Player Matchup

Pele
Pele
Drunqduck
Pele
Level 112
God Stats
3W - 3L
1,385 SR
Queue Stats
110W - 98L
1,492 Elo+
Party 1
Artio
Artio
EksL
Artio
Level 41
God Stats
1W - 1L
1,641 SR
Queue Stats
38W - 23L
1,748 Elo+
Solo
Sylvanus
Sylvanus
GVontheTV
Sylvanus
Level 134
God Stats
12W - 12L
1,522 SR
Queue Stats
84W - 70L
1,574 Elo+
Party 1
Nu Wa
Nu Wa
RATTMURKZ123
Nu Wa
Level 106
God Stats
9W - 5L
1,743 SR
Queue Stats
81W - 76L
1,513 Elo+
Party 1
Rama
Rama
Sir Rotcha
Rama
Level 127
God Stats
2W - 2L
1,444 SR
Queue Stats
83W - 59L
1,562 Elo+
Party 1
Team Averages
Level 104
1,547 SR
1,578 Elo+

VS

Team Averages
Level 101
1,606 SR
1,693 Elo+
Amaterasu
Amaterasu
Don Gibbyy
Amaterasu
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 35L
1,716 Elo+
Party 2
Sylvanus
Sylvanus
Norasuko
Sylvanus
Level 146
God Stats
13W - 8L
1,500 SR
Queue Stats
225W - 148L
1,753 Elo+
Party 2
Ra
Ra
Tsukaiyou
Ra
Level 154
God Stats
12W - 7L
1,697 SR
Queue Stats
202W - 145L
1,707 Elo+
Party 2
Ne Zha
Ne Zha
woodsheder
Ne Zha
Level 46
God Stats
6W - 3L
1,679 SR
Queue Stats
45W - 33L
1,609 Elo+
Solo
Hou Yi
Hou Yi
xDRAZAx
Hou Yi
Level 131
God Stats
15W - 11L
1,653 SR
Queue Stats
397W - 297L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
4 / 6 / 1
11,413
519
9,459
19,778
6,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
EksL
Artio
11
0 / 9 / 1
7,316
333
12,514
24,615
17,437
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
GVontheTV
Sylvanus
14
0 / 5 / 1
9,200
418
11,073
17,200
15,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 9 / 1
9,777
444
15,880
14,704
4,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
1 / 3 / 0
11,013
501
7,078
14,465
4,131
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Don Gibbyy
Amaterasu
19
6 / 1 / 11
12,738
579
11,704
23,088
22,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Norasuko
Sylvanus
17
5 / 0 / 18
11,936
543
16,588
18,882
23,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
11 / 2 / 7
14,150
643
19,098
18,053
7,868
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
woodsheder
Ne Zha
19
5 / 2 / 8
12,501
568
11,323
19,341
7,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
xDRAZAx
Hou Yi
19
5 / 1 / 6
12,638
574
11,468
15,387
6,162
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
82
6
Kills
32
32
Deaths
6
4
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Don Gibbyy
Amaterasu
6
1
11
11.5
L
Pele
4
6
1
0.75
L
Artio
EksL
Artio
0
9
1
0.06
L
Sylvanus
GVontheTV
Sylvanus
0
5
1
0.1
W
Sylvanus
Norasuko
Sylvanus
5
0
18
14
L
1
9
1
0.17
L
1
3
0
0.33
W
11
2
7
7.25
W
Ne Zha
woodsheder
Ne Zha
5
2
8
4.5
W
Hou Yi
xDRAZAx
Hou Yi
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,004
Damage
70,181
90,762
Taken
94,751
47,776
Mitigated
67,017
22,635
Healing
48,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Don Gibbyy
Amaterasu
11,704
5,321
0
8,826
23,088
22,303
1,757
8,777
14,100
0
80,158
L
Pele
9,459
2,435
0
5,058
19,778
6,077
376
7,357
12,159
0
71,776
L
Artio
EksL
Artio
12,514
763
540
6,403
24,615
17,437
240
8,877
15,586
36,154
0
L
Sylvanus
GVontheTV
Sylvanus
11,073
3,051
892
3,827
17,200
15,593
226
6,588
10,525
44,923
10,074
W
Sylvanus
Norasuko
Sylvanus
16,588
4,636
5,485
6,143
18,882
23,535
3,194
8,707
9,890
48,861
9,930
L
15,880
2,550
0
1,932
14,704
4,538
540
7,386
7,072
69,255
0
L
7,078
4,352
0
3,983
14,465
4,131
533
3,557
10,822
0
94,045
W
19,098
2,366
6,074
7,375
18,053
7,868
2,288
8,672
8,985
120,866
0
W
Ne Zha
woodsheder
Ne Zha
11,323
4,615
0
8,031
19,341
7,149
763
5,442
13,651
0
84,106
W
Hou Yi
xDRAZAx
Hou Yi
11,468
7,315
0
6,394
15,387
6,162
5,278
5,920
9,204
0
102,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,719
Gold Earned
63,963
549
Minions Killed
712
0
Camps Cleared
0
1,936,137
Distance Traveled
2,190,593
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,738
579
120
5
0
466,719
6
L
Pele
11,413
519
116
5
0
413,837
3
L
Artio
7,316
333
34
2
0
427,150
2
L
Sylvanus
9,200
418
94
4
0
345,663
4
W
Sylvanus
11,936
543
91
4
0
391,674
1
L
Nu Wa
9,777
444
120
5
0
343,394
4
L
Rama
11,013
501
185
8
0
406,093
5
W
Ra
14,150
643
197
9
0
454,270
1
W
Ne Zha
12,501
568
130
6
0
450,119
0
W
Hou Yi
12,638
574
174
8
0
427,811
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role