Player Matchup

Zeus
Zeus
LuciferXcX
Zeus
Level 115
God Stats
80W - 87L
1,597 SR
Queue Stats
602W - 640L
1,532 Elo+
Solo
Cliodhna
Cliodhna
YazEspada
Cliodhna
Level 85
God Stats
6W - 5L
1,610 SR
Queue Stats
479W - 482L
1,505 Elo+
Solo
Charybdis
Charybdis
dhastings33
Charybdis
Level 88
God Stats
1W - 1L
1,297 SR
Queue Stats
30W - 24L
1,525 Elo+
Party 2
Artio
Artio
diskdinomite
Artio
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,539 Elo+
Party 2
Hercules
Hercules
partyguyal
Hercules
Level 144
God Stats
2W - 4L
1,429 SR
Queue Stats
212W - 221L
1,526 Elo+
Solo
Team Averages
Level 104
1,486 SR
1,525 Elo+

VS

Team Averages
Level 112
1,517 SR
1,467 Elo+
Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Donkeybringer
Cernunnos
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 125L
1,426 Elo+
Party 1
Yemoja
Yemoja
Dragonvapour
Yemoja
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 160L
1,463 Elo+
Party 1
Mulan
Mulan
PlainsPraetor
Mulan
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 67L
1,480 Elo+
Party 1
Fenrir
Fenrir
ZingJester
Fenrir
Level 128
God Stats
38W - 39L
1,583 SR
Queue Stats
126W - 159L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 8
9,897
550
12,819
7,821
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
YazEspada
Cliodhna
17
4 / 2 / 6
10,038
558
9,241
12,930
10,990
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
dhastings33
Charybdis
14
6 / 5 / 7
9,125
507
7,972
9,860
3,415
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 3 / 10
8,781
488
4,304
15,365
18,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hercules
partyguyal
Hercules
18
7 / 5 / 3
10,520
584
9,270
15,340
9,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
6 / 2 / 2
11,410
634
8,694
8,831
3,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
Donkeybringer
Cernunnos
11
0 / 8 / 4
7,619
423
3,729
13,168
3,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
12
2 / 7 / 2
8,196
455
3,129
13,923
12,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 4 / 4
10,053
559
14,975
15,598
15,275
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
ZingJester
Fenrir
16
8 / 5 / 6
10,642
591
10,950
15,354
10,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
37
26
Kills
19
19
Deaths
26
34
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
2
2
3.5
L
Cernunnos
Donkeybringer
Cernunnos
0
8
4
0.25
L
Yemoja
2
7
2
0.43
W
6
4
8
2.5
L
3
4
4
1.25
W
Cliodhna
YazEspada
Cliodhna
4
2
6
3.5
L
Fenrir
ZingJester
Fenrir
8
5
6
2.2
W
Charybdis
dhastings33
Charybdis
6
5
7
1.9
W
3
3
10
2.67
W
Hercules
partyguyal
Hercules
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,606
Damage
41,477
61,316
Taken
66,874
44,302
Mitigated
45,807
14,733
Healing
18,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,694
2,529
0
3,577
8,831
3,718
666
3,336
5,417
80,951
6,430
L
Cernunnos
Donkeybringer
Cernunnos
3,729
1,372
0
1,477
13,168
3,789
169
2,791
10,275
0
45,854
L
Yemoja
3,129
876
1,312
1,926
13,923
12,936
0
4,429
9,436
18,781
0
W
12,819
470
0
702
7,821
2,426
219
1,741
6,080
53,054
0
L
14,975
1,644
0
3,651
15,598
15,275
131
4,450
11,076
2,563
64,294
W
Cliodhna
YazEspada
Cliodhna
9,241
646
0
3,776
12,930
10,990
0
574
12,356
8,348
47,268
L
Fenrir
ZingJester
Fenrir
10,950
4,213
0
6,547
15,354
10,089
999
3,368
11,766
0
63,781
W
Charybdis
dhastings33
Charybdis
7,972
4,145
0
1,110
9,860
3,415
1,254
2,570
7,290
0
46,353
W
4,304
697
878
3,853
15,365
18,166
93
4,815
10,550
23,689
0
W
Hercules
partyguyal
Hercules
9,270
2,954
0
4,414
15,340
9,305
0
2,219
13,121
0
80,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,361
Gold Earned
47,920
457
Minions Killed
477
0
Camps Cleared
0
1,762,889
Distance Traveled
1,694,871
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,410
634
170
9
0
331,700
4
L
Cernunnos
7,619
423
71
4
0
312,138
1
L
Yemoja
8,196
455
23
1
0
316,307
6
W
Zeus
9,897
550
103
6
0
340,999
0
L
Mulan
10,053
559
112
6
0
336,402
0
W
Cliodhna
10,038
558
111
6
0
394,200
8
L
Fenrir
10,642
591
101
6
0
398,324
4
W
Charybdis
9,125
507
76
4
0
314,415
3
W
Artio
8,781
488
30
2
0
342,294
3
W
Hercules
10,520
584
137
8
0
370,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role