Player Matchup

Tiamat
Tiamat
Deadlerps
Tiamat
Level 10
God Stats
8W - 11L
1,446 SR
Queue Stats
20W - 26L
1,454 Elo+
Party 1
Rama
Rama
Funman10
Rama
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,612 Elo+
Party 1
Ymir
Ymir
Johnyknowhow
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Chaac
Chaac
KneeDeepInDoot
Chaac
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 22L
1,579 Elo+
Party 1
Pele
Pele
SimpMeHarderUwU
Pele
Level 17
God Stats
2W - 2L
1,538 SR
Queue Stats
50W - 29L
1,615 Elo+
Party 1
Team Averages
Level 13
1,497 SR
1,552 Elo+

VS

Team Averages
Level 17
1,486 SR
1,468 Elo+
Raijin
Raijin
Jwatt jr
Raijin
Level 4
God Stats
1W - 2L
1,477 SR
Queue Stats
4W - 4L
1,535 Elo+
Party 3
Artio
Artio
NinJaHatari
Artio
Level 16
God Stats
3W - 5L
1,456 SR
Queue Stats
10W - 16L
1,437 Elo+
Solo
Cthulhu
Cthulhu
Zumbah244
Cthulhu
Level 17
God Stats
6W - 7L
1,537 SR
Queue Stats
12W - 12L
1,528 Elo+
Party 2
Cupid
Cupid
gluechoomoo
Cupid
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,497 Elo+
Party 2
Set
Set
sStormin
Set
Level 44
God Stats
9W - 10L
1,461 SR
Queue Stats
152W - 240L
1,340 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Deadlerps
Tiamat
7
0 / 1 / 0
4,737
526
1,561
3,710
966
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
8
1 / 2 / 3
4,825
536
3,122
4,052
919
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
0 / 2 / 4
4,615
513
1,271
5,027
2,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
8 / 0 / 0
6,648
739
5,762
4,391
1,945
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

9
1 / 0 / 1
5,084
565
3,013
4,230
1,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Jwatt jr
Raijin
8
0 / 0 / 1
4,795
533
848
3,747
975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

4
0 / 3 / 0
3,661
407
858
3,662
1,282
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
Zumbah244
Cthulhu
8
2 / 2 / 1
4,833
537
3,345
5,998
1,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
3 / 2 / 2
4,863
540
4,760
4,479
857
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 3 / 0
5,162
574
1,368
5,899
1,423
Mace

Mace

+10
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
10
Kills
5
5
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Deadlerps
Tiamat
0
1
0
0
W
Rama
1
2
3
1.25
W
0
2
4
1
L
Raijin
Jwatt jr
Raijin
0
0
1
0.5
W
8
0
0
8
L
0
3
0
0
W
1
0
1
1.5
L
Cthulhu
Zumbah244
Cthulhu
2
2
1
1.25
L
3
2
2
2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,729
Damage
11,179
21,410
Taken
23,785
6,888
Mitigated
6,273
8,448
Healing
5,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Deadlerps
Tiamat
1,561
212
0
2,072
3,710
966
0
857
2,767
18,218
0
W
Rama
3,122
2,712
0
905
4,052
919
0
868
3,122
0
21,109
W
1,271
358
0
790
5,027
2,012
96
1,512
3,499
5,294
0
L
Raijin
Jwatt jr
Raijin
848
111
0
1,072
3,747
975
0
1,230
2,517
21,586
0
W
5,762
1,434
0
2,145
4,391
1,945
0
1,118
3,227
0
35,090
L
858
225
0
916
3,662
1,282
0
0
3,662
4,245
0
W
3,013
714
0
2,536
4,230
1,046
0
486
3,744
0
26,705
L
Cthulhu
Zumbah244
Cthulhu
3,345
557
645
740
5,998
1,736
44
839
5,159
12,146
0
L
4,760
2,938
296
1,096
4,479
857
42
432
4,047
0
14,939
L
1,368
851
0
425
5,899
1,423
987
331
5,568
0
28,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,909
Gold Earned
23,314
228
Minions Killed
150
0
Camps Cleared
0
833,401
Distance Traveled
737,214
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
4,737
526
49
5
0
136,174
0
W
Rama
4,825
536
42
5
0
158,964
1
W
Ymir
4,615
513
8
1
0
160,560
0
L
Raijin
4,795
533
36
4
0
168,898
5
W
Chaac
6,648
739
72
8
0
189,331
1
L
Artio
3,661
407
7
1
0
79,979
0
W
Pele
5,084
565
57
6
0
188,372
1
L
Cthulhu
4,833
537
24
3
0
157,092
2
L
Cupid
4,863
540
17
2
0
160,694
1
L
Set
5,162
574
66
7
0
170,551
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role