Player Matchup

Baron Samedi
Baron Samedi
Mr Doinkks
Baron Samedi
Level 80
God Stats
6W - 0L
1,790 SR
Queue Stats
180W - 151L
1,412 Elo+
Party 2
Gilgamesh
Gilgamesh
RichSlimSlinga
Gilgamesh
Level 21
God Stats
5W - 1L
1,366 SR
Queue Stats
83W - 59L
1,389 Elo+
Party 2
Izanami
Izanami
juwan2121
Izanami
Level 67
God Stats
8W - 2L
1,586 SR
Queue Stats
163W - 125L
1,485 Elo+
Party 2
Team Averages
Level 56
1,581 SR
1,429 Elo+

VS

Team Averages
Level 53
1,503 SR
1,460 Elo+
Freya
Freya
DefMuse423
Freya
Level 21
God Stats
6W - 2L
1,569 SR
Queue Stats
8W - 4L
1,605 Elo+
Party 1
Medusa
Medusa
Terroranodon
Medusa
Level 51
God Stats
4W - 7L
1,439 SR
Queue Stats
66W - 95L
1,346 Elo+
Party 1
Ratatoskr
Ratatoskr
jr mata28
Ratatoskr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Mr Doinkks
Baron Samedi
16
9 / 4 / 18
11,565
890
12,240
12,059
4,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
RichSlimSlinga
Gilgamesh
15
7 / 7 / 16
10,931
841
8,865
16,998
9,172
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
juwan2121
Izanami
17
16 / 4 / 15
12,498
961
20,829
11,221
4,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
13
2 / 12 / 7
9,794
753
6,528
16,970
5,315
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
14
2 / 9 / 10
10,061
774
9,918
14,449
4,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ratatoskr
jr mata28
Ratatoskr
15
11 / 11 / 3
12,058
928
14,068
16,563
7,029
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
35
32
Kills
15
15
Deaths
32
49
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Freya
2
12
7
0.46
W
Baron Samedi
Mr Doinkks
Baron Samedi
9
4
18
4.5
W
Gilgamesh
RichSlimSlinga
Gilgamesh
7
7
16
2.14
L
Medusa
2
9
10
0.78
L
Ratatoskr
jr mata28
Ratatoskr
11
11
3
1.14
W
Izanami
juwan2121
Izanami
16
4
15
5.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,934
Damage
30,514
40,278
Taken
47,982
18,427
Mitigated
17,328
8,519
Healing
4,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
6,528
2,420
0
2,855
16,970
5,315
216
3,753
13,017
22,218
0
W
Baron Samedi
Mr Doinkks
Baron Samedi
12,240
1,051
1,674
3,578
12,059
4,874
283
2,533
9,526
36,104
0
W
Gilgamesh
RichSlimSlinga
Gilgamesh
8,865
1,804
97
1,532
16,998
9,172
68
2,878
14,120
62
20,533
L
Medusa
9,918
4,216
309
1,607
14,449
4,984
231
3,299
10,922
0
27,221
L
Ratatoskr
jr mata28
Ratatoskr
14,068
5,134
0
58
16,563
7,029
429
4,751
11,487
0
28,466
W
Izanami
juwan2121
Izanami
20,829
15,898
0
1,638
11,221
4,381
2,336
1,687
9,534
0
60,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,994
Gold Earned
31,913
163
Minions Killed
109
8
Camps Cleared
4
683,008
Distance Traveled
622,542
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,794
753
35
3
2
195,729
0
W
Baron Samedi
11,565
890
48
4
2
221,632
2
W
Gilgamesh
10,931
841
26
2
2
245,341
0
L
Medusa
10,061
774
36
3
0
207,075
0
L
Ratatoskr
12,058
928
38
3
2
219,738
0
W
Izanami
12,498
961
89
7
4
216,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role