Player Matchup

Freya
Freya
Bezni
Freya
Level 106
God Stats
2W - 4L
1,572 SR
Queue Stats
122W - 123L
1,503 Elo+
Party 2
Athena
Athena
DEKU DxD
Athena
Level 140
God Stats
0W - 3L
1,500 SR
Queue Stats
202W - 208L
1,531 Elo+
Party 2
Fenrir
Fenrir
lmJoKerZ
Fenrir
Level 123
God Stats
6W - 5L
1,616 SR
Queue Stats
530W - 508L
1,502 Elo+
Party 3
Xing Tian
Xing Tian
lmWoIfyy
Xing Tian
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 119L
1,473 Elo+
Party 3
Tiamat
Tiamat
y0Carl
Tiamat
Level 126
God Stats
2W - 6L
1,359 SR
Queue Stats
364W - 345L
1,500 Elo+
Party 2
Team Averages
Level 119
1,509 SR
1,502 Elo+

VS

Team Averages
Level 100
1,491 SR
1,503 Elo+
Loki
Loki
DistantWings243
Loki
Level 146
God Stats
3W - 5L
1,384 SR
Queue Stats
894W - 957L
1,448 Elo+
Solo
Hades
Hades
R0TTINGF0DDER
Hades
Level 108
God Stats
17W - 19L
1,607 SR
Queue Stats
585W - 559L
1,534 Elo+
Party 1
Fafnir
Fafnir
SamaJamaD00
Fafnir
Level 105
God Stats
13W - 16L
1,388 SR
Queue Stats
291W - 256L
1,548 Elo+
Party 1
He Bo
He Bo
TipicalNERD
He Bo
Level 66
God Stats
1W - 2L
1,405 SR
Queue Stats
167W - 183L
1,435 Elo+
Solo
Izanami
Izanami
Pumplard
Izanami
Level 76
God Stats
15W - 9L
1,672 SR
Queue Stats
363W - 329L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Bezni
Freya
14
0 / 3 / 2
8,088
476
4,521
11,504
3,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
DEKU DxD
Athena
13
4 / 4 / 5
8,200
482
11,545
19,127
8,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
lmJoKerZ
Fenrir
12
5 / 4 / 3
7,991
470
4,975
17,060
13,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
lmWoIfyy
Xing Tian
12
1 / 2 / 1
8,018
472
4,202
12,793
10,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
y0Carl
Tiamat
14
2 / 4 / 6
8,442
497
8,196
12,234
7,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
8,602
506
5,994
11,603
3,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
8 / 0 / 1
10,161
598
14,122
12,932
9,628
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
13
0 / 3 / 12
8,640
508
9,201
12,963
11,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 6 / 3
8,588
505
9,369
8,884
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
5 / 1 / 4
9,411
554
11,908
7,997
2,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
39
12
Kills
17
17
Deaths
12
17
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Freya
Bezni
Freya
0
3
2
0.33
L
Athena
DEKU DxD
Athena
4
4
5
1.63
W
1
2
2
1
W
8
0
1
8.5
W
Fafnir
0
3
12
2
W
3
6
3
0.75
L
Fenrir
lmJoKerZ
Fenrir
5
4
3
1.63
L
Xing Tian
lmWoIfyy
Xing Tian
1
2
1
0.75
L
Tiamat
y0Carl
Tiamat
2
4
6
1.25
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,439
Damage
50,594
72,718
Taken
54,379
43,719
Mitigated
30,655
21,062
Healing
24,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Bezni
Freya
4,521
1,280
0
5,703
11,504
3,710
0
2,343
9,091
57,277
0
L
Athena
DEKU DxD
Athena
11,545
2,338
104
5,018
19,127
8,452
0
8,365
10,662
46,345
0
W
5,994
1,103
0
5,161
11,603
3,989
0
3,764
7,799
0
61,928
W
14,122
1,485
96
9,589
12,932
9,628
745
7,725
5,126
62,717
0
W
Fafnir
9,201
2,013
1,653
3,366
12,963
11,497
193
6,655
6,182
23,574
0
W
9,369
350
0
1,168
8,884
2,987
288
6,095
2,559
42,836
0
L
Fenrir
lmJoKerZ
Fenrir
4,975
795
0
4,604
17,060
13,522
0
7,261
9,689
0
24,390
L
Xing Tian
lmWoIfyy
Xing Tian
4,202
610
0
2,609
12,793
10,776
72
7,192
5,561
38,915
0
L
Tiamat
y0Carl
Tiamat
8,196
686
0
3,024
12,234
7,259
61
6,917
5,023
41,881
0
W
11,908
9,367
0
3,700
7,997
2,554
1,615
3,862
4,091
0
73,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,739
Gold Earned
45,402
395
Minions Killed
515
0
Camps Cleared
0
1,589,243
Distance Traveled
1,581,951
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,088
476
113
7
0
272,155
5
L
Athena
8,200
482
74
4
0
366,025
6
W
Loki
8,602
506
118
7
0
350,091
3
W
Hades
10,161
598
148
9
0
312,057
0
W
Fafnir
8,640
508
20
1
0
326,458
4
W
He Bo
8,588
505
89
5
0
311,474
4
L
Fenrir
7,991
470
32
2
0
332,461
5
L
Xing Tian
8,018
472
72
4
0
307,302
4
L
Tiamat
8,442
497
104
6
0
311,300
7
W
Izanami
9,411
554
140
8
0
281,871
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role