Player Matchup

Anhur
Anhur
BBQsauce83
Anhur
Level 88
God Stats
10W - 22L
1,371 SR
Queue Stats
579W - 582L
1,545 Elo+
Party 2
Pele
Pele
Bianconera
Pele
Level 155
God Stats
4W - 5L
1,491 SR
Queue Stats
267W - 285L
1,530 Elo+
Solo
Ymir
Ymir
Jamirqui
Ymir
Level 124
God Stats
12W - 10L
1,587 SR
Queue Stats
742W - 653L
1,528 Elo+
Party 1
Merlin
Merlin
VWJetta
Merlin
Level 68
God Stats
3W - 5L
1,400 SR
Queue Stats
305W - 322L
1,557 Elo+
Party 2
Nike
Nike
madydanyel
Nike
Level 69
God Stats
52W - 34L
1,601 SR
Queue Stats
480W - 445L
1,515 Elo+
Party 1
Team Averages
Level 101
1,490 SR
1,535 Elo+

VS

Team Averages
Level 95
1,539 SR
1,514 Elo+
Hercules
Hercules
DadSmasher69
Hercules
Level 112
God Stats
2W - 3L
1,268 SR
Queue Stats
191W - 163L
1,480 Elo+
Party 3
Medusa
Medusa
Jarebearsama
Medusa
Level 55
God Stats
3W - 4L
1,607 SR
Queue Stats
178W - 200L
1,494 Elo+
Solo
Tiamat
Tiamat
Jynxii
Tiamat
Level 128
God Stats
1W - 0L
1,788 SR
Queue Stats
221W - 196L
1,544 Elo+
Party 3
Jormungandr
Jormungandr
Nathanjk1
Jormungandr
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 54L
1,561 Elo+
Solo
Thanatos
Thanatos
iPanyC
Thanatos
Level 60
God Stats
35W - 35L
1,531 SR
Queue Stats
221W - 221L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
18
1 / 4 / 2
10,887
495
6,999
11,827
2,898
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
10 / 7 / 3
11,493
522
15,123
19,932
6,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
17
6 / 5 / 5
11,396
518
20,004
23,405
22,306
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
VWJetta
Merlin
15
2 / 9 / 5
9,969
453
15,554
12,965
4,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 6 / 5
8,533
388
4,902
17,571
10,855
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DadSmasher69
Hercules
16
1 / 7 / 6
10,639
484
9,140
19,608
9,851
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
18
5 / 1 / 11
11,581
526
10,667
15,184
4,902
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
Jynxii
Tiamat
17
1 / 6 / 15
10,910
496
10,762
13,030
7,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Nathanjk1
Jormungandr
18
5 / 2 / 17
12,267
558
9,642
19,755
18,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
iPanyC
Thanatos
20
19 / 4 / 7
14,126
642
22,852
18,626
7,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
87
20
Kills
31
31
Deaths
20
20
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Anhur
1
4
2
0.5
L
10
7
3
1.64
W
Hercules
DadSmasher69
Hercules
1
7
6
0.57
L
Ymir
6
5
5
1.7
W
Medusa
5
1
11
10.5
W
Tiamat
Jynxii
Tiamat
1
6
15
1.42
W
Jormungandr
Nathanjk1
Jormungandr
5
2
17
6.75
L
Merlin
VWJetta
Merlin
2
9
5
0.5
W
Thanatos
iPanyC
Thanatos
19
4
7
5.63
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,582
Damage
63,063
85,700
Taken
86,203
46,647
Mitigated
48,566
20,941
Healing
35,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
6,999
2,210
0
3,184
11,827
2,898
480
521
11,306
0
91,212
L
15,123
2,862
0
6,098
19,932
6,141
0
5,073
14,612
0
72,469
W
Hercules
DadSmasher69
Hercules
9,140
3,273
0
5,947
19,608
9,851
427
12,305
7,178
0
57,751
L
Ymir
20,004
4,247
0
6,863
23,405
22,306
47
4,140
19,129
69,408
0
W
Medusa
10,667
5,647
0
6,519
15,184
4,902
2,266
3,511
11,597
0
95,092
W
Tiamat
Jynxii
Tiamat
10,762
625
0
2,622
13,030
7,685
362
3,930
8,769
54,600
0
W
Jormungandr
Nathanjk1
Jormungandr
9,642
1,472
0
1,304
19,755
18,886
148
9,732
9,697
46,471
0
L
Merlin
VWJetta
Merlin
15,554
481
0
688
12,965
4,447
0
2,417
10,304
63,751
0
W
Thanatos
iPanyC
Thanatos
22,852
7,569
0
18,707
18,626
7,242
0
5,179
13,277
0
92,186
L
4,902
550
884
3,224
17,571
10,855
0
7,508
9,869
0
38,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,278
Gold Earned
59,523
582
Minions Killed
569
0
Camps Cleared
0
1,972,246
Distance Traveled
2,051,514
22
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,887
495
153
7
0
393,742
1
L
Pele
11,493
522
124
6
0
442,346
5
W
Hercules
10,639
484
121
6
0
372,567
2
L
Ymir
11,396
518
126
6
0
385,303
8
W
Medusa
11,581
526
148
7
0
437,958
14
W
Tiamat
10,910
496
104
5
0
364,417
2
W
Jormungandr
12,267
558
91
4
0
433,129
12
L
Merlin
9,969
453
115
5
0
382,093
4
W
Thanatos
14,126
642
105
5
0
443,443
8
L
Nike
8,533
388
64
3
0
368,762
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role