Player Matchup

Horus
Horus
 
Horus
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Chino13056101
Sylvanus
Level 71
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 106L
1,435 Elo+
Solo
Charybdis
Charybdis
Chong Little
Charybdis
Level 69
God Stats
3W - 5L
1,401 SR
Queue Stats
105W - 132L
1,406 Elo+
Solo
Scylla
Scylla
FramesRock
Scylla
Level 106
God Stats
1W - 2L
1,211 SR
Queue Stats
89W - 97L
1,436 Elo+
Party 3
Chaac
Chaac
aaaaaajjjjjj1998
Chaac
Level 79
God Stats
4W - 3L
1,522 SR
Queue Stats
122W - 127L
1,417 Elo+
Solo
Team Averages
Level 79
1,427 SR
1,439 Elo+

VS

Team Averages
Level 81
1,438 SR
1,401 Elo+
Cerberus
Cerberus
FjordFromNorway
Cerberus
Level 78
God Stats
11W - 9L
1,486 SR
Queue Stats
196W - 209L
1,336 Elo+
Party 2
Set
Set
FloyenFromNorway
Set
Level 115
God Stats
4W - 6L
1,471 SR
Queue Stats
591W - 600L
1,445 Elo+
Party 2
Poseidon
Poseidon
IvarFromNorway
Poseidon
Level 68
God Stats
7W - 9L
1,453 SR
Queue Stats
313W - 345L
1,411 Elo+
Party 2
Cliodhna
Cliodhna
Noxture
Cliodhna
Level 89
God Stats
2W - 2L
1,706 SR
Queue Stats
288W - 298L
1,442 Elo+
Party 1
Charybdis
Charybdis
got3m_shook
Charybdis
Level 53
God Stats
4W - 13L
1,075 SR
Queue Stats
96W - 130L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
20
6 / 1 / 0
12,979
590
8,957
13,567
13,717
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
Chino13056101
Sylvanus
18
2 / 2 / 12
11,239
511
9,906
16,276
22,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
Chong Little
Charybdis
18
9 / 1 / 5
12,008
546
11,922
12,161
4,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
FramesRock
Scylla
17
2 / 2 / 4
10,817
492
13,582
12,100
4,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
8 / 4 / 6
12,712
578
18,398
21,117
14,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
1 / 5 / 2
8,412
382
7,616
21,483
17,394
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

17
3 / 3 / 3
10,414
473
8,854
13,571
7,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poseidon
12
2 / 3 / 0
8,864
403
4,872
5,583
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
Noxture
Cliodhna
16
4 / 6 / 2
10,299
468
12,129
19,142
15,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
got3m_shook
Charybdis
14
0 / 10 / 1
8,809
400
5,855
19,994
5,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
27
Kills
10
10
Deaths
27
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
1
0
6
W
Sylvanus
Chino13056101
Sylvanus
2
2
12
4
W
Charybdis
Chong Little
Charybdis
9
1
5
11.5
L
Cerberus
1
5
2
0.4
L
3
3
3
1.5
W
Scylla
FramesRock
Scylla
2
2
4
2
L
Poseidon
2
3
0
0.67
L
Cliodhna
Noxture
Cliodhna
4
6
2
0.83
W
8
4
6
2.75
L
Charybdis
got3m_shook
Charybdis
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,765
Damage
39,326
75,221
Taken
79,773
59,368
Mitigated
48,397
34,671
Healing
18,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,957
4,400
1,281
5,846
13,567
13,717
1,610
475
13,092
0
79,130
W
Sylvanus
Chino13056101
Sylvanus
9,906
3,598
2,081
7,293
16,276
22,384
1,775
3,118
13,084
48,045
15,258
W
Charybdis
Chong Little
Charybdis
11,922
7,505
288
4,411
12,161
4,429
1,696
1,251
10,910
0
82,437
L
Cerberus
7,616
343
197
5,241
21,483
17,394
0
4,935
16,548
42,396
0
L
8,854
4,304
0
4,436
13,571
7,756
0
2,787
10,784
0
65,357
W
Scylla
FramesRock
Scylla
13,582
1,107
0
4,633
12,100
4,314
753
3,046
8,840
76,427
0
L
Poseidon
4,872
534
20
1,371
5,583
1,697
0
2,647
2,936
43,415
0
L
Cliodhna
Noxture
Cliodhna
12,129
1,618
0
1,816
19,142
15,725
0
7,429
11,713
0
51,023
W
18,398
6,430
312
8,526
21,117
14,524
4,016
4,331
16,748
0
97,375
L
Charybdis
got3m_shook
Charybdis
5,855
3,092
196
4,734
19,994
5,825
1,508
4,648
15,346
0
49,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,755
Gold Earned
46,798
622
Minions Killed
499
0
Camps Cleared
0
1,986,455
Distance Traveled
1,730,158
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,979
590
157
7
0
470,548
8
W
Sylvanus
11,239
511
101
5
0
318,909
0
W
Charybdis
12,008
546
120
5
0
355,650
1
L
Cerberus
8,412
382
81
4
0
404,815
1
L
Set
10,414
473
130
6
0
380,184
0
W
Scylla
10,817
492
107
5
0
402,887
1
L
Poseidon
8,864
403
90
4
0
222,833
0
L
Cliodhna
10,299
468
100
5
0
376,827
1
W
Chaac
12,712
578
137
6
0
438,461
3
L
Charybdis
8,809
400
98
4
0
345,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role