Player Matchup

Bellona
Bellona
 
Bellona
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CabalaD1
Baron Samedi
Level 156
God Stats
13W - 14L
1,651 SR
Queue Stats
279W - 231L
1,564 Elo+
Party 1
Sol
Sol
D3VIL AsSaSSIN
Sol
Level 79
God Stats
10W - 4L
1,604 SR
Queue Stats
276W - 260L
1,516 Elo+
Party 3
Hel
Hel
lucianagirasol
Hel
Level 44
God Stats
21W - 25L
1,635 SR
Queue Stats
185W - 197L
1,473 Elo+
Party 3
Neith
Neith
veplata
Neith
Level 48
God Stats
18W - 12L
1,608 SR
Queue Stats
89W - 59L
1,564 Elo+
Party 1
Team Averages
Level 82
1,600 SR
1,523 Elo+

VS

Team Averages
Level 49
1,500 SR
1,482 Elo+
Horus
Horus
 
Horus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Aphrodite
Aphrodite
 
Aphrodite
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
Fiskadadilly
Cthulhu
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 124L
1,539 Elo+
Party 4
Zeus
Zeus
Frocteri
Zeus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
1,437 Elo+
Party 2
Cliodhna
Cliodhna
HBN_Gerryr02
Cliodhna
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 36L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
19
4 / 2 / 25
13,074
1,090
13,913
16,544
18,210
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
CabalaD1
Baron Samedi
20
5 / 0 / 30
13,320
1,110
14,469
8,649
8,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
28 / 2 / 13
16,247
1,354
57,282
22,014
8,688
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

20
5 / 2 / 25
12,520
1,043
18,023
18,299
7,653
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
veplata
Neith
19
1 / 0 / 24
11,478
957
10,555
9,152
3,753
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

234

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
0 / 4 / 4
10,975
915
6,236
26,484
29,242
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Aphrodite
 
Aphrodite
17
0 / 7 / 2
10,287
857
6,670
19,378
17,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Fiskadadilly
Cthulhu
17
0 / 7 / 4
10,871
906
13,919
24,755
20,682
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Zeus
17
3 / 14 / 1
11,130
928
18,624
25,932
9,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
HBN_Gerryr02
Cliodhna
17
3 / 11 / 2
11,475
956
21,515
26,298
9,768
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

160
Kill Participation
19
43
Kills
6
6
Deaths
43
117
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
2
25
8.25
L
Horus
 
Horus
0
4
4
0.5
L
Aphrodite
 
Aphrodite
0
7
2
0.14
W
Baron Samedi
CabalaD1
Baron Samedi
5
0
30
20
W
28
2
13
17.25
L
Cthulhu
Fiskadadilly
Cthulhu
0
7
4
0.29
L
Zeus
3
14
1
0.25
L
Cliodhna
HBN_Gerryr02
Cliodhna
3
11
2
0.36
W
5
2
25
8.75
W
Neith
veplata
Neith
1
0
24
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,242
Damage
66,964
74,658
Taken
122,847
47,084
Mitigated
86,244
40,948
Healing
17,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
13,913
4,712
2,785
2,781
16,544
18,210
0
7,106
9,438
0
27,866
L
Horus
 
Horus
6,236
3,097
2,819
4,542
26,484
29,242
0
19,169
6,857
0
20,405
L
Aphrodite
 
Aphrodite
6,670
36
4,191
4,961
19,378
17,200
0
14,283
4,995
16,542
0
W
Baron Samedi
CabalaD1
Baron Samedi
14,469
1,210
3,392
3,253
8,649
8,780
0
6,096
2,553
32,151
0
W
57,282
34,853
0
11,616
22,014
8,688
0
10,060
11,786
79,322
0
L
Cthulhu
Fiskadadilly
Cthulhu
13,919
673
806
0
24,755
20,682
0
17,582
6,883
35,798
0
L
Zeus
18,624
1,960
0
139
25,932
9,352
0
19,482
5,888
35,225
0
L
Cliodhna
HBN_Gerryr02
Cliodhna
21,515
1,972
0
60
26,298
9,768
0
17,569
8,450
0
53,965
W
18,023
4,129
7,229
8,269
18,299
7,653
0
10,132
8,167
30,820
0
W
Neith
veplata
Neith
10,555
2,713
0
1,623
9,152
3,753
0
5,651
3,501
0
32,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,639
Gold Earned
54,738
222
Minions Killed
208
9
Camps Cleared
3
1,086,868
Distance Traveled
1,168,462
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,074
1,090
24
2
1
202,990
0
L
Horus
10,975
915
27
2
0
269,327
0
L
Aphrodite
10,287
857
26
2
0
225,600
0
W
Baron Samedi
13,320
1,110
42
4
1
211,110
1
W
Sol
16,247
1,354
58
5
6
232,374
0
L
Cthulhu
10,871
906
37
3
0
246,134
0
L
Zeus
11,130
928
50
4
2
185,421
0
L
Cliodhna
11,475
956
68
6
1
241,980
0
W
Hel
12,520
1,043
28
2
0
225,533
0
W
Neith
11,478
957
70
6
1
214,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role