Player Matchup

Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Savvannahh
Neith
Level 25
God Stats
13W - 12L
1,522 SR
Queue Stats
58W - 41L
1,632 Elo+
Solo
Artemis
Artemis
Vallerio94
Artemis
Level 127
God Stats
1W - 2L
1,488 SR
Queue Stats
112W - 120L
1,509 Elo+
Solo
Team Averages
Level 98
1,503 SR
1,547 Elo+

VS

Team Averages
Level 28
1,624 SR
1,602 Elo+
Anhur
Anhur
ArcaneChaos
Anhur
Level 38
God Stats
6W - 1L
1,500 SR
Queue Stats
80W - 38L
1,649 Elo+
Party 1
Scylla
Scylla
DizzyThyDaze
Scylla
Level 29
God Stats
2W - 2L
1,636 SR
Queue Stats
95W - 38L
1,691 Elo+
Party 1
Yemoja
Yemoja
TonyVS6
Yemoja
Level 17
God Stats
2W - 0L
1,735 SR
Queue Stats
16W - 10L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
2 / 4 / 1
6,366
637
4,913
9,346
2,759
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
9
0 / 4 / 2
5,964
596
4,514
7,360
2,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Vallerio94
Artemis
10
1 / 9 / 2
6,702
670
6,064
8,866
2,431
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 1 / 5
8,896
890
8,975
6,549
2,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
12
3 / 1 / 11
7,795
780
9,197
6,991
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
TonyVS6
Yemoja
12
3 / 1 / 10
7,559
756
4,286
7,439
6,693
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
3
Kills
17
17
Deaths
3
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
4
1
0.63
W
11
1
5
13.5
W
Scylla
3
1
11
8.5
L
Neith
0
4
2
0.25
W
Yemoja
TonyVS6
Yemoja
3
1
10
8
L
Artemis
Vallerio94
Artemis
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,491
Damage
22,458
25,572
Taken
20,979
7,795
Mitigated
11,610
2,656
Healing
9,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,913
872
0
1,912
9,346
2,759
0
4,064
5,082
19,419
0
W
8,975
6,160
0
2,758
6,549
2,694
1,574
1,544
5,005
0
29,541
W
Scylla
9,197
741
0
3,446
6,991
2,223
1,004
2,254
4,737
27,045
0
L
Neith
4,514
2,054
0
744
7,360
2,605
0
4,027
3,155
0
12,493
W
Yemoja
TonyVS6
Yemoja
4,286
539
743
2,411
7,439
6,693
48
1,460
5,979
13,448
0
L
Artemis
Vallerio94
Artemis
6,064
1,896
0
0
8,866
2,431
0
4,911
3,729
0
17,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,032
Gold Earned
24,250
82
Minions Killed
113
3
Camps Cleared
6
472,408
Distance Traveled
515,711
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,366
637
32
3
2
161,968
4
W
Anhur
8,896
890
52
5
4
159,703
3
W
Scylla
7,795
780
44
4
2
178,837
3
L
Neith
5,964
596
31
3
1
166,111
0
W
Yemoja
7,559
756
17
2
0
177,171
0
L
Artemis
6,702
670
19
2
0
144,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role