Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
MagicalMichael5
Ullr
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 119L
1,429 Elo+
Party 1
Ymir
Ymir
knipper48
Ymir
Level 37
God Stats
3W - 3L
1,604 SR
Queue Stats
93W - 82L
1,411 Elo+
Party 1
Ah Puch
Ah Puch
my name jeff406
Ah Puch
Level 96
God Stats
3W - 5L
1,584 SR
Queue Stats
350W - 414L
1,426 Elo+
Party 3
Fenrir
Fenrir
thick meat 3756
Fenrir
Level 42
God Stats
9W - 9L
1,447 SR
Queue Stats
80W - 103L
1,381 Elo+
Party 3
Team Averages
Level 73
1,527 SR
1,429 Elo+

VS

Team Averages
Level 66
1,525 SR
1,367 Elo+
Arachne
Arachne
KTV xNICK
Arachne
Level 43
God Stats
44W - 46L
1,478 SR
Queue Stats
90W - 107L
1,393 Elo+
Party 2
Chaac
Chaac
King Kako1060
Chaac
Level 106
God Stats
10W - 4L
1,801 SR
Queue Stats
244W - 249L
1,452 Elo+
Party 2
Izanami
Izanami
KingKrab1323
Izanami
Level 34
God Stats
5W - 8L
1,467 SR
Queue Stats
36W - 74L
1,271 Elo+
Party 2
Ra
Ra
appawitachoppa
Ra
Level 83
God Stats
3W - 6L
1,435 SR
Queue Stats
116W - 161L
1,357 Elo+
Party 2
Danzaburou
Danzaburou
bigpappichulo73
Danzaburou
Level 62
God Stats
17W - 18L
1,445 SR
Queue Stats
81W - 105L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 4 / 1
4,146
415
1,551
6,203
3,935
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
1 / 4 / 0
4,368
437
3,031
6,083
1,660
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
8
0 / 5 / 1
4,578
458
2,373
8,070
5,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 0 / 0
6,079
608
4,379
2,640
850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 5 / 0
4,332
433
3,052
7,403
2,024
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KTV xNICK
Arachne
10
5 / 0 / 1
6,174
617
2,980
5,260
2,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 4
6,396
640
5,118
7,598
6,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
KingKrab1323
Izanami
9
4 / 1 / 4
5,638
564
5,280
6,391
1,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 0 / 5
5,950
595
6,031
4,102
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
bigpappichulo73
Danzaburou
10
1 / 1 / 0
5,663
566
1,518
5,269
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
17
18
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
1
0.13
W
Arachne
KTV xNICK
Arachne
5
0
1
5.5
W
3
1
4
5
W
Izanami
KingKrab1323
Izanami
4
1
4
6
L
1
4
0
0.25
W
4
0
5
6.5
W
Danzaburou
bigpappichulo73
Danzaburou
1
1
0
1
L
Ymir
0
5
1
0.1
L
1
0
0
1
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,386
Damage
20,927
30,399
Taken
28,620
13,499
Mitigated
13,691
5,755
Healing
15,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,551
249
0
17
6,203
3,935
0
0
6,203
0
13,205
W
Arachne
KTV xNICK
Arachne
2,980
2,150
0
1,368
5,260
2,326
0
610
4,650
0
22,954
W
5,118
1,136
0
4,750
7,598
6,804
332
514
7,084
0
31,600
W
Izanami
KingKrab1323
Izanami
5,280
3,644
0
1,787
6,391
1,771
1,329
1,706
4,685
0
25,003
L
3,031
1,278
0
1,976
6,083
1,660
0
2,717
3,112
0
13,767
W
6,031
1,485
1,875
3,530
4,102
998
964
667
3,435
24,877
0
W
Danzaburou
bigpappichulo73
Danzaburou
1,518
286
0
2,005
5,269
1,792
0
3,255
2,014
0
29,726
L
Ymir
2,373
347
0
1,455
8,070
5,030
0
2,862
5,010
16,698
0
L
4,379
0
0
900
2,640
850
0
0
2,640
43,244
0
L
3,052
1,079
0
1,407
7,403
2,024
0
0
7,403
0
17,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,503
Gold Earned
29,821
191
Minions Killed
249
0
Camps Cleared
0
820,586
Distance Traveled
923,041
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,146
415
20
2
0
162,629
1
W
Arachne
6,174
617
37
4
0
206,433
0
W
Chaac
6,396
640
53
5
0
190,047
1
W
Izanami
5,638
564
57
6
0
172,589
1
L
Ullr
4,368
437
13
1
0
142,540
1
W
Ra
5,950
595
34
3
0
173,231
1
W
Danzaburou
5,663
566
68
7
0
180,741
1
L
Ymir
4,578
458
32
3
0
181,411
1
L
Ah Puch
6,079
608
86
9
0
168,597
2
L
Fenrir
4,332
433
40
4
0
165,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role