Player Matchup

Susano
Susano
HayZeus0
Susano
Level 52
God Stats
3W - 9L
1,175 SR
Queue Stats
352W - 364L
1,409 Elo+
Party 3
Danzaburou
Danzaburou
RampageSerge
Danzaburou
Level 29
God Stats
43W - 38L
1,499 SR
Queue Stats
125W - 151L
1,365 Elo+
Party 2
Ra
Ra
RogueShinobi14
Ra
Level 48
God Stats
1W - 3L
1,349 SR
Queue Stats
263W - 282L
1,449 Elo+
Party 3
Kukulkan
Kukulkan
supremescion
Kukulkan
Level 25
God Stats
5W - 5L
1,694 SR
Queue Stats
136W - 165L
1,358 Elo+
Party 3
Yemoja
Yemoja
untadded
Yemoja
Level 66
God Stats
10W - 11L
1,512 SR
Queue Stats
213W - 240L
1,371 Elo+
Party 2
Team Averages
Level 44
1,446 SR
1,390 Elo+

VS

Team Averages
Level 53
1,563 SR
1,387 Elo+
Arachne
Arachne
Corjorg1992
Arachne
Level 42
God Stats
4W - 3L
1,687 SR
Queue Stats
12W - 20L
1,388 Elo+
Solo
Artemis
Artemis
Daraki582
Artemis
Level 92
God Stats
8W - 14L
1,462 SR
Queue Stats
218W - 278L
1,408 Elo+
Party 1
Ymir
Ymir
IV2705
Ymir
Level 20
God Stats
2W - 2L
1,390 SR
Queue Stats
4W - 5L
1,348 Elo+
Party 1
Persephone
Persephone
JamHdez
Persephone
Level 70
God Stats
4W - 5L
1,682 SR
Queue Stats
168W - 230L
1,414 Elo+
Party 1
Achilles
Achilles
daniellara7
Achilles
Level 40
God Stats
0W - 1L
1,595 SR
Queue Stats
45W - 69L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
HayZeus0
Susano
18
6 / 3 / 6
11,654
555
10,406
15,022
5,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
RampageSerge
Danzaburou
20
22 / 5 / 5
14,578
694
36,377
24,342
11,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
1 / 2 / 3
12,816
610
4,599
10,929
4,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kukulkan
supremescion
Kukulkan
16
2 / 5 / 4
10,374
494
2,886
12,335
5,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
untadded
Yemoja
16
1 / 4 / 15
11,269
537
3,702
21,118
20,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Corjorg1992
Arachne
15
6 / 5 / 3
10,120
482
8,574
14,211
5,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
Daraki582
Artemis
16
3 / 12 / 6
9,794
466
16,146
18,135
6,650
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
IV2705
Ymir
14
1 / 6 / 9
9,490
452
8,376
17,980
20,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
JamHdez
Persephone
17
7 / 6 / 4
11,459
546
15,654
17,363
5,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
daniellara7
Achilles
15
1 / 3 / 1
8,778
418
5,400
12,656
14,256
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
41
32
Kills
18
19
Deaths
32
33
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Arachne
Corjorg1992
Arachne
6
5
3
1.5
L
Artemis
Daraki582
Artemis
3
12
6
0.5
W
Susano
HayZeus0
Susano
6
3
6
3
L
Ymir
IV2705
Ymir
1
6
9
0.92
L
Persephone
JamHdez
Persephone
7
6
4
1.5
W
Danzaburou
RampageSerge
Danzaburou
22
5
5
4.9
W
1
2
3
1.25
L
Achilles
daniellara7
Achilles
1
3
1
0.5
W
Kukulkan
supremescion
Kukulkan
2
5
4
0.8
W
Yemoja
untadded
Yemoja
1
4
15
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,970
Damage
54,150
83,746
Taken
80,345
47,599
Mitigated
52,520
30,398
Healing
12,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Corjorg1992
Arachne
8,574
6,094
0
4,251
14,211
5,692
0
1,977
12,158
0
56,050
L
Artemis
Daraki582
Artemis
16,146
5,933
0
1,594
18,135
6,650
1,852
1,132
16,983
0
74,504
W
Susano
HayZeus0
Susano
10,406
2,235
0
4,866
15,022
5,841
0
4,890
9,875
0
84,900
L
Ymir
IV2705
Ymir
8,376
1,670
432
2,670
17,980
20,387
75
3,198
14,722
25,693
0
L
Persephone
JamHdez
Persephone
15,654
781
365
2,726
17,363
5,535
705
773
16,560
62,630
0
W
Danzaburou
RampageSerge
Danzaburou
36,377
26,835
0
10,679
24,342
11,017
1,545
9,754
14,368
0
105,348
W
4,599
644
0
4,754
10,929
4,739
1,328
810
10,057
104,515
0
L
Achilles
daniellara7
Achilles
5,400
629
0
210
12,656
14,256
834
4,105
8,531
271
43,661
W
Kukulkan
supremescion
Kukulkan
2,886
0
0
1,252
12,335
5,366
336
3,100
9,041
52,732
0
W
Yemoja
untadded
Yemoja
3,702
1,189
4,308
4,539
21,118
20,636
214
4,878
16,128
36,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,691
Gold Earned
49,641
622
Minions Killed
391
0
Camps Cleared
0
1,893,095
Distance Traveled
1,851,613
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,120
482
85
4
0
416,241
2
L
Artemis
9,794
466
131
6
0
324,207
1
W
Susano
11,654
555
119
6
0
454,730
9
L
Ymir
9,490
452
22
1
0
374,231
0
L
Persephone
11,459
546
94
4
0
396,118
1
W
Danzaburou
14,578
694
142
7
0
342,351
1
W
Ra
12,816
610
209
10
0
372,545
4
L
Achilles
8,778
418
59
3
0
340,816
0
W
Kukulkan
10,374
494
112
5
0
384,860
0
W
Yemoja
11,269
537
40
2
0
338,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role