Player Matchup

Jormungandr
Jormungandr
Funman10
Jormungandr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,650 Elo+
Party 1
Nu Wa
Nu Wa
I Hada Mini Pig
Nu Wa
Level 25
God Stats
0W - 2L
1,484 SR
Queue Stats
57W - 75L
1,410 Elo+
Solo
Anubis
Anubis
KneeDeepInDoot
Anubis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 22L
1,598 Elo+
Party 1
Pele
Pele
SimpMeHarderUwU
Pele
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 29L
1,633 Elo+
Party 1
Cupid
Cupid
themushroomgirl
Cupid
Level 27
God Stats
5W - 2L
1,658 SR
Queue Stats
49W - 51L
1,450 Elo+
Solo
Team Averages
Level 20
1,528 SR
1,548 Elo+

VS

Team Averages
Level 28
1,543 SR
1,438 Elo+
Jing Wei
Jing Wei
EllieVisser
Jing Wei
Level 26
God Stats
2W - 2L
1,527 SR
Queue Stats
48W - 48L
1,405 Elo+
Solo
Persephone
Persephone
KirbyRebirth
Persephone
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,500 Elo+
Solo
Ne Zha
Ne Zha
MangoPood
Ne Zha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,425 Elo+
Solo
Ymir
Ymir
ProvidingMayhem
Ymir
Level 27
God Stats
9W - 4L
1,791 SR
Queue Stats
48W - 54L
1,478 Elo+
Solo
Sylvanus
Sylvanus
kcoburn425
Sylvanus
Level 29
God Stats
5W - 3L
1,398 SR
Queue Stats
38W - 39L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Funman10
Jormungandr
11
0 / 4 / 9
7,439
438
5,141
14,357
11,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 6 / 4
7,846
462
8,027
10,902
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
9 / 4 / 7
9,156
539
16,997
15,904
7,449
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 1 / 4
7,941
467
5,385
12,150
4,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
3 / 6 / 2
7,163
421
5,446
11,256
3,448
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
EllieVisser
Jing Wei
12
2 / 6 / 12
7,619
448
4,374
9,489
2,059
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Persephone
KirbyRebirth
Persephone
15
12 / 1 / 5
10,484
617
24,559
10,140
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
MangoPood
Ne Zha
12
3 / 6 / 6
7,574
446
6,839
12,081
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 3 / 12
8,054
474
6,644
13,344
10,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sylvanus
kcoburn425
Sylvanus
14
2 / 2 / 7
8,177
481
5,389
13,074
10,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
63
17
Kills
21
21
Deaths
18
26
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
EllieVisser
Jing Wei
2
6
12
1.33
L
Jormungandr
Funman10
Jormungandr
0
4
9
1.13
L
2
6
4
0.67
W
Persephone
KirbyRebirth
Persephone
12
1
5
14.5
L
9
4
7
3.13
W
Ne Zha
MangoPood
Ne Zha
3
6
6
1
W
2
3
12
2.67
L
3
1
4
5
W
Sylvanus
kcoburn425
Sylvanus
2
2
7
2.75
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,996
Damage
47,805
64,569
Taken
58,128
28,888
Mitigated
29,785
19,266
Healing
17,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
EllieVisser
Jing Wei
4,374
2,245
0
1,436
9,489
2,059
869
5,168
4,234
0
21,865
L
Jormungandr
Funman10
Jormungandr
5,141
1,112
0
1,032
14,357
11,099
0
9,060
5,004
20,820
0
L
8,027
1,934
0
2,391
10,902
2,857
396
5,180
5,670
34,640
0
W
Persephone
KirbyRebirth
Persephone
24,559
1,111
15
2,654
10,140
3,166
457
4,719
5,320
67,783
0
L
16,997
1,381
0
8,160
15,904
7,449
360
9,838
5,774
67,802
0
W
Ne Zha
MangoPood
Ne Zha
6,839
2,761
0
2,457
12,081
3,229
0
5,822
6,106
0
37,727
W
6,644
1,947
744
3,851
13,344
10,866
232
7,666
5,519
32,647
0
L
5,385
1,181
0
4,973
12,150
4,035
0
6,063
5,979
0
46,946
W
Sylvanus
kcoburn425
Sylvanus
5,389
1,584
1,323
5,445
13,074
10,465
0
5,924
6,784
35,268
8,014
L
5,446
2,796
321
2,389
11,256
3,448
371
5,072
6,018
0
27,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,545
Gold Earned
41,908
348
Minions Killed
341
0
Camps Cleared
0
1,450,590
Distance Traveled
1,518,376
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,619
448
42
2
0
318,993
0
L
Jormungandr
7,439
438
34
2
0
323,711
1
L
Nu Wa
7,846
462
68
4
0
254,064
0
W
Persephone
10,484
617
92
5
0
338,951
0
L
Anubis
9,156
539
108
6
0
265,215
2
W
Ne Zha
7,574
446
66
4
0
298,219
0
W
Ymir
8,054
474
53
3
0
276,639
0
L
Pele
7,941
467
88
5
0
324,036
1
W
Sylvanus
8,177
481
88
5
0
285,574
3
L
Cupid
7,163
421
50
3
0
283,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role