Player Matchup

Tiamat
Tiamat
Gold I
 
Tiamat
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum I
Bichota37
Odin
Platinum I
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 17L
2,317 MMR
Party 1
Loki
Loki
Platinum III
Muhit
Loki
Platinum III
Level 120
God Stats
5W - 0L
1,827 SR
Queue Stats
53W - 27L
2,070 MMR
Party 1
Izanami
Izanami
Platinum IV
UrzielLD
Izanami
Platinum IV
Level 86
God Stats
6W - 4L
1,531 SR
Queue Stats
89W - 93L
1,748 MMR
Solo
Yemoja
Yemoja
Platinum II
zhoporval
Yemoja
Platinum II
Level 140
God Stats
6W - 1L
1,937 SR
Queue Stats
483W - 489L
1,652 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,659 SR
1,858 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,596 SR
1,844 MMR
Tyr
Tyr
Gold II
 
Tyr
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum III
Hvck
Sobek
Platinum III
Level 145
God Stats
1W - 1L
1,481 SR
Queue Stats
78W - 79L
1,905 MMR
Party 2
Merlin
Merlin
Diamond IV
Trigre
Merlin
Diamond IV
Level 87
God Stats
1W - 1L
1,671 SR
Queue Stats
55W - 37L
2,249 MMR
Solo
Susano
Susano
Platinum I
СтрёмныйКарл
Susano
Platinum I
Level 120
God Stats
2W - 1L
1,827 SR
Queue Stats
72W - 69L
2,064 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
3 / 0 / 4
7,329
524
3,475
4,869
2,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
15
3 / 0 / 7
8,586
613
8,108
7,937
5,221
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
Muhit
Loki
15
10 / 0 / 5
8,835
631
9,502
8,596
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
UrzielLD
Izanami
13
1 / 0 / 4
7,673
548
5,306
5,801
1,976
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
zhoporval
Yemoja
11
2 / 0 / 8
7,156
511
2,712
5,780
3,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
ArtioGebKhepriNikeAthena

VS

Bans
UllrAresCerberusSylvanusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 2 / 0
7,184
513
3,257
6,601
4,541
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
 
Anhur
10
0 / 4 / 0
5,875
420
3,198
6,853
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Hvck
Sobek
7
0 / 4 / 0
5,321
380
1,849
12,103
7,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Trigre
Merlin
12
0 / 3 / 0
6,798
486
5,845
5,834
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 6 / 0
6,103
436
3,643
10,694
3,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
0
19
Kills
0
0
Deaths
19
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
0
4
5
L
Tyr
 
Tyr
0
2
0
0
L
Anhur
 
Anhur
0
4
0
0
W
Odin
3
0
7
6.5
L
Sobek
Hvck
Sobek
0
4
0
0
W
Loki
Muhit
Loki
10
0
5
12.5
L
Merlin
Trigre
Merlin
0
3
0
0
W
Izanami
UrzielLD
Izanami
1
0
4
3
W
Yemoja
zhoporval
Yemoja
2
0
8
6
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,103
Damage
17,792
32,983
Taken
42,085
16,864
Mitigated
18,994
16,581
Healing
7,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,475
317
0
1,582
4,869
2,550
0
1,492
3,377
47,816
0
L
Tyr
 
Tyr
3,257
252
0
2,529
6,601
4,541
0
625
5,642
0
46,921
L
Anhur
 
Anhur
3,198
1,075
0
912
6,853
1,739
0
1,250
5,603
0
37,756
W
Odin
8,108
1,066
0
2,928
7,937
5,221
0
1,410
6,527
10,051
51,972
L
Sobek
Hvck
Sobek
1,849
361
0
1,838
12,103
7,000
0
3,245
8,764
10,269
0
W
Loki
Muhit
Loki
9,502
4,089
0
5,132
8,596
3,214
0
1,557
7,039
0
58,025
L
Merlin
Trigre
Merlin
5,845
195
0
390
5,834
2,136
0
1,817
3,917
49,416
0
W
Izanami
UrzielLD
Izanami
5,306
4,116
0
1,355
5,801
1,976
877
1,245
4,556
0
68,699
W
Yemoja
zhoporval
Yemoja
2,712
1,325
2,661
2,923
5,780
3,903
150
2,058
3,722
10,506
0
L
3,643
1,020
0
2,321
10,694
3,578
0
1,040
9,556
0
33,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,579
Gold Earned
31,281
490
Minions Killed
390
0
Camps Cleared
0
1,404,714
Distance Traveled
1,326,862
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,329
524
99
7
0
283,471
3
L
Tyr
7,184
513
116
8
0
293,062
4
L
Anhur
5,875
420
73
5
0
238,211
2
W
Odin
8,586
613
133
10
0
294,421
6
L
Sobek
5,321
380
19
1
0
264,653
4
W
Loki
8,835
631
115
8
0
302,209
2
L
Merlin
6,798
486
111
8
0
259,630
5
W
Izanami
7,673
548
121
9
0
268,142
5
W
Yemoja
7,156
511
22
2
0
256,471
3
L
Susano
6,103
436
71
5
0
271,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role