Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
hench-irl
Gilgamesh
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
89W - 102L
1,412 Elo+
Party 3
Kumbhakarna
Kumbhakarna
jin2468
Kumbhakarna
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 94L
1,394 Elo+
Party 3
Kukulkan
Kukulkan
poshiiii
Kukulkan
Level 64
God Stats
36W - 40L
1,452 SR
Queue Stats
119W - 150L
1,447 Elo+
Party 1
Neith
Neith
wackmehoff
Neith
Level 82
God Stats
15W - 19L
1,557 SR
Queue Stats
70W - 116L
1,410 Elo+
Party 1
Team Averages
Level 67
1,502 SR
1,433 Elo+

VS

Team Averages
Level 106
1,591 SR
1,607 Elo+
Chiron
Chiron
 
Chiron
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Alvaro15196
Ra
Level 28
God Stats
7W - 1L
1,710 SR
Queue Stats
73W - 23L
1,783 Elo+
Party 2
Loki
Loki
ItsnotAbby
Loki
Level 78
God Stats
108W - 76L
1,627 SR
Queue Stats
433W - 376L
1,589 Elo+
Party 2
Ymir
Ymir
TheMadchine
Ymir
Level 127
God Stats
196W - 136L
1,612 SR
Queue Stats
631W - 469L
1,588 Elo+
Party 2
Tyr
Tyr
ρεdriη
Tyr
Level 160
God Stats
5W - 4L
1,504 SR
Queue Stats
166W - 110L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
9
0 / 5 / 1
5,070
507
2,139
6,553
2,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
hench-irl
Gilgamesh
9
2 / 3 / 0
5,352
535
3,545
7,360
5,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Short Bow

Short Bow

+15%
Attack Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
jin2468
Kumbhakarna
7
0 / 7 / 1
4,404
440
1,630
8,509
3,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kukulkan
poshiiii
Kukulkan
8
0 / 5 / 0
4,725
473
1,104
5,316
1,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
7
1 / 4 / 0
4,662
466
2,913
5,064
1,081
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
5 / 1 / 5
6,368
637
6,292
5,240
1,602
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 0 / 4
6,518
652
2,404
2,746
861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
10 / 0 / 0
6,753
675
5,386
3,995
1,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 0 / 8
6,007
601
3,017
4,282
3,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
3 / 2 / 2
6,263
626
5,621
6,902
3,972
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
3
Kills
24
24
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
0
5
1
0.1
W
Chiron
 
Chiron
5
1
5
7.5
W
4
0
4
6
W
10
0
0
10
W
2
0
8
6
L
Gilgamesh
hench-irl
Gilgamesh
2
3
0
0.67
L
Kumbhakarna
jin2468
Kumbhakarna
0
7
1
0.07
L
Kukulkan
poshiiii
Kukulkan
0
5
0
0
L
Neith
1
4
0
0.25
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,331
Damage
22,720
32,802
Taken
23,165
14,146
Mitigated
10,922
5,922
Healing
9,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
2,139
592
0
1,429
6,553
2,478
0
832
5,721
0
28,360
W
Chiron
 
Chiron
6,292
3,124
182
1,908
5,240
1,602
588
1,158
3,864
0
33,506
W
2,404
460
545
1,548
2,746
861
0
805
1,941
38,190
0
W
5,386
1,216
0
2,580
3,995
1,140
152
409
3,506
0
29,878
W
3,017
1,092
0
1,108
4,282
3,347
208
248
4,000
15,586
0
L
Gilgamesh
hench-irl
Gilgamesh
3,545
648
0
2,081
7,360
5,463
0
1,289
6,043
4,051
17,243
L
Kumbhakarna
jin2468
Kumbhakarna
1,630
26
74
1,070
8,509
3,840
0
2,172
6,333
12,652
0
L
Kukulkan
poshiiii
Kukulkan
1,104
87
0
463
5,316
1,284
390
1,033
4,207
26,309
0
L
Neith
2,913
1,406
0
805
5,064
1,081
0
1,226
3,838
0
16,974
W
5,621
1,204
0
1,853
6,902
3,972
0
648
5,727
3,971
26,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,213
Gold Earned
31,909
213
Minions Killed
298
0
Camps Cleared
0
851,656
Distance Traveled
1,000,179
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,070
507
65
7
0
186,896
3
W
Chiron
6,368
637
62
6
0
165,561
0
W
Ra
6,518
652
79
8
0
220,399
4
W
Loki
6,753
675
69
7
0
215,763
0
W
Ymir
6,007
601
26
3
0
197,785
1
L
Gilgamesh
5,352
535
48
5
0
168,617
2
L
Kumbhakarna
4,404
440
20
2
0
159,473
0
L
Kukulkan
4,725
473
52
5
0
167,700
2
L
Neith
4,662
466
28
3
0
168,970
0
W
Tyr
6,263
626
62
6
0
200,671
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role