Player Matchup

The Morrigan
The Morrigan
Konink-Kans
The Morrigan
Level 142
God Stats
5W - 1L
1,748 SR
Queue Stats
227W - 220L
1,467 Elo+
Solo
Rama
Rama
MrSizzles
Rama
Level 147
God Stats
3W - 4L
1,592 SR
Queue Stats
106W - 97L
1,556 Elo+
Party 1
Odin
Odin
WHO G0T NEXT
Odin
Level 127
God Stats
1W - 1L
1,373 SR
Queue Stats
67W - 61L
1,532 Elo+
Party 3
Hachiman
Hachiman
Who Took Notes
Hachiman
Level 108
God Stats
1W - 0L
1,569 SR
Queue Stats
22W - 17L
1,547 Elo+
Party 3
Camazotz
Camazotz
imnewdontBM
Camazotz
Level 16
God Stats
1W - 0L
1,949 SR
Queue Stats
7W - 5L
1,688 Elo+
Party 1
Team Averages
Level 108
1,646 SR
1,558 Elo+

VS

Team Averages
Level 43
1,461 SR
1,486 Elo+
Raijin
Raijin
Hacksor21
Raijin
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 56L
1,439 Elo+
Solo
Odin
Odin
Mazureth
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Loki
Loki
SansmanMG213
Loki
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Janus
Janus
mattw19375
Janus
Level 129
God Stats
2W - 5L
1,303 SR
Queue Stats
263W - 258L
1,494 Elo+
Solo
Erlang Shen
Erlang Shen
nyneaveMG
Erlang Shen
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Konink-Kans
The Morrigan
15
7 / 5 / 15
9,976
831
7,537
7,219
2,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Rama
18
7 / 1 / 19
10,851
904
15,921
8,900
3,682
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
8 / 2 / 19
10,514
876
14,756
12,062
8,924
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
15
5 / 3 / 13
9,581
798
8,143
6,344
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
imnewdontBM
Camazotz
18
6 / 1 / 19
10,500
875
14,735
20,986
15,476
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Hacksor21
Raijin
15
4 / 4 / 4
8,372
698
12,555
11,366
5,035
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
14
2 / 8 / 6
7,567
631
3,305
16,016
8,242
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 8 / 2
7,343
612
3,689
10,104
3,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
14
2 / 7 / 4
8,269
689
12,516
10,370
3,507
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
nyneaveMG
Erlang Shen
14
1 / 6 / 7
8,165
680
6,266
16,726
9,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
33
33
Kills
10
12
Deaths
33
85
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Raijin
Hacksor21
Raijin
4
4
4
1.5
W
The Morrigan
Konink-Kans
The Morrigan
7
5
15
2.9
L
Odin
2
8
6
0.63
W
Rama
7
1
19
16.5
L
1
8
2
0.25
W
8
2
19
8.75
W
Hachiman
5
3
13
3.83
W
Camazotz
imnewdontBM
Camazotz
6
1
19
15.5
L
Janus
2
7
4
0.57
L
Erlang Shen
nyneaveMG
Erlang Shen
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,092
Damage
38,331
55,511
Taken
64,582
33,346
Mitigated
30,341
32,653
Healing
10,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Hacksor21
Raijin
12,555
1,011
642
2,176
11,366
5,035
0
1,976
9,390
31,327
0
W
The Morrigan
Konink-Kans
The Morrigan
7,537
714
1,556
1,425
7,219
2,736
0
4,793
2,244
10,806
1,938
L
Odin
3,305
1,220
0
598
16,016
8,242
0
958
15,058
0
7,661
W
Rama
15,921
7,094
3,300
3,651
8,900
3,682
2,559
4,703
4,197
0
40,379
L
3,689
365
114
21
10,104
3,782
0
466
9,638
0
8,055
W
14,756
2,714
2,571
4,316
12,062
8,924
302
4,338
7,724
0
22,614
W
Hachiman
8,143
4,891
0
1,287
6,344
2,528
840
4,697
1,647
0
21,825
W
Camazotz
imnewdontBM
Camazotz
14,735
3,393
0
14,547
20,986
15,476
900
6,358
14,628
0
26,649
L
Janus
12,516
521
858
808
10,370
3,507
0
953
9,417
29,500
0
L
Erlang Shen
nyneaveMG
Erlang Shen
6,266
2,172
1,978
3,193
16,726
9,775
0
2,176
14,550
0
9,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,422
Gold Earned
39,716
130
Minions Killed
103
0
Camps Cleared
0
1,102,342
Distance Traveled
983,518
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,372
698
40
3
0
173,434
0
W
The Morrigan
9,976
831
10
1
0
182,398
0
L
Odin
7,567
631
6
1
0
203,362
0
W
Rama
10,851
904
65
5
0
227,082
1
L
Loki
7,343
612
10
1
0
180,223
0
W
Odin
10,514
876
14
1
0
249,688
3
W
Hachiman
9,581
798
22
2
0
190,442
0
W
Camazotz
10,500
875
19
2
0
252,732
0
L
Janus
8,269
689
45
4
0
182,617
0
L
Erlang Shen
8,165
680
2
0
0
243,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role