Player Matchup

Pele
Pele
ANNO__1701
Pele
Level 108
God Stats
1W - 11L
1,230 SR
Queue Stats
650W - 651L
1,432 Elo+
Party 1
Chaac
Chaac
Ghost_SkelletyYT
Chaac
Level 43
God Stats
6W - 11L
1,401 SR
Queue Stats
106W - 112L
1,391 Elo+
Party 1
Nike
Nike
SonikXl72
Nike
Level 45
God Stats
1W - 3L
1,725 SR
Queue Stats
221W - 280L
1,369 Elo+
Solo
Sol
Sol
tristi25
Sol
Level 93
God Stats
17W - 18L
1,603 SR
Queue Stats
309W - 336L
1,473 Elo+
Party 1
Cernunnos
Cernunnos
v011er-lucky
Cernunnos
Level 44
God Stats
1W - 3L
1,528 SR
Queue Stats
12W - 13L
1,535 Elo+
Solo
Team Averages
Level 67
1,498 SR
1,440 Elo+

VS

Team Averages
Level 67
1,510 SR
1,429 Elo+
Odin
Odin
 
Odin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Berserker_ita98
Arachne
Level 43
God Stats
3W - 3L
1,438 SR
Queue Stats
95W - 58L
1,536 Elo+
Solo
Hades
Hades
D3M0N1C_B0DYF1SH
Hades
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 19L
1,351 Elo+
Party 2
Skadi
Skadi
General_Gurke44
Skadi
Level 82
God Stats
24W - 20L
1,524 SR
Queue Stats
424W - 505L
1,425 Elo+
Party 3
Ymir
Ymir
raphael881992
Ymir
Level 40
God Stats
8W - 8L
1,587 SR
Queue Stats
305W - 388L
1,331 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 1
8,639
540
5,525
9,118
3,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 6 / 2
7,142
446
6,051
12,749
10,961
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nike
12
2 / 3 / 1
7,014
438
4,897
10,405
3,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 3 / 1
8,304
519
7,564
10,488
3,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
v011er-lucky
Cernunnos
3
0 / 0 / 0
4,715
295
16
635
121
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
1 / 5 / 4
7,183
449
2,677
7,519
1,472
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 1 / 2
8,975
561
8,845
12,173
6,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 1 / 3
8,884
555
6,257
8,930
4,600
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 3 / 1
8,443
528
8,472
7,141
2,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 0 / 3
8,171
511
4,136
6,527
5,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
10
Kills
14
14
Deaths
10
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
5
4
0.6
L
5
2
1
2.75
W
5
1
2
6
W
3
1
3
4.5
W
2
3
1
0.83
L
0
6
2
0.17
L
Nike
2
3
1
0.83
W
3
0
3
4.5
L
3
3
1
1.17
L
Cernunnos
v011er-lucky
Cernunnos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,053
Damage
30,387
43,395
Taken
42,290
21,639
Mitigated
20,441
9,059
Healing
13,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
2,677
206
0
0
7,519
1,472
0
1,493
6,026
0
22,729
L
5,525
1,122
0
2,676
9,118
3,759
0
1,824
7,294
0
57,669
W
8,845
5,352
0
5,741
12,173
6,194
0
2,198
9,975
0
65,885
W
6,257
528
89
4,039
8,930
4,600
252
2,096
6,834
49,772
0
W
8,472
3,979
9
967
7,141
2,199
1,954
892
6,249
0
63,936
L
6,051
421
0
1,840
12,749
10,961
527
2,629
10,120
0
44,699
L
Nike
4,897
1,451
0
1,485
10,405
3,370
210
518
9,887
0
33,713
W
4,136
803
106
2,460
6,527
5,976
239
471
6,056
30,197
0
L
7,564
2,130
0
2,974
10,488
3,428
508
5,241
5,247
43,986
4,705
L
Cernunnos
v011er-lucky
Cernunnos
16
0
0
84
635
121
0
181
454
0
3,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,814
Gold Earned
41,656
373
Minions Killed
446
0
Camps Cleared
0
1,155,373
Distance Traveled
1,551,692
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,183
449
54
3
0
293,101
0
L
Pele
8,639
540
113
7
0
293,925
2
W
Arachne
8,975
561
117
7
0
368,794
5
W
Hades
8,884
555
106
7
0
311,073
3
W
Skadi
8,443
528
107
7
0
270,308
2
L
Chaac
7,142
446
96
6
0
279,263
0
L
Nike
7,014
438
62
4
0
263,917
2
W
Ymir
8,171
511
62
4
0
308,416
0
L
Sol
8,304
519
97
6
0
270,334
2
L
Cernunnos
4,715
295
5
0
0
47,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role