Player Matchup

Osiris
Osiris
CaptainDaddyy
Osiris
Level 121
God Stats
3W - 4L
1,359 SR
Queue Stats
87W - 60L
1,740 Elo+
Party 2
Ymir
Ymir
ImaGoober
Ymir
Level 48
God Stats
8W - 4L
1,939 SR
Queue Stats
405W - 256L
1,728 Elo+
Party 2
Bakasura
Bakasura
McJoshyJoshJosh
Bakasura
Level 147
God Stats
2W - 1L
1,518 SR
Queue Stats
31W - 8L
1,799 Elo+
Party 2
Anubis
Anubis
TheBooshski
Anubis
Level 110
God Stats
2W - 1L
1,366 SR
Queue Stats
160W - 86L
1,774 Elo+
Party 2
Ra
Ra
zmistaken
Ra
Level 146
God Stats
2W - 0L
1,808 SR
Queue Stats
350W - 173L
1,762 Elo+
Party 2
Team Averages
Level 114
1,598 SR
1,761 Elo+

VS

Team Averages
Level 73
1,554 SR
1,556 Elo+
Ra
Ra
RDW777
Ra
Level 38
God Stats
0W - 1L
1,299 SR
Queue Stats
89W - 87L
1,494 Elo+
Solo
Cliodhna
Cliodhna
ShaClayClay
Cliodhna
Level 109
God Stats
21W - 15L
1,745 SR
Queue Stats
288W - 282L
1,609 Elo+
Party 1
Sylvanus
Sylvanus
ll Blindside ll
Sylvanus
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
305W - 369L
1,431 Elo+
Party 1
Chang'e
Chang'e
trexyarms
Chang'e
Level 88
God Stats
68W - 55L
1,657 SR
Queue Stats
423W - 358L
1,671 Elo+
Party 3
Janus
Janus
ßaewilix
Janus
Level 46
God Stats
2W - 1L
1,571 SR
Queue Stats
9W - 5L
1,576 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
9,077
504
8,232
16,041
14,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
14
0 / 2 / 7
8,851
492
2,191
16,252
11,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
20
6 / 2 / 5
11,404
634
18,929
17,061
9,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
19
12 / 3 / 2
12,131
674
18,914
14,448
6,386
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 3 / 7
9,789
544
9,469
10,469
4,535
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
3 / 5 / 3
9,257
514
9,380
14,785
4,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
ShaClayClay
Cliodhna
13
1 / 5 / 2
7,932
441
8,451
11,582
3,051
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
12
1 / 6 / 5
7,433
413
5,464
16,172
10,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
trexyarms
Chang'e
15
2 / 3 / 3
9,208
512
8,112
17,456
15,025
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
ßaewilix
Janus
16
7 / 3 / 4
10,440
580
13,812
13,582
3,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
31
22
Kills
14
14
Deaths
22
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
4
2
0.5
W
Ymir
0
2
7
1.75
W
Bakasura
6
2
5
4.25
L
Ra
3
5
3
0.9
L
Cliodhna
ShaClayClay
Cliodhna
1
5
2
0.4
W
Anubis
12
3
2
4.33
L
Sylvanus
1
6
5
0.58
L
Chang'e
trexyarms
Chang'e
2
3
3
1.17
W
3
3
7
2.17
L
Janus
ßaewilix
Janus
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,735
Damage
45,219
74,271
Taken
73,577
46,204
Mitigated
37,139
31,836
Healing
26,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,232
2,622
0
4,268
16,041
14,765
1,398
8,404
7,533
0
56,127
W
Ymir
2,191
405
2,460
3,208
16,252
11,038
621
7,377
8,707
18,625
0
W
Bakasura
18,929
12,247
0
7,012
17,061
9,480
2,172
6,070
10,815
0
89,526
L
Ra
9,380
419
929
4,685
14,785
4,882
0
4,870
9,102
61,104
0
L
Cliodhna
ShaClayClay
Cliodhna
8,451
668
0
1,225
11,582
3,051
0
6,841
4,671
0
49,014
W
Anubis
18,914
972
0
7,541
14,448
6,386
172
7,021
7,363
96,212
0
L
Sylvanus
5,464
1,686
657
4,417
16,172
10,554
132
9,928
5,824
17,940
6,191
L
Chang'e
trexyarms
Chang'e
8,112
708
495
9,151
17,456
15,025
0
3,007
13,049
53,521
0
W
9,469
818
2,648
4,699
10,469
4,535
647
6,534
3,719
67,386
0
L
Janus
ßaewilix
Janus
13,812
1,381
171
5,036
13,582
3,627
4
5,928
7,342
75,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,252
Gold Earned
44,270
596
Minions Killed
473
0
Camps Cleared
0
1,893,465
Distance Traveled
1,764,707
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,077
504
102
6
0
355,454
5
W
Ymir
8,851
492
41
2
0
378,036
2
W
Bakasura
11,404
634
154
9
0
437,198
3
L
Ra
9,257
514
128
7
0
371,723
0
L
Cliodhna
7,932
441
83
5
0
357,244
0
W
Anubis
12,131
674
176
10
0
313,722
2
L
Sylvanus
7,433
413
46
3
0
304,102
2
L
Chang'e
9,208
512
92
5
0
341,444
4
W
Ra
9,789
544
123
7
0
409,055
6
L
Janus
10,440
580
124
7
0
390,194
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role