Player Matchup

Geb
Geb
CoCo zZz3092
Geb
Level 41
God Stats
4W - 4L
1,490 SR
Queue Stats
44W - 49L
1,591 Elo+
Solo
Cliodhna
Cliodhna
junkiejean
Cliodhna
Level 81
God Stats
4W - 6L
1,410 SR
Queue Stats
587W - 648L
1,441 Elo+
Solo
Scylla
Scylla
ltsSouI
Scylla
Level 158
God Stats
8W - 15L
1,484 SR
Queue Stats
191W - 229L
1,508 Elo+
Solo
Team Averages
Level 93
1,462 SR
1,513 Elo+

VS

Team Averages
Level 100
1,528 SR
1,466 Elo+
Anubis
Anubis
Fiveoh5
Anubis
Level 147
God Stats
3W - 1L
1,548 SR
Queue Stats
28W - 21L
1,474 Elo+
Party 1
Thor
Thor
IronlegGaming
Thor
Level 65
God Stats
8W - 16L
1,309 SR
Queue Stats
28W - 39L
1,336 Elo+
Party 1
Fenrir
Fenrir
captADDERALL
Fenrir
Level 88
God Stats
8W - 4L
1,726 SR
Queue Stats
346W - 322L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 6
12,918
646
15,164
23,467
28,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Cliodhna
junkiejean
Cliodhna
13
3 / 5 / 4
11,465
573
8,621
12,453
7,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Scylla
ltsSouI
Scylla
17
4 / 4 / 5
12,620
631
20,019
13,137
5,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Fiveoh5
Anubis
17
6 / 5 / 6
13,323
666
13,741
14,912
7,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 3 / 7
11,556
578
7,993
16,323
11,586
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
17
5 / 1 / 5
12,967
648
12,305
21,584
21,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
9
Kills
13
13
Deaths
9
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
6
1.25
W
Anubis
Fiveoh5
Anubis
6
5
6
1.8
W
2
3
7
1.83
W
Fenrir
5
1
5
7.5
L
Cliodhna
junkiejean
Cliodhna
3
5
4
1
L
Scylla
ltsSouI
Scylla
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,804
Damage
34,039
49,057
Taken
52,819
41,019
Mitigated
40,052
10,784
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,164
757
438
5,283
23,467
28,179
0
6,928
15,529
43,662
0
W
Anubis
Fiveoh5
Anubis
13,741
598
0
3,487
14,912
7,043
267
9,555
5,111
54,601
0
W
7,993
1,312
0
2,536
16,323
11,586
1,205
11,402
4,599
0
22,042
W
Fenrir
12,305
2,178
361
2,661
21,584
21,423
0
13,706
7,416
786
35,287
L
Cliodhna
junkiejean
Cliodhna
8,621
726
0
2,678
12,453
7,805
504
3,659
8,066
0
30,712
L
Scylla
ltsSouI
Scylla
20,019
528
0
2,385
13,137
5,035
593
3,283
9,330
62,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,003
Gold Earned
37,846
197
Minions Killed
196
10
Camps Cleared
6
1,022,967
Distance Traveled
1,078,068
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
12,918
646
36
2
1
412,249
6
W
Anubis
13,323
666
117
6
3
326,995
1
W
Thor
11,556
578
29
1
0
357,596
2
W
Fenrir
12,967
648
50
3
3
393,477
0
L
Cliodhna
11,465
573
64
3
2
240,209
2
L
Scylla
12,620
631
97
5
7
370,509
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role