Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
JhireT
Mulan
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,258 Elo+
Solo
Geb
Geb
LilArcher
Geb
Level 98
God Stats
11W - 7L
1,761 SR
Queue Stats
191W - 173L
1,630 Elo+
Solo
Izanami
Izanami
R3CKL355
Izanami
Level 141
God Stats
5W - 8L
1,457 SR
Queue Stats
276W - 259L
1,488 Elo+
Party 2
Team Averages
Level 109
1,544 SR
1,475 Elo+

VS

Team Averages
Level 99
1,607 SR
1,575 Elo+
Ymir
Ymir
Mortos
Ymir
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 73L
1,478 Elo+
Party 3
Ah Puch
Ah Puch
TehCapedCrusader
Ah Puch
Level 105
God Stats
5W - 1L
1,930 SR
Queue Stats
147W - 139L
1,515 Elo+
Party 1
Chernobog
Chernobog
TehTy
Chernobog
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 45L
1,511 Elo+
Party 1
Ullr
Ullr
ThaneKri0s
Ullr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,845 Elo+
Party 3
Nox
Nox
bullet1520
Nox
Level 101
God Stats
3W - 2L
1,603 SR
Queue Stats
153W - 138L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
19
9 / 3 / 5
10,823
833
23,797
12,770
6,074
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
 
Janus
15
3 / 3 / 5
9,270
713
11,655
8,816
4,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
JhireT
Mulan
16
2 / 6 / 11
9,502
731
6,813
15,796
15,244
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 4 / 8
9,064
697
7,242
15,880
15,235
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
R3CKL355
Izanami
16
2 / 3 / 6
9,105
700
9,796
8,792
4,195
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Mortos
Ymir
16
2 / 5 / 10
10,327
794
3,577
23,069
32,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
4 / 3 / 12
10,785
830
20,240
13,111
6,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chernobog
TehTy
Chernobog
18
2 / 1 / 12
9,813
755
7,881
11,873
6,343
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
8 / 4 / 7
11,277
867
16,182
13,358
6,215
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 4 / 13
10,147
781
5,453
10,040
4,379
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
73
17
Kills
19
19
Deaths
17
35
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
9
3
5
3.83
L
Janus
 
Janus
3
3
5
1.83
L
Mulan
JhireT
Mulan
2
6
11
1.25
L
1
4
8
1.25
W
Ymir
Mortos
Ymir
2
5
10
1.4
L
Izanami
R3CKL355
Izanami
2
3
6
1.67
W
4
3
12
3.33
W
Chernobog
TehTy
Chernobog
2
1
12
8
W
8
4
7
2.88
W
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,303
Damage
53,333
62,054
Taken
71,451
44,748
Mitigated
55,457
22,079
Healing
24,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
23,797
5,889
342
3,068
12,770
6,074
72
5,590
7,180
0
50,657
L
Janus
 
Janus
11,655
0
1,901
2,059
8,816
4,000
404
5,166
3,650
17,328
0
L
Mulan
JhireT
Mulan
6,813
709
1,062
1,508
15,796
15,244
255
5,716
10,080
4,188
9,247
L
7,242
163
3,627
4,271
15,880
15,235
52
8,380
7,500
12,748
0
W
Ymir
Mortos
Ymir
3,577
502
1,887
3,052
23,069
32,166
201
3,973
19,096
11,146
0
L
Izanami
R3CKL355
Izanami
9,796
4,051
2,764
1,477
8,792
4,195
840
4,418
4,374
0
25,127
W
20,240
883
3,366
4,439
13,111
6,354
910
3,741
9,370
44,861
0
W
Chernobog
TehTy
Chernobog
7,881
3,493
1,899
1,809
11,873
6,343
1,531
2,966
8,907
0
25,484
W
16,182
4,722
3,264
2,666
13,358
6,215
1,891
5,806
7,552
0
25,983
W
5,453
884
2,057
393
10,040
4,379
754
3,435
6,605
16,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,764
Gold Earned
52,349
161
Minions Killed
186
0
Camps Cleared
0
1,204,099
Distance Traveled
1,254,200
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,823
833
54
4
0
246,389
2
L
Janus
9,270
713
30
2
0
254,549
0
L
Mulan
9,502
731
13
1
0
222,365
2
L
Geb
9,064
697
9
1
0
259,855
0
W
Ymir
10,327
794
23
2
0
242,973
1
L
Izanami
9,105
700
55
4
0
220,941
0
W
Ah Puch
10,785
830
64
5
0
258,669
4
W
Chernobog
9,813
755
39
3
0
267,155
0
W
Ullr
11,277
867
24
2
0
225,916
2
W
Nox
10,147
781
36
3
0
259,487
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role