Player Matchup

Cliodhna
Cliodhna
Conconcinnabon
Cliodhna
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,735 Elo+
Solo
Neith
Neith
DestinyNs
Neith
Level 11
God Stats
2W - 2L
1,817 SR
Queue Stats
27W - 42L
1,334 Elo+
Solo
Nu Wa
Nu Wa
MightyGlitchman
Nu Wa
Level 26
God Stats
2W - 1L
1,783 SR
Queue Stats
17W - 14L
1,503 Elo+
Solo
Osiris
Osiris
bigbirdonfire
Osiris
Level 17
God Stats
0W - 1L
1,697 SR
Queue Stats
28W - 25L
1,485 Elo+
Solo
Yemoja
Yemoja
吉吉国王历险记
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,451 Elo+
Solo
Team Averages
Level 17
1,659 SR
1,501 Elo+

VS

Team Averages
Level 30
1,583 SR
1,357 Elo+
Cliodhna
Cliodhna
MusakiShirogetsu
Cliodhna
Level 29
God Stats
5W - 4L
1,512 SR
Queue Stats
12W - 20L
1,237 Elo+
Solo
Mercury
Mercury
RaidCamp24
Mercury
Level 18
God Stats
10W - 8L
1,465 SR
Queue Stats
33W - 41L
1,378 Elo+
Solo
Odin
Odin
RedZyo
Odin
Level 31
God Stats
3W - 1L
1,675 SR
Queue Stats
74W - 76L
1,523 Elo+
Party 1
Zeus
Zeus
metalranged
Zeus
Level 9
God Stats
1W - 0L
1,746 SR
Queue Stats
2W - 4L
1,170 Elo+
Party 1
Sylvanus
Sylvanus
miniritzfromage
Sylvanus
Level 62
God Stats
6W - 5L
1,515 SR
Queue Stats
26W - 26L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
10
2 / 4 / 2
6,468
498
4,880
8,228
3,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
DestinyNs
Neith
10
1 / 4 / 4
6,211
478
3,319
6,908
1,686
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
3 / 5 / 1
6,306
485
5,622
7,351
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 7 / 1
5,391
415
2,407
9,842
6,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
1 / 4 / 1
5,386
414
1,739
10,121
5,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 8
6,261
482
5,728
7,460
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mercury
RaidCamp24
Mercury
12
2 / 2 / 8
7,390
568
2,655
7,919
2,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odin
RedZyo
Odin
14
9 / 1 / 3
8,583
660
7,337
7,153
5,728
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
6 / 0 / 4
7,771
598
9,480
5,534
1,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
11
6 / 1 / 7
7,208
554
7,489
8,633
9,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
7
Kills
24
24
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
2
4
2
0.75
L
Neith
DestinyNs
Neith
1
4
4
0.75
L
3
5
1
0.7
W
1
3
8
1.67
W
Mercury
RaidCamp24
Mercury
2
2
8
3
W
Odin
RedZyo
Odin
9
1
3
10.5
L
0
7
1
0.07
W
6
0
4
8
W
Sylvanus
6
1
7
9.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,967
Damage
32,689
42,450
Taken
36,699
19,700
Mitigated
21,036
5,905
Healing
9,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
4,880
1,038
0
729
8,228
3,427
0
1,496
6,732
0
36,506
L
Neith
DestinyNs
Neith
3,319
722
0
1,634
6,908
1,686
112
2,565
4,327
0
26,672
L
5,622
699
0
354
7,351
2,410
641
5,290
2,061
22,084
0
W
5,728
832
0
1,819
7,460
2,334
0
1,064
6,304
0
26,426
W
Mercury
RaidCamp24
Mercury
2,655
1,196
0
1,358
7,919
2,208
0
1,047
6,756
0
46,761
W
Odin
RedZyo
Odin
7,337
1,252
0
1,000
7,153
5,728
740
942
6,089
6,893
36,889
L
2,407
679
21
1,788
9,842
6,511
397
3,591
6,251
0
21,933
W
9,480
1,180
0
1,502
5,534
1,721
753
2,123
3,177
43,564
0
W
Sylvanus
7,489
2,577
1,080
3,051
8,633
9,045
1,647
1,633
6,848
27,456
8,762
L
1,739
500
322
1,057
10,121
5,666
0
4,387
5,453
13,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,762
Gold Earned
37,213
239
Minions Killed
380
0
Camps Cleared
0
1,182,565
Distance Traveled
1,293,927
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,468
498
70
5
0
228,461
0
L
Neith
6,211
478
58
4
0
230,693
5
L
Nu Wa
6,306
485
60
5
0
229,690
3
W
Cliodhna
6,261
482
48
4
0
265,914
0
W
Mercury
7,390
568
88
7
0
284,982
0
W
Odin
8,583
660
101
8
0
281,137
2
L
Osiris
5,391
415
35
3
0
243,688
0
W
Zeus
7,771
598
85
7
0
236,869
1
W
Sylvanus
7,208
554
58
4
0
225,025
0
L
Yemoja
5,386
414
16
1
0
250,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role