Player Matchup

Scylla
Scylla
CronusSmite
Scylla
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
10W - 5L
1,654 Elo+
Party 1
Sobek
Sobek
Givemethemnecks
Sobek
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,580 Elo+
Party 1
Amaterasu
Amaterasu
lonqu1
Amaterasu
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 7L
1,612 Elo+
Party 1
Team Averages
Level 49
1,500 SR
1,615 Elo+

VS

Team Averages
Level 46
1,348 SR
1,346 Elo+
Rama
Rama
Deathkid67
Rama
Level 61
God Stats
2W - 2L
1,212 SR
Queue Stats
24W - 36L
1,347 Elo+
Party 2
Sol
Sol
SilentZG
Sol
Level 63
God Stats
0W - 1L
1,325 SR
Queue Stats
8W - 17L
1,294 Elo+
Party 2
Horus
Horus
SkillMonkey56
Horus
Level 15
God Stats
5W - 6L
1,507 SR
Queue Stats
48W - 70L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
12 / 1 / 4
9,076
908
11,648
4,193
1,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 0 / 15
7,995
800
3,325
5,754
5,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
lonqu1
Amaterasu
11
3 / 1 / 10
7,390
739
6,432
8,378
7,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
6,699
670
4,048
8,333
2,290
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
1 / 6 / 0
6,093
609
5,838
6,734
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 6 / 1
6,022
602
1,686
10,053
3,954
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
16
Kills
2
2
Deaths
16
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
12
1
4
14
L
1
4
1
0.38
W
1
0
15
8.5
L
1
6
0
0.17
L
0
6
1
0.08
W
Amaterasu
lonqu1
Amaterasu
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,405
Damage
11,572
18,325
Taken
25,120
13,884
Mitigated
8,280
5,103
Healing
4,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
11,648
914
0
620
4,193
1,367
0
794
3,225
26,322
0
L
4,048
2,877
0
894
8,333
2,290
0
5,005
2,891
0
11,565
W
3,325
331
0
1,523
5,754
5,460
156
1,611
3,843
5,733
0
L
5,838
719
0
10
6,734
2,036
34
3,787
2,604
12,195
0
L
1,686
791
983
2,257
10,053
3,954
0
6,021
3,613
0
14,531
W
Amaterasu
lonqu1
Amaterasu
6,432
2,607
0
2,960
8,378
7,057
918
2,764
5,197
0
18,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,461
Gold Earned
18,814
77
Minions Killed
80
4
Camps Cleared
2
535,631
Distance Traveled
448,998
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,076
908
44
4
1
154,087
0
L
Rama
6,699
670
19
2
0
159,707
2
W
Sobek
7,995
800
6
1
0
186,641
1
L
Sol
6,093
609
27
3
0
145,546
0
L
Horus
6,022
602
34
3
2
143,745
0
W
Amaterasu
7,390
739
27
3
3
194,903
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role