,619
0
782
13,572
13,316
1,302
1,399
12,079
11,110
36,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,810
Gold Earned
49,627
433
Minions Killed
441
0
Camps Cleared
0
1,461,901
Distance Traveled
1,573,913
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,360
520
59
3
0
328,958
0
W
Fenrir
10,087
560
88
5
0
373,249
4
L
Chaac
9,675
538
132
7
0
317,726
2
W
Tsukuyomi
10,130
563
85
5
0
325,458
2
L
Izanami
9,084
505
77
4
0
280,240
1
W
Ymir
9,321
518
50
3
0
260,119
0
L
Nu Wa
9,634
535
68
4
0
293,538
2
W
Sol
10,586
588
110
6
0
277,784
2
L
Hera
8,057
448
97
5
0
241,439
1
W
Bellona
9,503
528
108
6
0
337,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role