Player Matchup

Pele
Pele
AquilesValgrand
Pele
Level 26
God Stats
3W - 2L
1,980 SR
Queue Stats
28W - 24L
1,576 Elo+
Solo
Charybdis
Charybdis
HazyDabx
Charybdis
Level 17
God Stats
1W - 2L
1,539 SR
Queue Stats
19W - 18L
1,583 Elo+
Solo
Cliodhna
Cliodhna
ItsTrent
Cliodhna
Level 22
God Stats
2W - 2L
1,456 SR
Queue Stats
61W - 53L
1,551 Elo+
Solo
Osiris
Osiris
TherealJose
Osiris
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 85L
1,642 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Vullier
Morgan Le Fay
Level 26
God Stats
6W - 2L
1,651 SR
Queue Stats
53W - 47L
1,520 Elo+
Solo
Team Averages
Level 24
1,625 SR
1,574 Elo+

VS

Team Averages
Level 18
1,555 SR
1,618 Elo+
Anhur
Anhur
FoureLefttt
Anhur
Level 25
God Stats
13W - 8L
1,593 SR
Queue Stats
116W - 85L
1,629 Elo+
Party 1
Ravana
Ravana
Gooberbeans777
Ravana
Level 18
God Stats
1W - 6L
1,621 SR
Queue Stats
51W - 45L
1,747 Elo+
Solo
Fafnir
Fafnir
HairyBallsagna22
Fafnir
Level 17
God Stats
1W - 1L
1,767 SR
Queue Stats
31W - 19L
1,661 Elo+
Party 1
Vulcan
Vulcan
MisterFistUrGirl
Vulcan
Level 15
God Stats
0W - 1L
1,295 SR
Queue Stats
13W - 6L
1,665 Elo+
Party 1
Anubis
Anubis
shepherd746funny
Anubis
Level 16
God Stats
6W - 4L
1,500 SR
Queue Stats
37W - 49L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 7
8,687
543
7,662
14,325
4,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charybdis
HazyDabx
Charybdis
14
1 / 2 / 5
8,617
539
3,338
8,738
2,251
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cliodhna
ItsTrent
Cliodhna
18
14 / 0 / 1
11,490
718
15,890
11,699
5,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
14
6 / 2 / 4
8,752
547
6,985
10,511
7,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
Vullier
Morgan Le Fay
14
4 / 3 / 7
8,972
561
5,354
10,981
3,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,264
454
6,380
11,074
3,219
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 7 / 1
7,668
479
8,839
13,609
5,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 6 / 6
7,096
444
3,909
12,557
13,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
4 / 2 / 1
8,395
525
13,656
7,016
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 7 / 0
5,749
359
446
5,916
1,819
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
27
Kills
10
10
Deaths
27
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
3
7
1.83
L
2
5
2
0.6
L
4
7
1
0.64
L
0
6
6
0.5
W
Charybdis
HazyDabx
Charybdis
1
2
5
1.75
W
Cliodhna
ItsTrent
Cliodhna
14
0
1
14.5
L
4
2
1
2.25
W
Osiris
6
2
4
4
W
Morgan Le Fay
Vullier
Morgan Le Fay
4
3
7
2.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,229
Damage
33,230
56,254
Taken
50,172
24,026
Mitigated
27,103
17,567
Healing
10,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,662
1,523
0
4,286
14,325
4,510
232
3,723
10,602
0
56,276
L
6,380
2,906
0
2,047
11,074
3,219
0
0
11,074
0
48,125
L
8,839
3,807
0
3,096
13,609
5,802
0
808
12,801
0
45,138
L
3,909
703
264
3,048
12,557
13,646
0
3,081
9,476
11,665
0
W
Charybdis
HazyDabx
Charybdis
3,338
1,115
0
2,956
8,738
2,251
165
1,909
6,829
0
50,663
W
Cliodhna
ItsTrent
Cliodhna
15,890
2,040
0
3,761
11,699
5,773
0
2,677
9,022
0
93,211
L
13,656
5,443
0
1,690
7,016
2,617
0
1,228
5,788
57,654
0
W
Osiris
6,985
2,077
179
1,648
10,511
7,793
550
3,797
6,714
0
47,727
W
Morgan Le Fay
Vullier
Morgan Le Fay
5,354
296
683
4,054
10,981
3,699
1,868
5,905
5,076
43,956
0
L
446
42
0
512
5,916
1,819
0
237
5,679
13,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,518
Gold Earned
36,172
532
Minions Killed
333
0
Camps Cleared
0
1,594,038
Distance Traveled
1,470,138
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,687
543
106
7
0
333,165
2
L
Anhur
7,264
454
80
5
0
263,209
8
L
Ravana
7,668
479
95
6
0
302,076
0
L
Fafnir
7,096
444
13
1
0
313,712
6
W
Charybdis
8,617
539
85
5
0
276,521
0
W
Cliodhna
11,490
718
160
10
0
366,738
2
L
Vulcan
8,395
525
109
7
0
350,692
5
W
Osiris
8,752
547
87
5
0
328,460
1
W
Morgan Le Fay
8,972
561
94
6
0
289,154
4
L
Anubis
5,749
359
36
2
0
240,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role