Player Matchup

Cthulhu
Cthulhu
Garden Tools 28
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,481 Elo+
Solo
Danzaburou
Danzaburou
Lushen_Axeed_
Danzaburou
Level 18
God Stats
23W - 18L
1,553 SR
Queue Stats
38W - 37L
1,461 Elo+
Solo
Hades
Hades
e60lebeau
Hades
Level 16
God Stats
2W - 6L
1,330 SR
Queue Stats
19W - 21L
1,456 Elo+
Solo
Agni
Agni
kratos-tame146
Agni
Level 29
God Stats
7W - 7L
1,947 SR
Queue Stats
165W - 196L
1,492 Elo+
Solo
Kali
Kali
torca_69
Kali
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,447 Elo+
Solo
Team Averages
Level 16
1,566 SR
1,468 Elo+

VS

Team Averages
Level 50
1,542 SR
1,494 Elo+
Cernunnos
Cernunnos
Banda2Crazy
Cernunnos
Level 28
God Stats
7W - 3L
1,576 SR
Queue Stats
19W - 6L
1,493 Elo+
Party 2
Nu Wa
Nu Wa
Jagson_PL
Nu Wa
Level 29
God Stats
8W - 6L
1,545 SR
Queue Stats
139W - 171L
1,426 Elo+
Party 1
Cliodhna
Cliodhna
SauceUntamed
Cliodhna
Level 152
God Stats
6W - 4L
1,524 SR
Queue Stats
23W - 30L
1,465 Elo+
Party 2
Cabrakan
Cabrakan
WeDoGemBotting
Cabrakan
Level 12
God Stats
1W - 0L
1,556 SR
Queue Stats
11W - 7L
1,639 Elo+
Party 2
Ymir
Ymir
dziczek098
Ymir
Level 27
God Stats
5W - 5L
1,509 SR
Queue Stats
65W - 74L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 2
9,921
496
14,354
19,857
18,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Lushen_Axeed_
Danzaburou
12
2 / 9 / 1
8,241
412
7,099
14,605
3,090
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
e60lebeau
Hades
13
0 / 7 / 2
7,626
381
2,064
12,049
4,229
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 8 / 1
9,073
454
9,770
13,049
2,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kali
16
2 / 5 / 3
9,827
491
8,594
20,383
8,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Banda2Crazy
Cernunnos
15
6 / 4 / 8
9,821
491
14,179
11,577
5,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Jagson_PL
Nu Wa
17
5 / 3 / 12
10,593
530
13,089
10,779
4,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
SauceUntamed
Cliodhna
20
15 / 1 / 5
12,362
618
16,273
12,462
6,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
15
1 / 2 / 15
9,313
466
7,955
15,700
14,517
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 1 / 4
10,911
546
5,743
15,176
22,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
76
11
Kills
32
33
Deaths
11
9
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Banda2Crazy
Cernunnos
6
4
8
2.5
L
6
4
2
1.75
W
Nu Wa
Jagson_PL
Nu Wa
5
3
12
3.67
L
Danzaburou
Lushen_Axeed_
Danzaburou
2
9
1
0.28
W
Cliodhna
SauceUntamed
Cliodhna
15
1
5
17.5
W
Cabrakan
1
2
15
4.25
W
5
1
4
7
L
Hades
e60lebeau
Hades
0
7
2
0.14
L
1
8
1
0.19
L
Kali
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,881
Damage
57,239
79,943
Taken
65,694
38,190
Mitigated
52,725
16,601
Healing
16,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Banda2Crazy
Cernunnos
14,179
7,428
692
1,643
11,577
5,438
3,302
7,522
3,088
0
48,845
L
14,354
247
134
5,167
19,857
18,914
310
6,484
13,373
51,129
0
W
Nu Wa
Jagson_PL
Nu Wa
13,089
2,846
0
2,560
10,779
4,057
441
5,132
4,984
61,896
0
L
Danzaburou
Lushen_Axeed_
Danzaburou
7,099
3,619
0
596
14,605
3,090
757
4,712
9,893
0
35,792
W
Cliodhna
SauceUntamed
Cliodhna
16,273
2,084
0
7,383
12,462
6,691
2,286
2,177
10,195
0
98,450
W
Cabrakan
7,955
1,019
178
2,239
15,700
14,517
682
4,553
10,508
38,157
0
W
5,743
1,166
0
2,286
15,176
22,022
1,613
4,048
10,731
51,176
0
L
Hades
e60lebeau
Hades
2,064
483
197
1,386
12,049
4,229
652
3,554
8,495
19,510
0
L
9,770
573
0
1,207
13,049
2,971
289
6,292
6,757
58,783
0
L
Kali
8,594
3,983
0
7,914
20,383
8,986
29
5,986
14,397
0
70,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,688
Gold Earned
53,000
405
Minions Killed
490
0
Camps Cleared
0
1,798,749
Distance Traveled
1,818,893
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,821
491
79
4
0
324,274
0
L
Cthulhu
9,921
496
87
4
0
376,819
2
W
Nu Wa
10,593
530
92
5
0
354,850
7
L
Danzaburou
8,241
412
59
3
0
352,764
0
W
Cliodhna
12,362
618
159
8
0
442,343
3
W
Cabrakan
9,313
466
52
3
0
366,963
8
W
Ymir
10,911
546
108
5
0
330,463
0
L
Hades
7,626
381
38
2
0
292,767
0
L
Agni
9,073
454
119
6
0
358,482
0
L
Kali
9,827
491
102
5
0
417,917
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role