Player Matchup

Hel
Hel
FairySlippers
Hel
Level 17
God Stats
1W - 2L
1,504 SR
Queue Stats
2W - 5L
1,094 Elo+
Solo
Izanami
Izanami
Zenzbul
Izanami
Level 16
God Stats
32W - 30L
1,228 SR
Queue Stats
86W - 103L
1,238 Elo+
Party 1
Gilgamesh
Gilgamesh
akaChampa
Gilgamesh
Level 26
God Stats
9W - 2L
1,764 SR
Queue Stats
49W - 73L
1,279 Elo+
Solo
Merlin
Merlin
beelzxbubz
Merlin
Level 17
God Stats
1W - 2L
1,295 SR
Queue Stats
74W - 84L
1,304 Elo+
Party 1
Artemis
Artemis
whipgamers
Artemis
Level 6
God Stats
0W - 3L
1,204 SR
Queue Stats
17W - 27L
1,063 Elo+
Solo
Team Averages
Level 16
1,399 SR
1,195 Elo+

VS

Team Averages
Level 23
1,398 SR
1,258 Elo+
Anubis
Anubis
BenBooom412
Anubis
Level 26
God Stats
35W - 25L
1,521 SR
Queue Stats
71W - 69L
1,383 Elo+
Party 2
Merlin
Merlin
McLovinKittens
Merlin
Level 30
God Stats
1W - 0L
1,265 SR
Queue Stats
71W - 87L
1,331 Elo+
Party 2
Ratatoskr
Ratatoskr
WaveRyder7
Ratatoskr
Level 24
God Stats
25W - 23L
1,455 SR
Queue Stats
154W - 176L
1,191 Elo+
Solo
Artemis
Artemis
goulyus
Artemis
Level 4
God Stats
1W - 1L
1,276 SR
Queue Stats
1W - 5L
1,099 Elo+
Solo
Ah Puch
Ah Puch
sprewth
Ah Puch
Level 29
God Stats
6W - 4L
1,473 SR
Queue Stats
93W - 118L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 3
10,992
440
5,203
14,025
10,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Zenzbul
Izanami
15
0 / 10 / 2
8,993
360
9,922
23,008
6,723
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
akaChampa
Gilgamesh
20
6 / 2 / 1
13,585
543
11,036
17,075
14,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
beelzxbubz
Merlin
19
7 / 9 / 3
12,210
488
20,433
17,021
5,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
whipgamers
Artemis
2
0 / 1 / 0
6,508
260
63
583
78
Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
14 / 1 / 4
15,130
605
18,119
22,847
12,086
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 4 / 12
12,400
496
12,136
14,624
5,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
WaveRyder7
Ratatoskr
18
2 / 5 / 2
12,160
486
8,030
15,281
6,246
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
goulyus
Artemis
18
2 / 3 / 7
12,491
500
13,313
13,583
4,687
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
sprewth
Ah Puch
19
5 / 3 / 3
13,375
535
7,560
13,564
5,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
15
Kills
25
26
Deaths
16
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Anubis
14
1
4
16
L
2
4
3
0.88
W
2
4
12
2
W
Ratatoskr
WaveRyder7
Ratatoskr
2
5
2
0.6
L
Izanami
Zenzbul
Izanami
0
10
2
0.1
L
Gilgamesh
akaChampa
Gilgamesh
6
2
1
3.25
L
Merlin
beelzxbubz
Merlin
7
9
3
0.94
W
Artemis
goulyus
Artemis
2
3
7
1.83
W
Ah Puch
sprewth
Ah Puch
5
3
3
2.17
L
Artemis
whipgamers
Artemis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,657
Damage
59,158
71,712
Taken
79,899
38,171
Mitigated
33,930
18,259
Healing
29,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
18,119
1,022
0
18,502
22,847
12,086
6,305
7,338
15,509
144,719
0
L
5,203
117
3,944
5,599
14,025
10,693
0
7,936
5,685
31,632
0
W
12,136
771
1,014
4,956
14,624
5,252
2,020
4,594
10,030
63,076
0
W
Ratatoskr
WaveRyder7
Ratatoskr
8,030
4,550
0
1,564
15,281
6,246
3,999
2,952
12,329
0
58,022
L
Izanami
Zenzbul
Izanami
9,922
5,826
0
773
23,008
6,723
750
14,045
8,349
0
52,360
L
Gilgamesh
akaChampa
Gilgamesh
11,036
3,466
0
4,967
17,075
14,682
2,115
3,256
13,803
4,279
82,439
L
Merlin
beelzxbubz
Merlin
20,433
1,787
92
2,864
17,021
5,995
517
11,312
5,477
63,555
0
W
Artemis
goulyus
Artemis
13,313
5,748
0
1,929
13,583
4,687
3,800
4,830
8,753
0
79,904
W
Ah Puch
sprewth
Ah Puch
7,560
0
0
1,341
13,564
5,659
1,862
6,114
7,450
84,290
0
L
Artemis
whipgamers
Artemis
63
0
0
20
583
78
0
0
583
0
837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,288
Gold Earned
65,556
421
Minions Killed
708
0
Camps Cleared
0
1,716,749
Distance Traveled
2,087,673
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
15,130
605
218
9
0
395,398
0
L
Hel
10,992
440
51
2
0
471,303
5
W
Merlin
12,400
496
95
4
0
399,073
5
W
Ratatoskr
12,160
486
105
4
0
461,099
4
L
Izanami
8,993
360
94
4
0
368,854
1
L
Gilgamesh
13,585
543
178
7
0
477,046
1
L
Merlin
12,210
488
96
4
0
385,725
0
W
Artemis
12,491
500
137
5
0
413,225
0
W
Ah Puch
13,375
535
153
6
0
418,878
2
L
Artemis
6,508
260
2
0
0
13,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role