Player Matchup

Set
Set
Masters
 
Set
Masters
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond II
 
Medusa
Diamond II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond II
DiamondMusic
Sylvanus
Diamond II
Level 160
God Stats
4W - 1L
1,986 SR
Queue Stats
38W - 31L
2,376 MMR
Solo
Achilles
Achilles
Masters
Horrify
Achilles
Masters
Level 160
God Stats
19W - 27L
1,587 SR
Queue Stats
822W - 793L
2,329 MMR
Solo
Discordia
Discordia
Masters
touchiii
Discordia
Masters
Level 158
God Stats
0W - 4L
1,617 SR
Queue Stats
300W - 313L
2,227 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,638 SR
1,986 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,582 SR
2,331 MMR
Guan Yu
Guan Yu
Diamond II
IKêvin
Guan Yu
Diamond II
Level 156
God Stats
2W - 1L
1,637 SR
Queue Stats
178W - 176L
2,282 MMR
Solo
Ares
Ares
Diamond IV
Marvalz
Ares
Diamond IV
Level 160
God Stats
8W - 9L
1,330 SR
Queue Stats
110W - 84L
2,180 MMR
Solo
Loki
Loki
Diamond I
MerrySlaps
Loki
Diamond I
Level 55
God Stats
6W - 1L
1,762 SR
Queue Stats
79W - 66L
2,472 MMR
Solo
Merlin
Merlin
Masters
Mаestro
Merlin
Masters
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
312W - 302L
2,341 MMR
Solo
Chiron
Chiron
Diamond II
lmJaff
Chiron
Diamond II
Level 155
God Stats
3W - 1L
1,682 SR
Queue Stats
224W - 227L
2,378 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
6 / 5 / 1
8,314
520
7,388
14,013
6,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
 
Medusa
14
0 / 5 / 3
7,836
490
4,728
10,724
2,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
DiamondMusic
Sylvanus
11
0 / 3 / 4
6,941
434
4,852
10,996
11,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
Horrify
Achilles
14
1 / 5 / 2
8,090
506
8,284
14,229
9,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
touchiii
Discordia
13
0 / 3 / 0
7,475
467
5,052
7,136
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ArtioGebGilgameshTiamatOdin

VS

Bans
UllrZhong KuiNikeRaijinCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
IKêvin
Guan Yu
14
3 / 2 / 8
8,942
559
8,424
14,836
10,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ares
Marvalz
Ares
13
3 / 3 / 6
8,546
534
6,517
13,286
14,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
8 / 2 / 4
10,411
651
10,403
10,441
3,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Merlin
Mаestro
Merlin
15
1 / 0 / 3
8,774
548
5,802
7,199
2,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
lmJaff
Chiron
17
6 / 0 / 2
10,250
641
9,674
7,104
2,476
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
7
Kills
21
21
Deaths
7
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
6
5
1
1.3
L
Medusa
 
Medusa
0
5
3
0.3
L
Sylvanus
DiamondMusic
Sylvanus
0
3
4
0.67
L
Achilles
Horrify
Achilles
1
5
2
0.4
W
Guan Yu
IKêvin
Guan Yu
3
2
8
3.5
W
Ares
Marvalz
Ares
3
3
6
2
W
8
2
4
5
W
Merlin
Mаestro
Merlin
1
0
3
2.5
W
Chiron
lmJaff
Chiron
6
0
2
7
L
Discordia
touchiii
Discordia
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,304
Damage
40,820
57,098
Taken
52,866
32,733
Mitigated
33,693
17,874
Healing
20,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
7,388
3,848
0
4,027
14,013
6,311
0
1,862
11,978
0
47,982
L
Medusa
 
Medusa
4,728
2,245
0
2,279
10,724
2,985
0
2,431
8,245
0
61,455
L
Sylvanus
DiamondMusic
Sylvanus
4,852
1,043
2,454
3,621
10,996
11,231
0
4,874
6,025
18,928
0
L
Achilles
Horrify
Achilles
8,284
3,015
0
4,772
14,229
9,678
0
1,008
12,469
3,014
47,220
W
Guan Yu
IKêvin
Guan Yu
8,424
1,087
1,020
7,039
14,836
10,655
462
1,262
13,572
5,008
41,891
W
Ares
Marvalz
Ares
6,517
741
0
1,878
13,286
14,310
43
3,333
9,829
15,140
0
W
10,403
4,366
0
5,248
10,441
3,560
0
1,558
8,834
0
88,421
W
Merlin
Mаestro
Merlin
5,802
283
0
2,206
7,199
2,692
130
3,441
3,454
67,730
0
W
Chiron
lmJaff
Chiron
9,674
3,562
463
2,909
7,104
2,476
809
1,040
6,064
0
81,217
L
Discordia
touchiii
Discordia
5,052
318
0
721
7,136
2,528
0
4,097
3,039
57,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,656
Gold Earned
46,923
469
Minions Killed
561
0
Camps Cleared
0
1,523,543
Distance Traveled
1,669,292
24
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,314
520
85
5
0
316,744
4
L
Medusa
7,836
490
123
8
0
297,586
3
L
Sylvanus
6,941
434
32
2
0
292,598
5
L
Achilles
8,090
506
100
6
0
309,688
8
W
Guan Yu
8,942
559
90
6
0
330,399
8
W
Ares
8,546
534
20
1
0
326,416
9
W
Loki
10,411
651
161
10
0
358,562
5
W
Merlin
8,774
548
141
9
0
321,021
5
W
Chiron
10,250
641
149
9
0
332,894
5
L
Discordia
7,475
467
129
8
0
306,927
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role