Player Matchup

Scylla
Scylla
 
Scylla
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Fahad-611-
Ares
Level 25
God Stats
7W - 8L
1,495 SR
Queue Stats
110W - 104L
1,463 Elo+
Party 1
Chaac
Chaac
Murshed-44
Chaac
Level 22
God Stats
19W - 8L
1,575 SR
Queue Stats
77W - 83L
1,359 Elo+
Party 1
Fenrir
Fenrir
Yegor_Killer
Fenrir
Level 15
God Stats
1W - 3L
1,312 SR
Queue Stats
41W - 61L
1,336 Elo+
Solo
Chernobog
Chernobog
bikey72tmn
Chernobog
Level 24
God Stats
12W - 14L
1,238 SR
Queue Stats
161W - 175L
1,346 Elo+
Solo
Team Averages
Level 21
1,424 SR
1,401 Elo+

VS

Team Averages
Level 13
1,471 SR
1,413 Elo+
Ah Muzen Cab
Ah Muzen Cab
Abraclem
Ah Muzen Cab
Level 17
God Stats
4W - 2L
1,534 SR
Queue Stats
21W - 27L
1,440 Elo+
Solo
Neith
Neith
PentaKill_Bastet
Neith
Level 6
God Stats
0W - 2L
1,321 SR
Queue Stats
6W - 8L
1,427 Elo+
Solo
Sobek
Sobek
RankCascade3728
Sobek
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,324 Elo+
Solo
Guan Yu
Guan Yu
Sergidzhi
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,428 Elo+
Solo
Fenrir
Fenrir
cskaan
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 68L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
19 / 0 / 1
13,308
739
17,822
3,914
1,590
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 0 / 11
10,862
603
11,321
13,904
17,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
15
8 / 3 / 2
10,072
560
8,690
11,911
6,015
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
14
4 / 5 / 6
8,896
494
6,237
9,795
4,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
bikey72tmn
Chernobog
15
7 / 3 / 13
10,390
577
11,126
11,328
4,722
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Abraclem
Ah Muzen Cab
12
2 / 6 / 1
7,401
411
7,984
12,093
3,946
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
5 / 5 / 0
7,377
410
4,022
10,109
2,782
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 14 / 1
6,019
334
2,744
18,262
14,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Guan Yu
Sergidzhi
Guan Yu
12
1 / 13 / 3
7,278
404
6,873
15,891
15,285
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
cskaan
Fenrir
11
2 / 8 / 1
7,317
407
2,143
11,637
3,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
16
46
Kills
10
11
Deaths
46
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
19
0
1
19.5
L
Ah Muzen Cab
Abraclem
Ah Muzen Cab
2
6
1
0.42
W
8
0
11
13.5
W
Chaac
8
3
2
3
L
5
5
0
1
L
0
14
1
0.04
L
Guan Yu
Sergidzhi
Guan Yu
1
13
3
0.19
W
Fenrir
4
5
6
1.4
W
Chernobog
bikey72tmn
Chernobog
7
3
13
4.5
L
Fenrir
cskaan
Fenrir
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,196
Damage
23,766
50,852
Taken
67,992
34,175
Mitigated
40,344
13,561
Healing
8,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
17,822
1,474
0
1,158
3,914
1,590
0
136
3,778
129,118
0
L
Ah Muzen Cab
Abraclem
Ah Muzen Cab
7,984
3,963
0
2,479
12,093
3,946
0
6,190
5,885
0
39,099
W
11,321
1,132
0
4,261
13,904
17,060
1,375
1,876
11,360
41,361
0
W
Chaac
8,690
2,320
0
5,184
11,911
6,015
2,973
0
11,911
0
48,011
L
4,022
1,733
0
2,305
10,109
2,782
0
5,305
4,746
0
25,454
L
2,744
317
0
1,584
18,262
14,494
0
9,617
8,565
8,676
0
L
Guan Yu
Sergidzhi
Guan Yu
6,873
1,515
0
1,099
15,891
15,285
0
0
15,891
0
27,768
W
Fenrir
6,237
1,372
0
984
9,795
4,788
1,733
222
9,573
0
37,371
W
Chernobog
bikey72tmn
Chernobog
11,126
6,711
0
1,974
11,328
4,722
2,398
510
10,818
0
57,942
L
Fenrir
cskaan
Fenrir
2,143
625
0
1,324
11,637
3,837
0
7,803
3,762
0
16,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,528
Gold Earned
35,392
584
Minions Killed
211
0
Camps Cleared
0
1,701,481
Distance Traveled
1,231,107
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,308
739
236
13
0
368,776
0
L
Ah Muzen Cab
7,401
411
76
4
0
254,096
1
W
Ares
10,862
603
52
3
0
363,010
3
W
Chaac
10,072
560
104
6
0
270,682
0
L
Neith
7,377
410
56
3
0
182,027
4
L
Sobek
6,019
334
7
0
0
283,079
0
L
Guan Yu
7,278
404
26
1
0
283,088
1
W
Fenrir
8,896
494
69
4
0
369,783
2
W
Chernobog
10,390
577
123
7
0
329,230
0
L
Fenrir
7,317
407
46
3
0
228,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role