Player Matchup

Ares
Ares
Chaos HsG
Ares
Level 28
God Stats
7W - 4L
1,840 SR
Queue Stats
89W - 73L
1,531 Elo+
Solo
Hera
Hera
VandheerLorde2
Hera
Level 29
God Stats
5W - 4L
1,211 SR
Queue Stats
117W - 134L
1,411 Elo+
Solo
Thanatos
Thanatos
XZomb1eGamersX
Thanatos
Level 25
God Stats
3W - 2L
1,287 SR
Queue Stats
30W - 19L
1,569 Elo+
Solo
Tyr
Tyr
dragonemperor900
Tyr
Level 14
God Stats
6W - 9L
1,500 SR
Queue Stats
360W - 360L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
lllllll-Blitz
Cthulhu
Level 32
God Stats
1W - 1L
1,726 SR
Queue Stats
16W - 17L
1,433 Elo+
Party 1
Team Averages
Level 26
1,513 SR
1,490 Elo+

VS

Team Averages
Level 24
1,527 SR
1,521 Elo+
Kukulkan
Kukulkan
BeginnerLevel
Kukulkan
Level 26
God Stats
1W - 1L
1,238 SR
Queue Stats
3W - 5L
1,485 Elo+
Solo
Cliodhna
Cliodhna
MisterSparkles
Cliodhna
Level 29
God Stats
4W - 5L
1,488 SR
Queue Stats
220W - 203L
1,572 Elo+
Solo
Apollo
Apollo
PeekaabooMeSeeU
Apollo
Level 23
God Stats
7W - 0L
1,832 SR
Queue Stats
12W - 10L
1,479 Elo+
Party 2
Cthulhu
Cthulhu
RedD_044
Cthulhu
Level 14
God Stats
8W - 6L
1,582 SR
Queue Stats
14W - 8L
1,619 Elo+
Party 2
Scylla
Scylla
SALLYTHEiCON
Scylla
Level 26
God Stats
8W - 8L
1,497 SR
Queue Stats
75W - 83L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
2 / 7 / 1
10,121
405
6,379
20,742
18,446
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

18
4 / 7 / 3
12,050
482
14,087
17,841
5,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
18
5 / 10 / 2
11,830
473
9,536
22,753
9,621
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 10 / 0
9,133
365
3,451
25,906
11,377
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
14
0 / 10 / 1
8,473
339
8,741
23,565
16,137
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BeginnerLevel
Kukulkan
18
9 / 5 / 6
12,751
510
12,163
14,807
5,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
20
18 / 1 / 6
14,983
599
22,454
20,581
9,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 1 / 13
13,832
553
19,745
13,837
5,939
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
RedD_044
Cthulhu
18
3 / 2 / 19
12,545
502
13,602
19,891
23,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
20
6 / 3 / 7
13,330
533
13,924
11,109
4,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
95
11
Kills
44
44
Deaths
12
7
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BeginnerLevel
Kukulkan
9
5
6
2.4
L
Ares
2
7
1
0.36
W
Cliodhna
18
1
6
21
W
8
1
13
14.5
W
Cthulhu
RedD_044
Cthulhu
3
2
19
6.25
W
Scylla
6
3
7
3.17
L
4
7
3
0.79
L
Thanatos
5
10
2
0.6
L
0
10
0
0
L
Cthulhu
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,194
Damage
81,888
110,807
Taken
80,225
61,437
Mitigated
49,129
30,622
Healing
29,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BeginnerLevel
Kukulkan
12,163
1,341
0
5,182
14,807
5,493
2,651
6,544
8,087
88,547
0
L
Ares
6,379
458
438
3,514
20,742
18,446
70
9,232
11,134
40,526
0
W
Cliodhna
22,454
2,910
0
12,440
20,581
9,512
660
6,034
14,387
0
123,872
W
19,745
14,831
0
4,145
13,837
5,939
3,292
6,261
7,574
0
104,516
W
Cthulhu
RedD_044
Cthulhu
13,602
916
643
4,509
19,891
23,564
1,173
7,437
12,278
39,687
0
W
Scylla
13,924
1,880
817
1,646
11,109
4,621
3,922
2,642
8,447
81,736
0
L
14,087
4,596
150
4,244
17,841
5,856
527
5,215
12,342
82,671
0
L
Thanatos
9,536
2,129
417
12,476
22,753
9,621
0
5,570
16,981
0
82,311
L
3,451
789
0
4,469
25,906
11,377
507
7,860
17,838
245
36,246
L
Cthulhu
8,741
242
1,234
3,680
23,565
16,137
42
10,760
12,623
43,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,607
Gold Earned
67,441
444
Minions Killed
681
0
Camps Cleared
0
2,074,089
Distance Traveled
2,398,824
11
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,751
510
141
6
0
446,476
12
L
Ares
10,121
405
57
2
0
360,164
1
W
Cliodhna
14,983
599
166
7
0
524,982
2
W
Apollo
13,832
553
172
7
0
498,642
7
W
Cthulhu
12,545
502
47
2
0
456,335
5
W
Scylla
13,330
533
155
6
0
472,389
3
L
Hera
12,050
482
158
6
0
422,504
5
L
Thanatos
11,830
473
105
4
0
427,513
0
L
Tyr
9,133
365
58
2
0
434,209
0
L
Cthulhu
8,473
339
66
3
0
429,699
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role