Player Matchup

Pele
Pele
Mahong6771
Pele
Level 8
God Stats
4W - 1L
1,610 SR
Queue Stats
41W - 22L
1,355 Elo+
Party 2
Neith
Neith
Ryryroo96
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 56L
1,273 Elo+
Solo
Skadi
Skadi
TeddyNinjaBro
Skadi
Level 26
God Stats
20W - 24L
1,479 SR
Queue Stats
129W - 158L
1,349 Elo+
Party 4
Ra
Ra
seHONGxy50
Ra
Level 8
God Stats
20W - 11L
1,519 SR
Queue Stats
53W - 43L
1,364 Elo+
Party 2
Nike
Nike
super-pharaoh
Nike
Level 29
God Stats
8W - 5L
1,600 SR
Queue Stats
107W - 126L
1,390 Elo+
Party 4
Team Averages
Level 15
1,542 SR
1,346 Elo+

VS

Team Averages
Level 29
1,530 SR
1,379 Elo+
Cthulhu
Cthulhu
Aegon_PR
Cthulhu
Level 28
God Stats
6W - 6L
1,523 SR
Queue Stats
58W - 78L
1,338 Elo+
Party 3
Ah Puch
Ah Puch
AngelYun_
Ah Puch
Level 49
God Stats
3W - 7L
1,427 SR
Queue Stats
57W - 83L
1,310 Elo+
Party 3
Bellona
Bellona
Joshua77PR
Bellona
Level 9
God Stats
7W - 2L
1,710 SR
Queue Stats
9W - 12L
1,399 Elo+
Party 3
Skadi
Skadi
Karnage_Reps
Skadi
Level 45
God Stats
2W - 5L
1,487 SR
Queue Stats
154W - 181L
1,412 Elo+
Party 1
Thor
Thor
The_Only_Drake_7
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 2
10,180
636
10,804
11,848
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Ryryroo96
Neith
12
1 / 0 / 2
7,148
447
3,359
7,080
2,033
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 4
8,368
523
5,994
9,421
2,921
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
5 / 2 / 2
9,445
590
5,516
7,379
2,934
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 1 / 3
9,331
583
7,494
7,377
7,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aegon_PR
Cthulhu
10
0 / 2 / 1
6,392
400
6,171
12,467
5,870
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
AngelYun_
Ah Puch
14
4 / 3 / 0
8,390
524
8,343
7,792
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
Joshua77PR
Bellona
14
3 / 5 / 1
8,120
508
4,204
12,021
6,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 4 / 0
6,586
412
2,881
6,419
1,691
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 6 / 4
7,213
451
2,651
10,167
3,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
20
Kills
8
8
Deaths
20
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aegon_PR
Cthulhu
0
2
1
0.25
L
Ah Puch
AngelYun_
Ah Puch
4
3
0
1.33
L
Bellona
Joshua77PR
Bellona
3
5
1
0.7
L
1
4
0
0.25
W
9
3
2
3.33
W
Neith
Ryryroo96
Neith
1
0
2
2
W
1
2
4
1.5
L
0
6
4
0.33
W
5
2
2
3
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,167
Damage
24,250
43,105
Taken
48,866
19,273
Mitigated
20,349
16,109
Healing
8,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aegon_PR
Cthulhu
6,171
448
52
4,498
12,467
5,870
0
3,293
9,035
24,564
0
L
Ah Puch
AngelYun_
Ah Puch
8,343
250
0
621
7,792
2,208
587
1,081
6,695
51,069
0
L
Bellona
Joshua77PR
Bellona
4,204
1,039
0
1,031
12,021
6,857
629
2,121
9,886
0
37,598
L
2,881
936
0
365
6,419
1,691
0
585
5,794
0
32,486
W
10,804
2,248
0
4,721
11,848
4,271
1,388
3,861
7,987
0
70,073
W
Neith
Ryryroo96
Neith
3,359
1,860
0
3,578
7,080
2,033
1,244
2,378
4,702
0
31,898
W
5,994
2,341
237
4,072
9,421
2,921
3,039
3,756
5,665
0
50,779
L
2,651
1,406
0
1,955
10,167
3,723
357
272
9,885
0
43,092
W
5,516
551
306
2,878
7,379
2,934
1,012
4,519
2,860
50,471
0
W
7,494
861
0
317
7,377
7,114
350
0
7,377
11,843
33,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,472
Gold Earned
36,701
480
Minions Killed
352
0
Camps Cleared
0
1,563,846
Distance Traveled
1,373,800
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,392
400
36
2
0
274,255
0
L
Ah Puch
8,390
524
94
6
0
293,100
0
L
Bellona
8,120
508
80
5
0
309,955
0
L
Skadi
6,586
412
69
4
0
207,215
4
W
Pele
10,180
636
118
7
0
376,134
1
W
Neith
7,148
447
61
4
0
294,107
0
W
Skadi
8,368
523
88
6
0
287,828
0
L
Thor
7,213
451
73
5
0
289,275
3
W
Ra
9,445
590
120
8
0
297,295
0
W
Nike
9,331
583
93
6
0
308,482
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role