Player Matchup

Kali
Kali
 
Kali
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
BuckXypk
Ne Zha
Level 61
God Stats
1W - 0L
1,753 SR
Queue Stats
8W - 2L
1,806 Elo+
Party 4
Ymir
Ymir
L1ttlecountry
Ymir
Level 84
God Stats
12W - 12L
1,540 SR
Queue Stats
493W - 501L
1,578 Elo+
Party 3
Hel
Hel
Lmoj
Hel
Level 60
God Stats
2W - 0L
1,733 SR
Queue Stats
9W - 2L
1,726 Elo+
Party 4
Horus
Horus
d11127o4sh0
Horus
Level 89
God Stats
9W - 4L
1,560 SR
Queue Stats
764W - 674L
1,627 Elo+
Party 3
Team Averages
Level 74
1,617 SR
1,647 Elo+

VS

Team Averages
Level 134
1,610 SR
1,568 Elo+
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
JSlice1
Scylla
Level 126
God Stats
3W - 4L
1,481 SR
Queue Stats
116W - 99L
1,611 Elo+
Party 2
Cliodhna
Cliodhna
W01fpackman
Cliodhna
Level 121
God Stats
4W - 1L
1,891 SR
Queue Stats
125W - 110L
1,589 Elo+
Party 2
Jing Wei
Jing Wei
cυĸιjenιι
Jing Wei
Level 152
God Stats
10W - 17L
1,522 SR
Queue Stats
289W - 265L
1,567 Elo+
Party 1
Fenrir
Fenrir
cυκıναяø
Fenrir
Level 113
God Stats
12W - 12L
1,655 SR
Queue Stats
308W - 288L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
3 / 1 / 3
7,693
550
4,625
13,279
6,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
BuckXypk
Ne Zha
16
11 / 4 / 6
9,798
700
16,439
14,749
5,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 2 / 0
7,606
543
4,080
8,782
5,829
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hel
Lmoj
Hel
13
3 / 4 / 6
7,928
566
9,020
9,895
5,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
4 / 1 / 10
7,618
544
7,435
10,537
11,040
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 5 / 5
6,940
496
7,889
15,625
9,087
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Scylla
JSlice1
Scylla
12
4 / 3 / 2
7,352
525
5,506
8,042
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
W01fpackman
Cliodhna
14
2 / 1 / 0
7,981
570
6,490
10,172
4,864
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jing Wei
10
0 / 9 / 5
6,299
450
6,226
11,779
2,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 3 / 5
7,424
530
8,056
9,388
3,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
29
21
Kills
12
12
Deaths
21
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
3
1
3
4.5
L
Hercules
 
Hercules
3
5
5
1.1
W
Ne Zha
BuckXypk
Ne Zha
11
4
6
3.5
L
Scylla
JSlice1
Scylla
4
3
2
1.67
W
0
2
0
0
W
Hel
Lmoj
Hel
3
4
6
1.5
L
Cliodhna
W01fpackman
Cliodhna
2
1
0
2
L
Jing Wei
0
9
5
0.28
L
3
3
5
1.83
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,599
Damage
34,167
57,242
Taken
55,006
33,968
Mitigated
21,514
26,145
Healing
11,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
4,625
2,358
0
4,762
13,279
6,190
0
899
12,348
0
44,798
L
Hercules
 
Hercules
7,889
2,629
165
2,323
15,625
9,087
0
2,743
12,710
242
20,520
W
Ne Zha
BuckXypk
Ne Zha
16,439
7,823
0
7,617
14,749
5,617
0
234
14,477
0
73,478
L
Scylla
JSlice1
Scylla
5,506
325
0
875
8,042
1,497
0
3,728
4,028
36,691
0
W
4,080
781
0
2,675
8,782
5,829
0
0
8,782
50,322
0
W
Hel
Lmoj
Hel
9,020
579
1,398
4,166
9,895
5,292
102
2,786
6,938
48,647
0
L
Cliodhna
W01fpackman
Cliodhna
6,490
449
0
4,590
10,172
4,864
0
3,251
6,921
0
56,453
L
Jing Wei
6,226
3,345
0
1,445
11,779
2,965
64
772
10,939
0
29,457
L
8,056
1,235
0
1,852
9,388
3,101
0
2,008
7,308
0
40,831
W
7,435
2,886
2,034
3,493
10,537
11,040
136
1,365
9,078
0
18,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,643
Gold Earned
35,996
429
Minions Killed
363
0
Camps Cleared
0
1,427,821
Distance Traveled
1,378,895
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,693
550
77
6
0
330,367
4
L
Hercules
6,940
496
44
3
0
277,937
2
W
Ne Zha
9,798
700
109
8
0
283,342
4
L
Scylla
7,352
525
76
5
0
262,005
8
W
Ymir
7,606
543
115
8
0
262,720
2
W
Hel
7,928
566
103
7
0
263,774
2
L
Cliodhna
7,981
570
126
9
0
296,077
3
L
Jing Wei
6,299
450
50
4
0
252,116
1
L
Fenrir
7,424
530
67
5
0
290,760
2
W
Horus
7,618
544
25
2
0
287,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role