Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
MagicManTim
Tyr
Level 122
God Stats
3W - 0L
1,854 SR
Queue Stats
406W - 403L
1,599 Elo+
Party 1
Anhur
Anhur
Scoliosispenguin
Anhur
Level 109
God Stats
10W - 5L
1,679 SR
Queue Stats
272W - 239L
1,570 Elo+
Party 1
Nu Wa
Nu Wa
chapel82
Nu Wa
Level 116
God Stats
71W - 43L
1,646 SR
Queue Stats
182W - 187L
1,581 Elo+
Party 1
Zhong Kui
Zhong Kui
solidstain112
Zhong Kui
Level 145
God Stats
6W - 5L
1,617 SR
Queue Stats
486W - 466L
1,571 Elo+
Party 1
Team Averages
Level 118
1,659 SR
1,564 Elo+

VS

Team Averages
Level 134
1,522 SR
1,590 Elo+
Charybdis
Charybdis
Duotem
Charybdis
Level 152
God Stats
1W - 1L
1,670 SR
Queue Stats
123W - 118L
1,593 Elo+
Party 2
Hun Batz
Hun Batz
Poisonwood
Hun Batz
Level 144
God Stats
9W - 6L
1,521 SR
Queue Stats
110W - 88L
1,634 Elo+
Party 2
Merlin
Merlin
Regrah21415
Merlin
Level 101
God Stats
0W - 1L
1,360 SR
Queue Stats
8W - 6L
1,624 Elo+
Party 2
Geb
Geb
TriggeredFish
Geb
Level 151
God Stats
3W - 4L
1,559 SR
Queue Stats
86W - 78L
1,563 Elo+
Party 2
Vamana
Vamana
lineranch
Vamana
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 221L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
7 / 2 / 4
7,866
562
7,092
7,231
2,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 1 / 9
7,083
506
5,602
7,892
6,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 1 / 3
8,546
610
6,028
7,683
2,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
chapel82
Nu Wa
13
5 / 1 / 4
8,138
581
10,134
3,718
1,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
solidstain112
Zhong Kui
13
4 / 2 / 3
8,025
573
10,534
9,838
10,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Duotem
Charybdis
11
1 / 6 / 0
6,589
471
3,876
11,865
2,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
Poisonwood
Hun Batz
11
5 / 3 / 1
7,272
519
5,312
9,878
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
9
0 / 7 / 1
5,622
402
2,472
7,158
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 3 / 2
5,856
418
3,455
11,586
7,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
lineranch
Vamana
11
1 / 3 / 2
6,512
465
5,139
10,782
6,522
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
22
Kills
7
7
Deaths
22
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
7
2
4
4.5
L
Charybdis
Duotem
Charybdis
1
6
0
0.17
W
2
1
9
6.5
L
Hun Batz
Poisonwood
Hun Batz
5
3
1
1.83
L
Merlin
0
7
1
0.07
W
4
1
3
5.5
L
0
3
2
0.33
W
Nu Wa
chapel82
Nu Wa
5
1
4
7
L
Vamana
lineranch
Vamana
1
3
2
0.67
W
Zhong Kui
solidstain112
Zhong Kui
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,390
Damage
20,254
36,362
Taken
51,269
22,642
Mitigated
20,770
14,141
Healing
12,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
7,092
796
0
2,600
7,231
2,124
0
1,338
5,893
0
39,440
L
Charybdis
Duotem
Charybdis
3,876
1,443
0
2,434
11,865
2,024
0
1,714
10,083
0
33,782
W
5,602
588
0
2,346
7,892
6,654
155
1,445
6,447
0
17,189
L
Hun Batz
Poisonwood
Hun Batz
5,312
1,185
0
2,669
9,878
2,732
0
3,551
6,152
0
36,557
L
Merlin
2,472
217
0
272
7,158
1,940
0
3,482
3,555
24,022
0
W
6,028
2,849
0
3,628
7,683
2,336
361
935
6,748
0
63,994
L
3,455
432
0
1,895
11,586
7,552
0
4,147
7,201
15,979
0
W
Nu Wa
chapel82
Nu Wa
10,134
1,845
0
660
3,718
1,216
454
842
2,876
50,054
0
L
Vamana
lineranch
Vamana
5,139
1,944
0
5,039
10,782
6,522
0
6,383
4,261
0
27,751
W
Zhong Kui
solidstain112
Zhong Kui
10,534
1,915
0
4,907
9,838
10,312
385
1,423
8,415
40,556
9,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,658
Gold Earned
31,851
401
Minions Killed
272
0
Camps Cleared
0
1,422,857
Distance Traveled
1,304,977
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,866
562
67
5
0
326,249
5
L
Charybdis
6,589
471
86
6
0
245,313
2
W
Tyr
7,083
506
17
1
0
317,293
5
L
Hun Batz
7,272
519
74
5
0
297,576
0
L
Merlin
5,622
402
41
3
0
194,226
4
W
Anhur
8,546
610
124
9
0
265,714
2
L
Geb
5,856
418
18
1
0
267,040
4
W
Nu Wa
8,138
581
103
7
0
281,916
2
L
Vamana
6,512
465
53
4
0
300,822
1
W
Zhong Kui
8,025
573
90
6
0
231,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role