Player Matchup

Fafnir
Fafnir
Awesomepanda720
Fafnir
Level 27
God Stats
14W - 8L
1,697 SR
Queue Stats
74W - 67L
1,544 Elo+
Solo
Cernunnos
Cernunnos
JRey131
Cernunnos
Level 29
God Stats
13W - 9L
1,724 SR
Queue Stats
127W - 127L
1,513 Elo+
Solo
Bakasura
Bakasura
StupidIsGucci
Bakasura
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,779 Elo+
Solo
Hera
Hera
WardenUnknown
Hera
Level 27
God Stats
4W - 1L
1,499 SR
Queue Stats
182W - 115L
1,746 Elo+
Solo
Sylvanus
Sylvanus
badXspirit
Sylvanus
Level 27
God Stats
8W - 9L
1,770 SR
Queue Stats
73W - 71L
1,555 Elo+
Solo
Team Averages
Level 28
1,638 SR
1,627 Elo+

VS

Team Averages
Level 15
1,582 SR
1,547 Elo+
Heimdallr
Heimdallr
BUZZLIGHTYEAR133
Heimdallr
Level 18
God Stats
3W - 5L
1,573 SR
Queue Stats
36W - 26L
1,596 Elo+
Solo
Janus
Janus
IxISpacerIxI
Janus
Level 9
God Stats
4W - 9L
1,489 SR
Queue Stats
119W - 124L
1,521 Elo+
Solo
Ao Kuang
Ao Kuang
JarlBrolaf
Ao Kuang
Level 31
God Stats
3W - 1L
1,633 SR
Queue Stats
8W - 12L
1,455 Elo+
Party 1
Ymir
Ymir
PugMonkey94
Ymir
Level 15
God Stats
0W - 1L
1,714 SR
Queue Stats
8W - 12L
1,455 Elo+
Party 1
Guan Yu
Guan Yu
wuyuwuqiu
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 3
8,341
491
4,954
6,706
6,698
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
JRey131
Cernunnos
13
1 / 3 / 3
8,185
481
5,410
7,993
2,615
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
StupidIsGucci
Bakasura
18
3 / 0 / 2
10,783
634
6,190
12,478
6,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
4 / 0 / 2
11,588
682
7,645
4,853
1,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
badXspirit
Sylvanus
15
5 / 4 / 1
9,573
563
7,539
11,622
7,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
14
2 / 3 / 1
7,729
455
5,012
9,332
3,485
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 1 / 1
8,247
485
1,543
5,637
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
JarlBrolaf
Ao Kuang
14
5 / 6 / 1
8,654
509
9,086
13,042
5,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 1 / 4
7,924
466
3,492
8,509
9,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
wuyuwuqiu
Guan Yu
11
0 / 3 / 1
6,583
387
1,835
10,922
7,767
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
14
Kills
7
7
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
Heimdallr
2
3
1
0.83
L
0
1
1
0.5
W
Cernunnos
JRey131
Cernunnos
1
3
3
0.83
L
Ao Kuang
JarlBrolaf
Ao Kuang
5
6
1
0.92
L
0
1
4
2
W
Bakasura
StupidIsGucci
Bakasura
3
0
2
4
W
4
0
2
5
W
Sylvanus
badXspirit
Sylvanus
5
4
1
1.38
L
Guan Yu
wuyuwuqiu
Guan Yu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,738
Damage
20,968
43,652
Taken
47,442
24,675
Mitigated
26,874
19,001
Healing
11,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,954
963
105
2,333
6,706
6,698
168
2,057
4,649
30,500
0
L
Heimdallr
5,012
1,540
0
2,659
9,332
3,485
0
3,441
5,618
0
67,605
L
1,543
0
0
806
5,637
1,575
0
2,600
2,837
61,939
0
W
Cernunnos
JRey131
Cernunnos
5,410
2,005
0
2,188
7,993
2,615
1,458
2,338
5,655
0
45,205
L
Ao Kuang
JarlBrolaf
Ao Kuang
9,086
1,732
0
4,610
13,042
5,000
0
5,253
7,039
40,685
7,173
L
3,492
440
0
1,093
8,509
9,047
0
4,110
4,326
20,811
0
W
Bakasura
StupidIsGucci
Bakasura
6,190
4,129
0
7,905
12,478
6,482
1,735
1,365
11,113
0
73,883
W
7,645
2,024
0
2,156
4,853
1,753
987
895
3,888
96,342
0
W
Sylvanus
badXspirit
Sylvanus
7,539
2,157
377
3,937
11,622
7,127
350
6,782
4,800
37,004
10,471
L
Guan Yu
wuyuwuqiu
Guan Yu
1,835
363
50
2,180
10,922
7,767
0
3,748
7,034
0
26,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,470
Gold Earned
39,137
592
Minions Killed
420
0
Camps Cleared
0
1,671,988
Distance Traveled
1,627,292
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,341
491
49
3
0
316,375
3
L
Heimdallr
7,729
455
119
7
0
308,403
3
L
Janus
8,247
485
136
8
0
322,634
1
W
Cernunnos
8,185
481
92
5
0
376,556
1
L
Ao Kuang
8,654
509
80
5
0
324,276
0
L
Ymir
7,924
466
34
2
0
336,732
0
W
Bakasura
10,783
634
160
9
0
377,171
2
W
Hera
11,588
682
205
12
0
361,870
9
W
Sylvanus
9,573
563
86
5
0
240,016
2
L
Guan Yu
6,583
387
51
3
0
335,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role