Player Matchup

Izanami
Izanami
I PLAY GENJI420
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ares
Ares
Lickir
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
NicolasYT458
Anubis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,136 Elo+
Solo
Tsukuyomi
Tsukuyomi
ZacLovesAvril
Tsukuyomi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
lpzlpz
Da Ji
Level 11
God Stats
13W - 7L
1,413 SR
Queue Stats
144W - 109L
1,385 Elo+
Solo
Team Averages
Level 7
1,483 SR
1,404 Elo+

VS

Team Averages
Level 17
1,451 SR
1,407 Elo+
Tiamat
Tiamat
 
Tiamat
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
GHOSTSOLDIER144
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
IMAPAPERCLIP
Hou Yi
Level 29
God Stats
1W - 0L
1,254 SR
Queue Stats
55W - 111L
1,299 Elo+
Party 2
Cthulhu
Cthulhu
Jupod
Cthulhu
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo
Mercury
Mercury
SkullyPlaysGames
Mercury
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 92L
1,235 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
5,860
488
2,625
4,564
1,149
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ares
Lickir
Ares
7
0 / 3 / 2
5,212
434
1,655
6,996
4,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
12
5 / 1 / 2
7,022
585
4,845
4,068
1,654
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
ZacLovesAvril
Tsukuyomi
7
0 / 5 / 1
4,853
404
589
4,858
1,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Da Ji
lpzlpz
Da Ji
12
6 / 2 / 5
7,217
601
6,837
6,639
2,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
5 / 0 / 0
7,941
662
3,471
3,608
1,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
2 / 6 / 2
5,590
466
2,508
8,765
5,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
10
1 / 3 / 1
6,017
501
2,912
7,297
1,931
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Jupod
Cthulhu
10
1 / 2 / 0
5,661
472
1,374
5,401
2,704
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 4 / 2
5,644
470
2,511
8,155
2,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
14
Kills
11
13
Deaths
15
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
0
0
5
W
2
6
2
0.5
L
3
2
0
1.5
W
Hou Yi
1
3
1
0.5
W
Cthulhu
Jupod
Cthulhu
1
2
0
0.5
L
Ares
Lickir
Ares
0
3
2
0.33
L
Anubis
5
1
2
6
W
2
4
2
0.75
L
Tsukuyomi
ZacLovesAvril
Tsukuyomi
0
5
1
0.1
L
Da Ji
lpzlpz
Da Ji
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,551
Damage
12,776
27,125
Taken
33,226
11,733
Mitigated
14,311
7,094
Healing
7,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,471
433
0
2,338
3,608
1,257
153
536
3,072
48,575
0
W
2,508
626
0
887
8,765
5,903
46
2,249
6,516
3,010
16,227
L
2,625
1,979
0
1,309
4,564
1,149
472
299
4,265
0
34,282
W
Hou Yi
2,912
1,825
0
2,067
7,297
1,931
96
617
6,680
0
31,804
W
Cthulhu
Jupod
Cthulhu
1,374
195
0
701
5,401
2,704
437
1,784
3,617
17,921
0
L
Ares
Lickir
Ares
1,655
308
0
2,254
6,996
4,503
162
1,029
5,929
5,308
0
L
Anubis
4,845
398
0
2,285
4,068
1,654
552
955
3,039
36,690
0
W
2,511
1,476
0
1,121
8,155
2,516
156
1,314
6,841
0
24,377
L
Tsukuyomi
ZacLovesAvril
Tsukuyomi
589
143
0
240
4,858
1,523
148
1,630
3,154
0
12,591
L
Da Ji
lpzlpz
Da Ji
6,837
2,031
0
1,006
6,639
2,904
544
1,031
5,562
0
35,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,164
Gold Earned
30,853
268
Minions Killed
268
0
Camps Cleared
0
1,047,925
Distance Traveled
1,177,770
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,941
662
106
9
0
250,037
1
W
Bellona
5,590
466
24
2
0
239,468
2
L
Izanami
5,860
488
74
6
0
192,312
2
W
Hou Yi
6,017
501
69
6
0
210,519
3
W
Cthulhu
5,661
472
29
2
0
223,600
0
L
Ares
5,212
434
8
1
0
237,876
2
L
Anubis
7,022
585
83
7
0
208,150
2
W
Mercury
5,644
470
40
3
0
254,146
0
L
Tsukuyomi
4,853
404
35
3
0
181,308
1
L
Da Ji
7,217
601
68
6
0
228,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role