Player Matchup

Ymir
Ymir
BacchusBussy
Ymir
Level 15
God Stats
2W - 0L
1,735 SR
Queue Stats
37W - 12L
1,887 Elo+
Party 1
Skadi
Skadi
HuhDURMEDisGOOD
Skadi
Level 16
God Stats
5W - 1L
1,875 SR
Queue Stats
42W - 31L
1,641 Elo+
Party 1
Guan Yu
Guan Yu
TMBLion
Guan Yu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 9L
1,554 Elo+
Party 1
Ra
Ra
TMBTurtle
Ra
Level 24
God Stats
5W - 1L
1,732 SR
Queue Stats
23W - 7L
1,646 Elo+
Party 1
Cliodhna
Cliodhna
joshuapicillo
Cliodhna
Level 18
God Stats
4W - 1L
1,576 SR
Queue Stats
137W - 117L
1,451 Elo+
Solo
Team Averages
Level 20
1,684 SR
1,636 Elo+

VS

Team Averages
Level 33
1,568 SR
1,503 Elo+
Ymir
Ymir
Fireliger
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,379 Elo+
Party 2
Bellona
Bellona
Frostfang7
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Sol
Sol
LyteSenpai
Sol
Level 61
God Stats
0W - 1L
1,379 SR
Queue Stats
17W - 19L
1,462 Elo+
Party 2
Nemesis
Nemesis
Pivete1570
Nemesis
Level 5
God Stats
1W - 1L
1,734 SR
Queue Stats
1W - 2L
1,456 Elo+
Solo
Chernobog
Chernobog
carnage1231jr
Chernobog
Level 89
God Stats
5W - 2L
1,727 SR
Queue Stats
25W - 15L
1,718 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 19
9,033
602
7,190
11,096
12,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
9 / 0 / 3
9,381
625
7,116
5,359
2,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
TMBLion
Guan Yu
14
5 / 1 / 9
8,693
580
7,186
11,457
9,255
Mace

Mace

+10
Physical Power

15
10 / 2 / 4
9,375
625
7,625
7,923
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cliodhna
joshuapicillo
Cliodhna
14
7 / 2 / 10
8,826
588
7,880
9,946
3,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 8 / 1
5,595
373
2,937
12,482
7,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
Frostfang7
Bellona
13
3 / 5 / 0
7,817
521
6,094
9,026
8,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 7 / 1
6,817
454
7,763
9,603
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Pivete1570
Nemesis
8
0 / 7 / 0
5,784
386
1,718
11,703
2,332
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chernobog
carnage1231jr
Chernobog
9
0 / 7 / 1
6,187
412
3,033
9,196
1,665
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
7
34
Kills
4
5
Deaths
34
45
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
19
12.5
L
Ymir
0
8
1
0.06
L
Bellona
Frostfang7
Bellona
3
5
0
0.6
W
9
0
3
10.5
L
1
7
1
0.21
L
Nemesis
Pivete1570
Nemesis
0
7
0
0
W
Guan Yu
TMBLion
Guan Yu
5
1
9
9.5
W
10
2
4
6
L
Chernobog
carnage1231jr
Chernobog
0
7
1
0.07
W
Cliodhna
joshuapicillo
Cliodhna
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,997
Damage
21,545
45,781
Taken
52,010
30,305
Mitigated
21,340
18,286
Healing
5,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,190
1,656
1,974
1,760
11,096
12,080
113
3,296
7,648
27,674
0
L
Ymir
2,937
909
0
576
12,482
7,015
81
4,320
7,976
8,060
0
L
Bellona
Frostfang7
Bellona
6,094
1,255
0
900
9,026
8,025
99
1,323
7,460
7,196
31,044
W
7,116
3,783
0
825
5,359
2,525
1,774
336
5,023
0
70,655
L
7,763
1,197
0
1,101
9,603
2,303
0
2,932
6,565
37,928
0
L
Nemesis
Pivete1570
Nemesis
1,718
1,156
0
2,237
11,703
2,332
176
3,724
7,923
0
24,958
W
Guan Yu
TMBLion
Guan Yu
7,186
924
458
2,953
11,457
9,255
630
3,328
7,954
0
33,765
W
7,625
1,668
2,746
3,538
7,923
2,936
672
2,949
4,732
61,800
0
L
Chernobog
carnage1231jr
Chernobog
3,033
975
0
510
9,196
1,665
0
2,371
6,781
0
34,931
W
Cliodhna
joshuapicillo
Cliodhna
7,880
488
0
4,032
9,946
3,509
313
1,513
8,268
0
56,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,308
Gold Earned
32,200
444
Minions Killed
314
0
Camps Cleared
0
1,482,437
Distance Traveled
1,248,712
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,033
602
37
2
0
297,705
2
L
Ymir
5,595
373
12
1
0
197,394
1
L
Bellona
7,817
521
87
6
0
289,506
2
W
Skadi
9,381
625
112
7
0
285,265
3
L
Sol
6,817
454
82
5
0
263,616
1
L
Nemesis
5,784
386
55
4
0
236,616
4
W
Guan Yu
8,693
580
75
5
0
291,674
1
W
Ra
9,375
625
133
9
0
294,343
5
L
Chernobog
6,187
412
78
5
0
261,580
2
W
Cliodhna
8,826
588
87
6
0
313,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role