Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ATechAddiction
Baron Samedi
Level 126
God Stats
10W - 5L
1,519 SR
Queue Stats
710W - 591L
1,610 Elo+
Party 1
Da Ji
Da Ji
Carlts54321
Da Ji
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 134L
1,631 Elo+
Solo
Hou Yi
Hou Yi
Fivevanegas91
Hou Yi
Level 160
God Stats
4W - 3L
1,392 SR
Queue Stats
657W - 694L
1,519 Elo+
Solo
Izanami
Izanami
SoakedBear63
Izanami
Level 160
God Stats
11W - 9L
1,605 SR
Queue Stats
981W - 901L
1,646 Elo+
Party 1
Team Averages
Level 147
1,503 SR
1,581 Elo+

VS

Team Averages
Level 129
1,454 SR
1,514 Elo+
Neith
Neith
RottenDragoon1
Neith
Level 154
God Stats
5W - 6L
1,418 SR
Queue Stats
690W - 712L
1,564 Elo+
Solo
Khepri
Khepri
SIR KULL7752
Khepri
Level 103
God Stats
1W - 1L
1,693 SR
Queue Stats
92W - 94L
1,551 Elo+
Solo
Raijin
Raijin
ScrippyCoco
Raijin
Level 143
God Stats
4W - 3L
1,400 SR
Queue Stats
216W - 209L
1,569 Elo+
Solo
Mercury
Mercury
TYShenlong
Mercury
Level 136
God Stats
3W - 7L
1,422 SR
Queue Stats
248W - 246L
1,507 Elo+
Solo
Olorun
Olorun
XxDarkAce13xX
Olorun
Level 109
God Stats
5W - 8L
1,334 SR
Queue Stats
557W - 583L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 3 / 15
8,820
980
6,091
5,837
2,069
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
ATechAddiction
Baron Samedi
15
6 / 2 / 14
8,961
996
9,760
9,753
4,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 2 / 18
8,988
999
5,675
10,317
6,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 1 / 15
9,115
1,013
9,699
7,530
2,997
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Izanami
SoakedBear63
Izanami
16
6 / 2 / 17
9,569
1,063
10,311
8,114
3,205
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 8
7,741
860
5,411
10,670
4,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
13
1 / 5 / 3
7,296
811
3,337
10,667
12,353
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
13
2 / 5 / 6
7,656
851
12,082
7,633
3,008
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
TYShenlong
Mercury
11
2 / 7 / 3
7,180
798
5,894
9,053
3,302
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 3 / 4
8,167
907
5,018
7,519
3,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
33
26
Kills
9
10
Deaths
26
79
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
3
15
3.5
W
Baron Samedi
ATechAddiction
Baron Samedi
6
2
14
6.5
W
4
2
18
6.5
W
7
1
15
14.5
L
0
6
8
0.67
L
Khepri
1
5
3
0.5
L
Raijin
2
5
6
1
W
Izanami
SoakedBear63
Izanami
6
2
17
7.25
L
Mercury
TYShenlong
Mercury
2
7
3
0.5
L
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,536
Damage
31,742
41,551
Taken
45,542
19,858
Mitigated
26,817
20,180
Healing
9,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,091
1,377
1,058
529
5,837
2,069
1,333
2,774
3,063
15,347
0
W
Baron Samedi
ATechAddiction
Baron Samedi
9,760
323
4,078
3,577
9,753
4,607
784
4,123
5,630
20,774
0
W
5,675
1,083
2,232
4,291
10,317
6,980
462
4,986
5,331
0
6,333
W
9,699
5,278
933
1,612
7,530
2,997
916
4,339
3,191
0
21,107
L
5,411
694
0
2,099
10,670
4,334
591
2,944
7,672
0
19,796
L
Khepri
3,337
96
850
1,366
10,667
12,353
170
4,305
6,176
4,939
0
L
Raijin
12,082
939
412
435
7,633
3,008
0
3,027
4,540
28,017
0
W
Izanami
SoakedBear63
Izanami
10,311
4,499
654
1,216
8,114
3,205
2,660
3,873
4,241
0
27,483
L
Mercury
TYShenlong
Mercury
5,894
1,431
124
680
9,053
3,302
0
2,525
6,396
0
15,400
L
5,018
2,266
1,224
1,911
7,519
3,820
1,018
2,422
4,907
17,399
1,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,453
Gold Earned
38,040
103
Minions Killed
128
0
Camps Cleared
0
892,766
Distance Traveled
804,817
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,820
980
23
3
0
187,974
0
W
Baron Samedi
8,961
996
19
2
0
175,320
2
W
Da Ji
8,988
999
2
0
0
176,878
1
W
Hou Yi
9,115
1,013
17
2
0
171,814
0
L
Neith
7,741
860
31
3
0
134,695
0
L
Khepri
7,296
811
9
1
0
163,381
4
L
Raijin
7,656
851
43
5
0
158,606
1
W
Izanami
9,569
1,063
42
5
0
180,780
0
L
Mercury
7,180
798
13
1
0
187,673
3
L
Olorun
8,167
907
32
4
0
160,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role