Player Matchup

Tsukuyomi
Tsukuyomi
DistantWings243
Tsukuyomi
Level 146
God Stats
4W - 3L
1,441 SR
Queue Stats
894W - 957L
1,460 Elo+
Solo
Discordia
Discordia
R0TTINGF0DDER
Discordia
Level 108
God Stats
2W - 2L
1,718 SR
Queue Stats
585W - 559L
1,543 Elo+
Party 1
Fafnir
Fafnir
SamaJamaD00
Fafnir
Level 105
God Stats
13W - 16L
1,442 SR
Queue Stats
291W - 256L
1,557 Elo+
Party 1
Chaac
Chaac
vizsicko
Chaac
Level 89
God Stats
7W - 7L
1,532 SR
Queue Stats
434W - 425L
1,403 Elo+
Solo
Loki
Loki
Pumplard
Loki
Level 76
God Stats
125W - 95L
1,621 SR
Queue Stats
363W - 329L
1,561 Elo+
Party 1
Team Averages
Level 105
1,551 SR
1,505 Elo+

VS

Team Averages
Level 93
1,514 SR
1,521 Elo+
Artemis
Artemis
 
Artemis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
BoWiggle
Cliodhna
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 12L
1,564 Elo+
Solo
Nemesis
Nemesis
IceBearGang
Nemesis
Level 73
God Stats
6W - 6L
1,457 SR
Queue Stats
262W - 269L
1,585 Elo+
Solo
Kuzenbo
Kuzenbo
clasy
Kuzenbo
Level 88
God Stats
3W - 1L
1,528 SR
Queue Stats
244W - 298L
1,503 Elo+
Solo
Chang'e
Chang'e
goodcerj
Chang'e
Level 107
God Stats
11W - 10L
1,586 SR
Queue Stats
177W - 174L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DistantWings243
Tsukuyomi
16
3 / 6 / 3
9,438
472
6,620
17,246
5,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Discordia
R0TTINGF0DDER
Discordia
15
3 / 4 / 8
9,413
471
11,383
10,044
3,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
14
5 / 4 / 8
10,538
527
7,593
21,296
21,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
vizsicko
Chaac
14
0 / 9 / 1
8,177
409
7,448
21,005
12,468
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
7 / 2 / 6
10,411
521
11,492
13,220
4,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
1 / 5 / 3
9,625
481
5,690
12,729
3,903
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
BoWiggle
Cliodhna
19
7 / 2 / 10
11,525
576
18,600
11,935
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
IceBearGang
Nemesis
18
10 / 1 / 8
12,136
607
15,117
11,719
8,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kuzenbo
clasy
Kuzenbo
15
2 / 3 / 13
10,262
513
10,451
18,272
22,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
goodcerj
Chang'e
16
5 / 7 / 5
10,265
513
11,951
17,045
5,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
64
18
Kills
25
25
Deaths
18
26
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
5
3
0.5
W
Cliodhna
BoWiggle
Cliodhna
7
2
10
6
L
Tsukuyomi
DistantWings243
Tsukuyomi
3
6
3
0.75
W
Nemesis
IceBearGang
Nemesis
10
1
8
14
L
Discordia
R0TTINGF0DDER
Discordia
3
4
8
1.75
L
Fafnir
5
4
8
2.25
W
Kuzenbo
clasy
Kuzenbo
2
3
13
2.83
W
Chang'e
goodcerj
Chang'e
5
7
5
1.07
L
Chaac
vizsicko
Chaac
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,536
Damage
61,809
82,811
Taken
71,700
46,834
Mitigated
45,026
26,786
Healing
31,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,690
2,395
0
4,749
12,729
3,903
3,083
3,309
9,369
0
65,135
W
Cliodhna
BoWiggle
Cliodhna
18,600
2,810
0
4,356
11,935
4,695
1,335
2,964
8,789
0
83,280
L
Tsukuyomi
DistantWings243
Tsukuyomi
6,620
1,527
0
5,815
17,246
5,548
0
4,062
13,184
0
70,630
W
Nemesis
IceBearGang
Nemesis
15,117
6,340
0
5,046
11,719
8,482
1,109
1,655
10,022
0
70,537
L
Discordia
R0TTINGF0DDER
Discordia
11,383
1,077
0
2,012
10,044
3,090
1,138
3,641
6,403
60,580
0
L
Fafnir
7,593
3,127
1,948
4,865
21,296
21,178
354
7,214
14,082
27,870
0
W
Kuzenbo
clasy
Kuzenbo
10,451
4,095
1,333
4,564
18,272
22,061
268
3,777
14,399
32,095
0
W
Chang'e
goodcerj
Chang'e
11,951
188
4,000
7,819
17,045
5,885
1,115
7,071
9,630
68,356
0
L
Chaac
vizsicko
Chaac
7,448
2,062
0
7,586
21,005
12,468
0
2,688
18,317
0
47,696
L
11,492
4,244
0
4,560
13,220
4,550
254
4,983
8,237
0
70,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,977
Gold Earned
53,813
498
Minions Killed
529
0
Camps Cleared
0
1,806,616
Distance Traveled
1,914,879
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,625
481
98
5
0
322,198
1
W
Cliodhna
11,525
576
138
7
0
439,229
8
L
Tsukuyomi
9,438
472
124
6
0
383,777
1
W
Nemesis
12,136
607
128
6
0
412,609
0
L
Discordia
9,413
471
123
6
0
348,381
3
L
Fafnir
10,538
527
38
2
0
332,941
4
W
Kuzenbo
10,262
513
38
2
0
376,712
7
W
Chang'e
10,265
513
127
6
0
364,131
4
L
Chaac
8,177
409
100
5
0
369,758
1
L
Loki
10,411
521
113
6
0
371,759
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role