Player Matchup

Skadi
Skadi
BadSkadi
Skadi
Level 130
God Stats
5W - 4L
1,575 SR
Queue Stats
6W - 7L
1,671 Elo+
Party 2
Izanami
Izanami
EthanForever31
Izanami
Level 102
God Stats
5W - 4L
1,596 SR
Queue Stats
7W - 6L
1,439 Elo+
Solo
Chronos
Chronos
ImAlphaPanda
Chronos
Level 68
God Stats
1W - 1L
1,619 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Yemoja
Yemoja
Shnipes
Yemoja
Level 160
God Stats
3W - 0L
1,603 SR
Queue Stats
12W - 11L
1,619 Elo+
Party 2
Olorun
Olorun
TheQueenHera
Olorun
Level 153
God Stats
4W - 4L
1,653 SR
Queue Stats
7W - 10L
1,619 Elo+
Party 2
Team Averages
Level 123
1,609 SR
1,570 Elo+

VS

Team Averages
Level 104
1,557 SR
1,371 Elo+
Mercury
Mercury
Shingosean
Mercury
Level 127
God Stats
1W - 1L
1,537 SR
Queue Stats
118W - 169L
1,417 Elo+
Party 1
Kuzenbo
Kuzenbo
Ultra Pleb
Kuzenbo
Level 126
God Stats
1W - 4L
1,281 SR
Queue Stats
60W - 96L
1,394 Elo+
Party 1
Osiris
Osiris
ambush60
Osiris
Level 67
God Stats
0W - 1L
1,897 SR
Queue Stats
8W - 20L
1,203 Elo+
Party 3
Awilix
Awilix
kingdanl
Awilix
Level 86
God Stats
0W - 1L
1,570 SR
Queue Stats
105W - 154L
1,409 Elo+
Party 1
Agni
Agni
redjoker60
Agni
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
267W - 252L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BadSkadi
Skadi
15
4 / 0 / 3
8,482
848
5,765
1,838
1,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 1 / 8
7,709
771
5,925
7,259
3,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
ImAlphaPanda
Chronos
14
3 / 1 / 7
8,511
851
5,020
6,355
2,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Shnipes
Yemoja
15
1 / 0 / 7
7,748
775
4,022
7,672
5,293
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
16
5 / 0 / 4
9,230
923
9,069
4,242
2,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Shingosean
Mercury
13
0 / 4 / 1
6,156
616
3,463
7,976
2,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Ultra Pleb
Kuzenbo
12
0 / 2 / 1
6,562
656
4,162
7,511
8,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
ambush60
Osiris
12
1 / 1 / 0
6,445
645
2,909
7,575
6,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Awilix
kingdanl
Awilix
13
1 / 3 / 1
6,637
664
1,821
6,985
3,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 3 / 2
6,521
652
6,497
8,199
2,876
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
13
Kills
2
2
Deaths
13
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Skadi
BadSkadi
Skadi
4
0
3
5.5
W
0
1
8
4
W
Chronos
ImAlphaPanda
Chronos
3
1
7
6.5
L
Mercury
Shingosean
Mercury
0
4
1
0.13
W
Yemoja
Shnipes
Yemoja
1
0
7
4.5
W
Olorun
5
0
4
7
L
Kuzenbo
Ultra Pleb
Kuzenbo
0
2
1
0.25
L
Osiris
ambush60
Osiris
1
1
0
1
L
Awilix
kingdanl
Awilix
1
3
1
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,801
Damage
18,852
27,366
Taken
38,246
14,237
Mitigated
24,782
7,963
Healing
4,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
BadSkadi
Skadi
5,765
3,058
0
327
1,838
1,050
2,822
277
1,561
0
23,524
W
5,925
3,099
0
838
7,259
3,264
1,038
2,815
4,444
0
33,170
W
Chronos
ImAlphaPanda
Chronos
5,020
1,155
0
1,275
6,355
2,606
684
3,647
2,708
25,163
0
L
Mercury
Shingosean
Mercury
3,463
1,943
0
53
7,976
2,944
0
1,638
6,100
0
15,834
W
Yemoja
Shnipes
Yemoja
4,022
1,192
1,058
2,426
7,672
5,293
1,091
2,483
5,189
14,575
0
W
Olorun
9,069
5,014
659
1,380
4,242
2,024
3,054
1,933
2,309
35,926
2,271
L
Kuzenbo
Ultra Pleb
Kuzenbo
4,162
1,692
0
1,244
7,511
8,979
0
4,535
2,932
12,358
0
L
Osiris
ambush60
Osiris
2,909
414
0
1,655
7,575
6,493
0
4,283
3,158
0
15,040
L
Awilix
kingdanl
Awilix
1,821
289
0
500
6,985
3,490
0
2,291
4,560
0
24,929
L
6,497
444
24
1,341
8,199
2,876
1
4,996
3,203
29,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,680
Gold Earned
32,321
291
Minions Killed
202
11
Camps Cleared
5
922,122
Distance Traveled
913,940
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,482
848
52
5
0
186,162
4
W
Izanami
7,709
771
82
8
1
182,672
3
W
Chronos
8,511
851
51
5
8
187,760
1
L
Mercury
6,156
616
32
3
0
185,682
0
W
Yemoja
7,748
775
26
3
0
176,866
4
W
Olorun
9,230
923
80
8
2
188,662
0
L
Kuzenbo
6,562
656
14
1
0
176,813
2
L
Osiris
6,445
645
29
3
0
179,650
0
L
Awilix
6,637
664
56
6
2
192,335
0
L
Agni
6,521
652
71
7
3
179,460
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role