Player Matchup

Ao Kuang
Ao Kuang
Lord Torment 68
Ao Kuang
Level 87
God Stats
6W - 5L
1,467 SR
Queue Stats
146W - 231L
1,339 Elo+
Solo
Chaac
Chaac
XDIlXD
Chaac
Level 17
God Stats
4W - 1L
1,742 SR
Queue Stats
44W - 38L
1,490 Elo+
Party 1
Medusa
Medusa
XDlIXD
Medusa
Level 16
God Stats
11W - 9L
1,643 SR
Queue Stats
51W - 55L
1,460 Elo+
Party 1
Team Averages
Level 40
1,617 SR
1,430 Elo+

VS

Team Averages
Level 71
1,437 SR
1,365 Elo+
Nox
Nox
Andrewson81
Nox
Level 28
God Stats
55W - 44L
1,507 SR
Queue Stats
236W - 261L
1,382 Elo+
Party 2
Bellona
Bellona
kainanjonah
Bellona
Level 86
God Stats
15W - 13L
1,618 SR
Queue Stats
198W - 219L
1,435 Elo+
Party 2
Bastet
Bastet
whickerfence
Bastet
Level 100
God Stats
13W - 15L
1,185 SR
Queue Stats
167W - 203L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
2 / 1 / 7
12,412
591
7,404
17,021
13,331
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
XDIlXD
Chaac
19
14 / 0 / 2
14,872
708
28,438
26,943
19,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
XDlIXD
Medusa
16
0 / 0 / 10
12,294
585
6,940
8,160
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 1
10,977
523
10,432
13,608
5,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
kainanjonah
Bellona
14
1 / 5 / 0
10,780
513
18,480
21,279
28,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
12
0 / 7 / 0
10,099
481
9,460
15,763
5,736
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
16
Kills
1
1
Deaths
16
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Ao Kuang
2
1
7
5.5
W
Chaac
XDIlXD
Chaac
14
0
2
15
W
Medusa
XDlIXD
Medusa
0
0
10
5
L
Bellona
kainanjonah
Bellona
1
5
0
0.2
L
Bastet
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,782
Damage
38,372
52,124
Taken
50,650
35,410
Mitigated
40,096
33,838
Healing
3,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,432
532
0
269
13,608
5,389
0
1,649
11,959
59,529
0
W
Ao Kuang
7,404
2,474
522
9,292
17,021
13,331
0
3,436
12,939
52,790
0
W
Chaac
XDIlXD
Chaac
28,438
5,894
0
19,960
26,943
19,039
525
7,267
18,349
0
86,393
W
Medusa
XDlIXD
Medusa
6,940
3,255
0
4,064
8,160
3,040
2,207
3,064
4,818
0
31,206
L
Bellona
kainanjonah
Bellona
18,480
3,879
0
1,639
21,279
28,971
0
4,873
16,406
7,199
31,153
L
Bastet
9,460
2,930
277
958
15,763
5,736
0
1,465
14,298
0
30,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,578
Gold Earned
31,856
267
Minions Killed
188
15
Camps Cleared
3
1,184,498
Distance Traveled
1,132,593
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,977
523
110
5
0
365,912
0
W
Ao Kuang
12,412
591
60
3
8
354,973
1
W
Chaac
14,872
708
126
6
3
439,481
2
W
Medusa
12,294
585
81
4
4
390,044
2
L
Bellona
10,780
513
36
2
1
390,927
6
L
Bastet
10,099
481
42
2
2
375,754
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role