Player Matchup

Pele
Pele
Silver II
josejulio_99
Pele
Silver II
Level 126
God Stats
14W - 12L
1,531 SR
Queue Stats
22W - 20L
1,551 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,531 SR
1,551 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 99
1,603 SR
1,447 MMR
Baron Samedi
Baron Samedi
Gold III
Alemao59
Baron Samedi
Gold III
Level 99
God Stats
2W - 2L
1,603 SR
Queue Stats
17W - 23L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 0
16,032
763
22,664
30,366
27,840
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
BakasuraKaliCamazotzSkadiHera

VS

Bans
Ah Muzen CabChang'eIzanamiFreyaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alemao59
Baron Samedi
20
4 / 3 / 0
15,574
742
18,386
26,625
25,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
3
Kills
4
4
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Alemao59
Baron Samedi
4
3
0
1.33
W
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,664
Damage
18,386
30,366
Taken
26,625
27,840
Mitigated
25,206
13,990
Healing
12,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Alemao59
Baron Samedi
18,386
574
0
12,335
26,625
25,206
1,105
654
25,971
101,486
0
W
22,664
6,716
0
13,990
30,366
27,840
260
18,813
11,553
0
121,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,032
Gold Earned
15,574
224
Minions Killed
211
8
Camps Cleared
7
432,483
Distance Traveled
386,417
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
15,574
742
211
10
7
386,417
2
W
Pele
16,032
763
224
11
8
432,483
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role