Player Matchup

Merlin
Merlin
Porco-Aranha4i20
Merlin
Level 29
God Stats
14W - 18L
1,544 SR
Queue Stats
173W - 197L
1,346 Elo+
Solo
Ymir
Ymir
TTV_Orange21
Ymir
Level 5
God Stats
3W - 2L
1,512 SR
Queue Stats
12W - 14L
1,351 Elo+
Party 2
Ravana
Ravana
crib-almighty309
Ravana
Level 55
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 42L
1,286 Elo+
Party 2
Izanami
Izanami
odee Fat Naps
Izanami
Level 15
God Stats
1W - 1L
1,564 SR
Queue Stats
1W - 2L
1,094 Elo+
Solo
Guan Yu
Guan Yu
pistoldisco
Guan Yu
Level 20
God Stats
3W - 2L
1,444 SR
Queue Stats
25W - 32L
1,377 Elo+
Solo
Team Averages
Level 25
1,513 SR
1,291 Elo+

VS

Team Averages
Level 23
1,649 SR
1,455 Elo+
Gilgamesh
Gilgamesh
ElaMain-TL
Gilgamesh
Level 19
God Stats
9W - 7L
1,813 SR
Queue Stats
55W - 69L
1,386 Elo+
Solo
Skadi
Skadi
GodLikeCyan
Skadi
Level 21
God Stats
20W - 14L
1,806 SR
Queue Stats
370W - 367L
1,552 Elo+
Party 1
Nu Wa
Nu Wa
SirisTheSlayer
Nu Wa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ares
Ares
Th3Travesty
Ares
Level 20
God Stats
4W - 3L
1,602 SR
Queue Stats
80W - 72L
1,336 Elo+
Solo
Loki
Loki
deltamind2
Loki
Level 36
God Stats
2W - 4L
1,527 SR
Queue Stats
168W - 155L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
7,506
469
2,360
4,413
1,377
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 0 / 4
8,183
511
3,155
8,971
7,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
11 / 2 / 4
9,622
601
9,950
9,161
3,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
14
7 / 1 / 3
8,404
525
10,240
6,080
2,013
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
pistoldisco
Guan Yu
13
0 / 1 / 8
8,226
514
4,808
7,953
9,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ElaMain-TL
Gilgamesh
13
0 / 4 / 1
7,678
480
3,755
8,666
2,782
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 1
7,073
442
9,152
11,805
3,177
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

6
0 / 4 / 1
5,497
344
1,744
2,707
454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 4 / 1
8,171
511
5,676
13,660
12,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
2 / 6 / 3
7,327
458
4,459
12,684
2,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
22
Kills
6
6
Deaths
22
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ElaMain-TL
Gilgamesh
0
4
1
0.13
L
1
4
1
0.38
W
2
2
3
1.75
L
0
4
1
0.13
W
2
0
4
4
L
3
4
1
0.88
W
11
2
4
6.5
L
2
6
3
0.58
W
Izanami
7
1
3
8.5
W
Guan Yu
pistoldisco
Guan Yu
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,513
Damage
24,786
36,578
Taken
49,522
23,865
Mitigated
21,604
11,654
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ElaMain-TL
Gilgamesh
3,755
918
0
563
8,666
2,782
0
193
8,473
0
46,553
L
9,152
6,318
0
3,084
11,805
3,177
82
2,007
9,798
0
50,090
W
2,360
78
63
1,251
4,413
1,377
849
1,575
2,838
24,644
0
L
1,744
550
0
5
2,707
454
0
125
2,582
9,344
0
W
3,155
549
0
2,993
8,971
7,686
539
1,053
7,918
21,048
0
L
5,676
69
0
2,138
13,660
12,275
66
1,874
11,786
27,922
0
W
9,950
3,131
0
3,526
9,161
3,561
411
2,282
6,879
0
59,000
L
4,459
1,613
0
5,008
12,684
2,916
0
1,542
11,142
0
34,322
W
Izanami
10,240
7,752
0
1,198
6,080
2,013
2,902
1,751
4,329
0
50,095
W
Guan Yu
pistoldisco
Guan Yu
4,808
788
151
2,472
7,953
9,228
96
759
7,194
0
38,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,941
Gold Earned
35,746
364
Minions Killed
304
0
Camps Cleared
0
1,382,067
Distance Traveled
1,256,315
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,678
480
95
6
0
282,335
0
L
Skadi
7,073
442
92
6
0
274,376
1
W
Merlin
7,506
469
53
3
0
193,377
4
L
Nu Wa
5,497
344
17
1
0
109,343
1
W
Ymir
8,183
511
48
3
0
314,622
0
L
Ares
8,171
511
38
2
0
275,335
1
W
Ravana
9,622
601
95
6
0
337,616
5
L
Loki
7,327
458
62
4
0
314,926
0
W
Izanami
8,404
525
98
6
0
267,388
3
W
Guan Yu
8,226
514
70
4
0
269,064
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role