Player Matchup

Medusa
Medusa
SalemOmega
Medusa
Level 87
God Stats
3W - 1L
1,629 SR
Queue Stats
126W - 146L
1,334 Elo+
Solo
Ra
Ra
Static28
Ra
Level 77
God Stats
7W - 4L
1,204 SR
Queue Stats
100W - 89L
1,500 Elo+
Party 1
Ares
Ares
Talderius
Ares
Level 45
God Stats
2W - 0L
1,771 SR
Queue Stats
68W - 59L
1,484 Elo+
Party 3
Amaterasu
Amaterasu
Wrightna
Amaterasu
Level 27
God Stats
1W - 0L
1,367 SR
Queue Stats
19W - 31L
1,333 Elo+
Party 3
Pele
Pele
rawmusic
Pele
Level 41
God Stats
8W - 2L
1,677 SR
Queue Stats
74W - 71L
1,430 Elo+
Party 1
Team Averages
Level 55
1,530 SR
1,416 Elo+

VS

Team Averages
Level 41
1,423 SR
1,364 Elo+
Sobek
Sobek
Cyberdalek224
Sobek
Level 88
God Stats
0W - 1L
1,367 SR
Queue Stats
37W - 52L
1,337 Elo+
Party 2
Danzaburou
Danzaburou
RealmOfMist
Danzaburou
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,453 Elo+
Party 2
Bellona
Bellona
SoLaROfficial
Bellona
Level 42
God Stats
11W - 19L
1,478 SR
Queue Stats
36W - 46L
1,335 Elo+
Party 2
Pele
Pele
VivianDeleon
Pele
Level 16
God Stats
0W - 2L
1,123 SR
Queue Stats
10W - 16L
1,283 Elo+
Party 2
Anubis
Anubis
xTHEHoneyBadger
Anubis
Level 35
God Stats
20W - 13L
1,646 SR
Queue Stats
53W - 65L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
SalemOmega
Medusa
16
3 / 5 / 2
10,363
493
11,271
9,923
3,986
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
14 / 1 / 11
13,648
650
25,390
15,540
8,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ares
15
0 / 4 / 14
10,026
477
10,303
18,318
17,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Wrightna
Amaterasu
16
4 / 6 / 8
10,496
500
8,674
21,177
16,335
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Pele
17
8 / 10 / 10
11,551
550
14,425
20,921
9,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 10
9,907
472
7,632
18,783
23,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
RealmOfMist
Danzaburou
16
8 / 4 / 6
11,134
530
18,824
17,692
6,890
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
16
4 / 6 / 12
11,074
527
16,849
20,708
19,424
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
8 / 8 / 4
10,980
523
11,009
18,352
6,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
3 / 7 / 5
10,397
495
10,304
17,623
9,381
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
63
29
Kills
26
26
Deaths
29
45
Assists
37
Player
Kills
Deaths
Assists
KDA
L
3
4
10
2
L
Danzaburou
RealmOfMist
Danzaburou
8
4
6
2.75
W
Medusa
SalemOmega
Medusa
3
5
2
0.8
L
Bellona
4
6
12
1.67
W
14
1
11
19.5
W
Ares
0
4
14
1.75
L
8
8
4
1.25
W
Amaterasu
Wrightna
Amaterasu
4
6
8
1.33
W
Pele
8
10
10
1.3
L
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,063
Damage
64,618
85,879
Taken
93,158
55,167
Mitigated
66,352
24,358
Healing
23,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,632
353
357
2,542
18,783
23,820
330
9,802
8,981
18,213
0
L
Danzaburou
RealmOfMist
Danzaburou
18,824
9,973
0
7,079
17,692
6,890
1,309
5,730
11,962
0
80,131
W
Medusa
SalemOmega
Medusa
11,271
5,729
0
1,049
9,923
3,986
3,240
1,090
8,833
0
60,738
L
Bellona
16,849
7,540
472
2,009
20,708
19,424
748
6,301
14,407
0
52,600
W
25,390
2,959
4,528
7,397
15,540
8,299
386
4,558
10,982
120,721
0
W
Ares
10,303
326
30
1,841
18,318
17,519
0
4,812
13,506
24,667
0
L
11,009
3,372
0
3,902
18,352
6,837
431
5,330
13,022
0
64,455
W
Amaterasu
Wrightna
Amaterasu
8,674
2,666
0
5,189
21,177
16,335
2,966
4,020
17,157
0
43,725
W
Pele
14,425
3,141
0
4,324
20,921
9,028
0
3,456
17,465
0
69,516
L
10,304
443
290
6,681
17,623
9,381
150
8,599
9,024
74,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,084
Gold Earned
53,492
498
Minions Killed
427
0
Camps Cleared
0
1,966,267
Distance Traveled
1,980,730
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,907
472
17
1
0
431,949
5
L
Danzaburou
11,134
530
112
5
0
365,959
1
W
Medusa
10,363
493
114
5
0
347,966
3
L
Bellona
11,074
527
83
4
0
417,192
3
W
Ra
13,648
650
190
9
0
436,770
9
W
Ares
10,026
477
23
1
0
419,260
3
L
Pele
10,980
523
94
4
0
405,240
0
W
Amaterasu
10,496
500
69
3
0
388,488
2
W
Pele
11,551
550
102
5
0
373,783
6
L
Anubis
10,397
495
121
6
0
360,390
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role